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Discord: ac11b#9459 | Join the ECT channel for updates: Discord.gg

Github: Repository for Ravenshield modding resources.

YT Channel: Gameplay videos with ECT and more

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Rainbow Six 3 has a catalogue of great maps of every type, and many of my favorites are industrial maps. Throughout Ravenshield and its expansions there are a variety of stunningly detailed factories and work zones that are the perfect location for a hostage standoff. In the real-world, locations like these are generators of precious resources and it is plausible that they would be seized by hostile groups.

Storage Facility (Spectator)

Warehouse (Spectator, this is the Ravenshield MP Map not the Athena Sword story mission)

Oil Refinery (Spectator)

Operation Tower Shark (Spectator, this is the Docks story mission)

Lumber Yard (First-Person Mode)

Construction Site (First-Person Mode)

My first 2 videos used the traditional FPS viewpoint locked to a single operative, but after that I started to record in a totally new format. Spectator Mode is one of the great components of Rainbow Six 3 that is often overlooked. It is invaluable for testing the AI in development for ECT, and also makes for some killer recordings. It allows you to control the mission plan and listen in on the team's communication, without getting to control a character from the First-person view. ECT is about AI more so than shooting so going forward I'll probably record mostly from Spectator, or possibly try to cut with a combination of viewpoints.

Development of ECT has seen steady patches and improvements, focused mainly on room-clearing and AI-led teams. I designed a new system for room-clearing similar to what I tested in V1, but far more refined and optimized. It is based on real US Military doctrine and the positioning is taken straight out of the Infantry field manual. It also is meant to keep operatives out of the fatal funnel (aka the doorway) and not interrupt their flow between waypoints. Human-led teams will also see all the new improvements when you order teammates to "Open and Clear" a room. Every room is unique, so improvements will be continuous as I go through different maps. For my next series, I plan on focusing on Civilian infrastructure and government maps, such as Bank and Embassy, and improving the AI's maneuvering in tight rooms will be essential.

For developers, be sure to check out my Github Page where I maintain a collection of modding guides and resources. Tune up your Powershell scripting, RegEx searching, and documentation skills all while making Ravenshield mods! You can also find the ECT online Readme and Change-log there.

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Hostage Rescue: Winter Series

Hostage Rescue: Winter Series

News

I completed several new videos in my Hostage Rescue series with the latest ECT features. These are all winter maps, and the latter 2 are edited versions...

New Hostage Rescue Videos

New Hostage Rescue Videos

News

I have released several new videos showing ECT in short Hostage Rescue missions showing how the squad A.I. performs under pressure.

New Gameplay Videos

New Gameplay Videos

News

I have released new gameplay videos demonstrating the new ECT features in short Hostage Rescue missions on several of my favorite maps.

Elite Counter-Terror Returns!

Elite Counter-Terror Returns!

News

After a long absence the mod has been updated to work with the latest mods! Check out the latest version for either Supply Drops or vanilla. An expanded...

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Elite Counter-Terror v2.074

Elite Counter-Terror v2.074

Other 88 comments

An updated version of the ECT AI mod which is now compatible with the latest mods and features. Available in 2 versions to work with a vanilla install...

MilitaryInstallationV2

MilitaryInstallationV2

Singleplayer Map 2 comments

An edited version of the great Military Installation map from Iron Wrath, now set in the dark of night with a heavy storm pounding the base.

Armored Mercs Pack

Armored Mercs Pack

Skin Pack

This download includes stand-alone files for the armored mercenaries from my 'Elite Counter-Terror v1' mod. Add them to any map or to your servers. Compatible...

Elite Counter-Terror Complete 1.27

Elite Counter-Terror Complete 1.27

Full Version 32 comments

Major Single-Player modification that overhauls enemies, weapons, AI, and sound. This is the full version with all required mods already included.

Post comment Comments  (0 - 10 of 129)
Guest
Guest - - 689,164 comments

This comment is currently awaiting admin approval, join now to view.

adc45
adc45 - - 1 comments

Those once bumbling idiots who can't even throw a flashbang through the door of an airplane hangar are now carrying me through levels. 10/10 mod!!

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moizeus
moizeus - - 21 comments

I'm getting this error >Class ASCharacters.R6MP1TParamilitary01 in template Highway-11 doesn't exist.

Im using Ravenshield and a few other mods. I follow this youtube guide.

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Guest
Guest - - 689,164 comments

It's an error within the template called Highway-11 in the template folder. Use the guide Easy Template Editing For Any Map from the articles section of this mod to fix this. Looks like the paramilitary character doesn't exist because you don't have Athena Sword I think. I just copied the highway templates from the base game and deleted the ones from the mod.


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Guest
Guest - - 689,164 comments

Does this work with raven 2.0

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juguLator01
juguLator01 - - 178 comments

yes. Check my article to have a fully modded game

Moddb.com

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Havalynii
Havalynii - - 9 comments

This is fantastic, but I am also experiencing the Class MP2Characters Error, as well as the loss of iron sights on the vanilla guns. Great work, though!

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emansantiago1192
emansantiago1192 - - 41 comments

Bro your mod did not work for me because their is a Class MP2Characters Error please make a patch to fix the MP2CHARACTERS error and other bugs that may destroy the mod itself

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Guest
Guest - - 689,164 comments

Cool mod!, but is there a way to install it without Supply Drop? I'm really interested in stuff like the new AI but not in new weapons, since Supply Drop won't let me use AS and IW's weapons

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juguLator01
juguLator01 - - 178 comments

go for the Standalone AI mod
Moddb.com

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