“At the end of the Earth” is a small modification based on the “CryEngine 2”. This mod is a result of the first experience with "CryEngine 2" by the mapper who worked with a different engine for years.

You are playing as a Sgt. Mitchell. You and your squad eventually reach the area with anomalous nature that was never seen before - "The end of the Earth". This area was hidden from prying eyes by mysterious vegetation, numerous natural anomalies, frequent rains and huge mountains.

Your squad decided to stop here and deploy the military equipment to investigate this place, when the portal to another world opened out of nowhere, materializing the life forms of unknown origin. They turn out to be hostile and as a result you lose your squad due to unexpected attack.

Military forces had obtained the permission to use a nuclear weapon in this area in attempt to take the situation under control. The time is running out and you have to make your way to the evacuation point before the rescue aircraft will make one final pass and leave this place.


All models, weapons and other assets made by third–party authors.

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Attention! Some people have problems with the work of this mod. This mod in some people is able to break down (application is shutting down). The reason for this is unknown. Sorry for the inconvenience. If the mod works unstably, try version 1.3 or 1.2.


Changelog for v1.41a (09.08.2018. Last update):

  • Fixed shaders bugs (low and medium graf. setting).
  • Fixed camera-script (map "island 2").
  • Add 2K dynamic shadows (4K shadows work in progress).

Changelog for v1.41 (08.08.2018):

  • Fixed weapon laser.
  • Fixed critical bug (alien weapon).
  • New synth model and fixed ragdoll bug.
  • Fixed weapon npc spawn.

Changelog for v1.4:

  • New engine (Crysis Warhead).
  • New shaders
  • New models
  • Remove 2 boring-area
  • Fixed landscape
  • Fixed AK model and sounds
  • Optimisation
  • Fixed spawning issues.
  • Added new animals: rabbits, crows, cats, rats, herbivorous lizards-dinosaurs, pterodactyls, moose, dragonflies.
  • Remove Dx9 Render

Changelog for v1.3:

  • Optimisation
  • Add Lens Flare
  • New Collor correction
  • New models

Changelog for v1.2:

  • Fixed AI bugs
  • Fixed bug with a suit
  • Added more details
  • Fire does damage

Changelog for v1.15:

  • Add LAA (Large Address Aware)
  • Add video interference effects
  • Fix engine RAM-memory bug

Changelog for v1.1:

  • Fixed spawning issues.
  • Fixed random bug with music tracks looping when not supposed to
  • Fixed 3 music tracks that refused to play in 1.0
  • Fixed minor sound bugs
  • Fixed bug with a bunker model
  • Fixed some triggers
  • Added more details in cetrain areas

System requirements:

Recommended:

4+ GB RAM

2 GB VRAM DX10 (3 GB for 1440p 30-40 fps max graphics settings with MSAA x8-x16.)

2,5 GB disk space on your computer

CPU 2,8+ Ghz

64 bit OS (32-bit systems not supported)

Minumum:

4 GB RAM

1 GB VRAM DX10

2,5 GB disk space on your computer

CPU 2,6+ Ghz

64 bit OS (32-bit systems not supported)


In case if the mod doesn't work / refuses to launch:
1. Go to directory: "...At the end of the Earth\Bin64\"
2. Right click on Crysis.exe
3. Open "Properties".
4. In "Properties" window open "Compatibility" tab.
5. Click on "Show settings for all users" button.
6. Click on checkbox by "Run this program in compatibility mode for:"
7. From the drop-down menu select "Windows Vista Service Pack 2" or "Windows 7".
8. Click on the checkbox "Run this program as an administrator" and make sure it's saved as checked.
9. Click the "Apply" and then "OK" button.
10. Try to launch "At the end of the Earth" like you would normally.

The mod is standalone, that means you don't need to own a copy of Crysis and install the mod over it.

Bugs: sometimes corpses hang after loading save.

I hope you will enjoy playing it.

Mod 1.4: At the end of the Earth 1.4

Last update and hotfix (1.4a. 09.08.18): At the end of the Earth 1.41a (patch for 1.4-1.41)

At the end of the Earth 1.4

At the end of the Earth 1.4

At the end of the Earth 1.4

All models, weapons and other assets made by third–party authors.


… And "At the end of the Earth 2" (Q4 2018 - Q1 2019):

1

2

3

4

5

Update 1.3

Update 1.3

News

A big update has been released, fixing minor issues and holes in the map being sealed.

Update 1.1

Update 1.1

News

A small update has been released, fixing minor issues and holes in the map being sealed.

At the end of the Earth 1.0

At the end of the Earth 1.0

News 2 comments

Today we glad to announce that "At the End of the Earth" version 1.0 is finally released.

Add file RSS Files
4K dynamic shadows for 1.41a

4K dynamic shadows for 1.41a

Effects GFX

Add 4K dynmic shadows. Working capacity is not guaranteed (experimentally).

At the end of the Earth 1.41a (patch for 1.4-1.41)

At the end of the Earth 1.41a (patch for 1.4-1.41)

Patch

Fixed shaders bugs (low and medium graf. setting), fixed camera-script (map "island 2") and add 2K dynmic shadows (4K shadows work in progress)

At the end of the Earth 1.4

At the end of the Earth 1.4

Full Version

1.15: 1. Add LAA (Large Address Aware) | 2. Add video interference effects | 3. Fix engine RAM-memory bug ||| 1.2: 1. Fixed AI bugs | 2. Fixed bug with...

At the end of the Earth 1.3

At the end of the Earth 1.3

Full Version

1.15: 1. Add LAA (Large Address Aware) | 2. Add video interference effects | 3. Fix engine RAM-memory bug ||| 1.2: 1. Fixed AI bugs | 2. Fixed bug with...

Comments
nikich340
nikich340

Very interesting, is it M4A1 by Игорь? You can try another version by atomic1173 (it has correct ironsight view): Crymod.net

Reply Good karma Bad karma+3 votes
demon667_schwarz Creator
demon667_schwarz

Yes, M4A1 by "Igor"

Reply Good karma+2 votes
NOMADs_Reviews
NOMADs_Reviews

Looks interesting, keep up the good work.

Reply Good karma Bad karma+2 votes
Gendarme0
Gendarme0

keep the great work <3

Reply Good karma Bad karma+3 votes
Megalolpronoob
Megalolpronoob

Yeah! Nice work!

Reply Good karma Bad karma+2 votes
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