A short list of changes:

Some textures (and icons) of armor, weapons and NPCs have been replaced. New beautiful halos added to some enchanted objects.

Many NPCs strengthened (goblins, undead, dissidents, some others).

Added some more undead into the crypt.

A new opponent, which can be killed - an iron golem.

The ice dragon and Akbaa are slightly weakened now (reduced resistances to fire and magic).

All weapons and armor are rebalanced. Most of the weapons are more powerful, but some are less powerful. With the armor I did the same. Yilside armor isn't so powerful now.

Mithril and unenchanted meteorite weapons can be poisoned. Mithril weapons can be enchanted, but after addition of coltk enchantment will be lost. Feathered sword now required
dexterity, not strength, and can be found in ice caves and somewhere else. A
cursed sabre is useful weapon for mages now.

New weapon enchantment
added(by bottle of blood) - a vampiric enchantment.

All weapons enchantment depend on casting skill, exept dexterity enchantment(by
garlic). Dextery enchantment depends on object knowledge skill.

New armor enchantments added - enchantment by powder of morning glory and new
helmet enchantment - by powder of snow drop.

New weapons added - 2-handed goblin scimitar, 2-handed club, mithil feathered sword, meteor feathered sword and enchanted meteor feathered sword. Mithril and meteor feathered swords can
be made in dwarven forgery(the form of feathered sword can be found somewhere
on the 8 level). Meteor feathered sword cannot be enchanted by Zalnash.

Giant Slayer blade, assasin's dagger, feathered sword, forged 2-handed sword, jewelled dagger and jewelled sword now can be enchanted.

Added new set of chainmail with beautiful texture.

Added new powerful composite bow and assasin's short sword(you can find these things on the 6th
level).

Added new set of armor - Magic mythril plated armor. You can find it somewhere
in crypt. It's quite powerful alternative armor for thiefs and mages.

Golden armor have been changed. It's more powerful than ylside armor now.

Many innovations in blacksmithing.

Blade of a sword (without handle) can be forged from an ingot of iron. If you have high object knowledge skill you will forge 2-handed blade without handle.

From one-handed blade without handle you can forge:

- A short sword

- A long sword

- A sabre

- A jewelled sword

From the two-handed blade without handle (one can be found now in the smithy of Miguel, also it can be forged from ingot of iron - which depends on your object knowledge skill) you
can forge:

- Two-handed sword

- Two-handed axe

- Giant Slayer sword

- dwarven two-handed sword of excellent quality.

Feathered sword can be forged from a sabre(high object knowledge skill needed).

For such blacksmiting you will need a forge with bellows. The higher the object knowledge skill, the
better weapon you can made.

High level combat magic scrolls are added into inventories of some NPCs (and it is possible to steal
them). High level magic scrolls into some locked chests are also added.

Some doors and chests are easier to lockpick now. Maximum required technical skill = 75.

Now is possible to steal some keys from NPC, which wasn't been possible before.

The enchantment of magic rings are completely changed. Cursed rings and rings of misery are useful now.

Enchanting gold and silver rings with golem's hearts you can produce rings of fire and frost
protections(object knowledge skill of 70 needed)

Iron rings also can be enchanted by golem heart.

Now minstrel will play new songs for food and wine, not for gems.

A potion of restoration added. You can make it by mixing other potions(object knowledge of 80
required).

New weapon enchantment added.
New armor enchantments added.

Food are slightly modified - apples and vegetables now heal more than satisfy hunger. And more nourishing food satisfy hunger better, but heal worse. Also, fruits, vegetables and cakes regenerate
mana a little. Cheese sandwiches added(thanks to Eduardo Valensuela).

A few easter eggs have been made. For example, try to give drinks to Polsius(use bottle or mug on him). And perhaps some other goblin would prefere blood).

Added some weapons and armor to shopkeepers, into the corpses and into the chests.

Bugs known:

Meteor feathered sword
cannot be enchanted by Zalnash.

You will not see an iron golems after fist arriving to the Akbaa's temple. To
fix this, you must save and load game.

NPC sometimes (rarely) stuck during the fight and cannot move.

NPC equipped with shields sometimes don't drop weapon and shield after their death.

Modified game works less stable. I recommend you to save the game often and make backups of saves.

Sorry for my poor English:)

Ilya V. Novikov, Russia.

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Arx - Second Life Mod.

Arx - Second Life Mod.

Full Version 10 comments

Modification which improves game balance, fixes some bugs and adds a lot of new content: new features, new graphics, new items, etc.

Comments
Bustrofedon Creator
Bustrofedon

I forgot to create a description for assasin's short sword in Utext_English.ini. It's a kind of dagger or short sword with dagger attack animation. Damage +6, critical chance +60%, stealth +15%; requires dexterity 12, close combat 40. It can be found on 6th level.

Reply Good karma+1 vote
Deivix
Deivix

Is this mod compatible with arx extended?

Reply Good karma Bad karma+1 vote
Bustrofedon Creator
Bustrofedon

No. These two mods are not compatible, and I don't want to merge them into one mod.

Reply Good karma+2 votes
Guest
Guest

This does needs arx libertatis?

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Bustrofedon Creator
Bustrofedon

No. On the contrary - this mod may cause some bugs with Arx Libertatis (to avoid bugs, do not enchant rings with golem's hearts). And this mod probably will not work under Linux (it needs adaptation).

Reply Good karma+2 votes
ghussack
ghussack

@Bustrofedon

it is actually working very well under linux!

btw, could you please check this file:
GRAPH/obj3d/interactive/NPC/human_base /human_base_0082/human_base.asl

this code I found on it:

>>DIALOGUE_CASTLE_FREE
PHYSICAL OFF // !!! Pascal 12.9.2001
TELEPORT -p MARKER_0114
SET_PLAYER_CONTROLS OFF
CINEMASCOPE -s //BUG
ON PLAYER_INTERFACE -s //BUG
HIDE PLAYER_LOOKAT SELF //BUG
TIMERspeakb -m 1 10 SPEAK -c ZOOM 170 20 170 20 450 100 [king_after_attack_thanks] GOTO DIALOGUE_CASTLE_FREE02
ACCEPT

as you can see, the 3 lines I marked with "//BUG", should actually be this:

CINEMASCOPE -s ON
PLAYER_INTERFACE -s HIDE
PLAYER_LOOKAT SELF

when it bugged here, I was going to talk to the king, he froze (blued) and I saw the log entries for arx liberatis console that poited to that file, so I was able to fix it and continue playing.

btw, excellent mod! (despite I think fireball is still overpowered, basically I ended using only it, unless... it is expected for 23 intelligence character? but the other damaging spells are so weak compared to it, may be it could damage us also, but I dont know if that is moddable)

Reply Good karma Bad karma+1 vote
Bustrofedon Creator
Bustrofedon

Actually, this script was last modifieded in 2010. Since then I finished this game at least twice. And I never experienced any bugs with Lunshire myself.
But I glad you fixed it).

Reply Good karma+1 vote
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