"It is the 1076th of the Year 781. My last glimpse of the setting sun is now eclipsed. I've thrown myself down here, against every instinct of survival I own. I've forfeited my claim to Ascendance, and leave nothing left to humanity, except to rid Durward Mawcroth of his influence and corruption.

Where are you hiding Durward? Where will I find you? What will be your reaction during our fateful encounter, as our eyes lock and I watch you struggle and cling to life, until the embers in your eyes are snuffed out. I know who you are, but you will only know me briefly, as an agent of fate. I understand you are a powerful man, but nonetheless you are just that; we both are, and if it cost my life to take yours, so be it, should it mean the rest of us may live free of the Mawcroths that have held us down. We will know each other intimately, and neither God nor His universe will forgive either of us.

For Glicea to be free, I must prevail."



"Glicea: The Vessel" is a story made in the same engine as Amnesia: The Dark Descent. Take the role of an insignificant individual on an earth-like planet named Glicea. Skulk the Mawcroth Estate and discover its secrets... including atrocities concocted by none other than Durward Mawcroth and his aristocratic Family. You are alone and have nothing to guide you but your wits and anything the universe may plan for you. Your journey ahead does not seem clear, but then again, no journey really is.

Even the lowliest have their right to Ascendance.

Features include:

  • An original modded experience, with an aim to feel unique compared to other mods. This mod is meant to be experienced, not played to win.
  • Original story offering plenty of lore that can be found in-game.
  • Large, detailed maps with varying environments and a focus on quality and originality in a fantasy world, while still holding an "Amnesia" feel.
  • Unique and original puzzles.
  • A decently-sized cast of monsters in different encounters.
  • Eerie environments, with well-timed scares and finely-tuned audio.
  • Usage of new, custom assets, including community-made, AMFP, and royalty-free audio elements.
  • This mod makes use of Amnesia: Remodded for its engine improvements and new functionality. It is a requirement to have to play this mod.

Coming 2024.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles


Welcome to Glicea!

I'm happy to say at last that this long personal project of mine is coming to actualization. I'm very excited to finally have the first details of this mod in the public eye.

It took me way too long to write this first post, mainly due to distractions and being unsure of what to write about. I was debating giving some story sneak-peaks or just giving a development update, so I've decided to do both. Here's a blurb to give a little background as to what's happening on Glicea:

"After a devastating and prolonged global conflict, the downtrodden Common people of the Earth-like planet Glicea are powerless to stop their resentful and unempathetic governments and leaders for the burdens they leave on the populace. Glicea: The Vessel will give you the perspective of one individual, with nothing to lose, willing to bring about change. He knows the Royal Families hold the real power. He has targeted the most powerful Family on Glicea, the Mawcroths, and their mastermind, Durward Mawcroth. If his justice is to be served, he will first discover the secrets perpetrated by his Family, as well as an unmastered, ethereal force of nature, known by many, tamed by few..."

article 1 extra 1

This project has existed for 3+ years now, with development on and off as I've graduated college and moved around a bit, and gotten a full-time job. It has slowly come to fruition as I began to really set a vision for the story and what I wanted to do with the mod. I had always tried to treat this project as its own video game, and that was absolutely something I wanted to capture within the mod itself. From the story, to the gameplay, I wanted this mod to feel unique from Amnesia: The Dark Descent as much as it could and made every effort I could to create as much quality as possible.

What's going on?

My current focus is to get the mod in a state where it is fully playthrough-able, without the use of any debugging or dev magic, and ideally without progress blocked by any glitches or bugs. For the most part it is playthrough-able, but I find myself frequently distracted by other parts of the mod that I feel the need to tamper with and improve, and until those are complete, I won't feel the mod can be played. This has had its own problems as my creativity juices fluctuate wildly and I feel more motivated to work on some days than others.

I'm also finding writing to be a struggle, and I would ideally like to have all writing elements completed (or largely started) before I put this mod in the hands of anybody else to test or play. I love to write creatively, but find I only have so much energy to put in.

article 1 extra 2

What's next?

Following the mod becoming playthrough-able, I intend to get the mod into a state where I can redistribute it to a few trusted friends of mine to test the mod for some initial feedback. I think a private beta test available for some volunteers will also be a possibility.

All the while, I also wish to give the mod multiple pass-throughs (which I've already admitted to doing) to improve on quality as much as possible.

I still intend to get this mod finished and publicly available before the end of the year, but the last thing I want is to rush things just to meet a deadline.

I'll be using this mod page to give irregular updates on mod progress as I see fit, and a release window as the mod inches towards release. I still have much to do to deliver as high of a quality experience as possible, between polishing, world-building, writing, and plenty of testing. Thanks for reading!

0310


Post comment Comments
KiraImmortal
KiraImmortal - - 1,052 comments

This looks so damn unique, tracking! We get this kind of fiction so rarely on this game.

Reply Good karma Bad karma+1 vote
projectSūji
projectSūji - - 5 comments

Best of luck. Looks fascinating !

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X
Tags

Glicea: The Vessel has not been tagged yet.