Cornelius Campbell, publicly known by his stage name "The Amazing Alduin", is a world famous magician whose career is heading towards a halt. The theaters that will hire him grow ever smaller in size and although the crowd still claps it's but a painful reminder of his former greatness. The crowd has seen it all and Cornelius is prepared to do whatever it takes to make the crowd cheer in awe again. Cornelius sees an opportunity to restore his former success when an item of peculiar origins appears at an auction held in his home town of Colorado Springs.
Download Amadeus v1.0 - Mod DB
Playtime: 4-6 hours depending on your playstyle
Inspiration: The Prestige, Insidious, Hollow Knight, Derren Brown
Amnesia 1.3 update
Click here to see the installation guide
Awesome fan art by Redomin. The art contains spoilers for sure. But by now I figure most people that were ever gonna play Amadeus have already done it...
This article will serve as a installation guide for both steam users and non-steam users.
After three years of development, I can finally release this mod.
I'm not much for writing articles as you might have noticed xD But I felt the need to let you all know that Amadeus is currently being playtested. Even...
(buried)
i PLAYED 3 HOURS AND NOT MEET NO ONE MONSTERS??? A U RLY??? THAT'S REALLY **** MOD GUYS DON'T SPEND TIME FOR THIS.
I whith my fried have amzing hobbie, we like to play amnesia drank and we allways can find intresting and funny things in different DLS, but this... omg... give us money back for our vodka!!!
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This is the cutest comment ever
Ur cringe
you most have been drank when wrote this.
this is better mode than most on workshoppe, I recommendt you give is another chance for fun game mode. :)
Amadeus - 7/10 - The story is great, and monsters were very well utilized. Excellent level design and monster sound design, never quite knowing where the enemy is was a great idea that lead to many scary moments. However, the early parts of the game felt too calm. Oil was too generously given out, and I felt I could play the entire story without turning the lantern off. The choice to disable sanity was interesting, however it gave little reason to actually use the lantern with the only exception being that darkness glow is almost non-existent. However, I find this to be a mildly irritating reason to incentivize the player to use the lantern. There are times I would have liked to turn off the lantern and enjoy the environment lit by candles, but the almost nonexistent darkness glow made it impossible to see anything in darker areas. A few times, I felt the player wasn't properly communicated to. It didn't make sense where exactly I should be going and what I should be doing. The monsters killing you in one hit was a bad choice in my opinion. Part of what makes monster interactions scary is the struggle to survive, it prolongs the encounter and keeps the player engaged within it. But if you kill the player instantaneously, it ends the interaction too soon and the player will be less scared the second time around.
Dude your mod is insane. Are you planning to make any more custom stories in the future?
The greatest Amnesia mod I've ever played.
Starting up a new playthrough of this custom story, currently on Part 3! If anyone is interested they can check it out here!
I absolutely love the creative direction and polish that has gone into the mod so far, and I'm so excited to continue. :-) I'm sure many people would love to see what you can do with a Rebirth CS! Just saying. XD
Русский перевод (Russian translation):
Moddb.com
Traduction en française (French translation):
Moddb.com
Traduzione en italiano (Italian translation):
Moddb.com
Čeština (Czech translation):
Je součástí módu.
Full walkthrough (English version):