Part of gonarch created in the scripts and different entities in the Hammer editor, but it's all built on the existing npc_gonarch, that made it easier for its movement in space.
The model has moved directly from the HL1 and it increased the polygon count.
Baby-headcrab added based on modified fast headcrabs from HL2 and replaced npc_baby_headcrab
Spitting acid is the physical objects that are moving in the direction of the player through trigger_push and broken in the fall, thereby causing damage to player through the attached trigger_hurt.
Looking Pretty good.
Wait, this project is still going? Actually, that Gonarch does look pretty sweet. Are those jigglebones on the sack?
Yes, I decided to update this mod.
You guessed, the bone of the gonach sack is changed to jigglebones.
Soon there will be more information.
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Nice work.
Also lol russian version of HEV so dumb.
This is quite impressive actually, well done!