Sorry for the long wait. A few bugfixes and minor improvements.
VERSION 6.3.1 || April 4, 2018
- ADDED/IMPROVED
- Bullet tracers now respect autoaim settings
- Arch-Vile's attacks now trigger fire death animations (although inconsistently)
- CHANGED
- Reduced the volume of some of the louder sounds:
- chaingun fire sound by 40%
- chaingun emtpy casing sound by 50%
- pistol emtpy casing sound by 30%
- shotgun empty shell sound by 60%
- chainsaw wall hit sound by 65%
- FIXED
- Added code optimization thatshouldfix the issue that caused Pain Elemental/Cacodemon deaths to sometimes crash the game (thanks Rowsol)
- The kick attack no longer pushes enemies away if they're behind walls, and the push effect is only activated if you actually hit a monster
- Chaingun will no longer fire 2 bullets if you have only 1 Clip left
- Fixed an issue that allowed using kick in the short window after Vanilla Chainsaw primary attack (thanks SiFi270)
- While using Dual Pistols with Bullet Tracers on, the tracers are now properly aligned with the guns (used to be reversed)
- Revenant's missile is no longer missing dynamic light (thanks Rowsol)
- BDoom*.txt now properly lists GZDoom 3.2.5 as the earliest compatible version
- GZDoom loading screen now properly lists the release date instead of TBA (GAMEINFO lump)
- Fixed the spelling of the name of the 'Beautiful Doom Credits' menu (thanks Chewcumber)
I like this mod but i have issues with only one WAD "Valiant Vaccinated Edition" in some levels the game stucks