Im just uploading the mod here so people can find it easily.

Here is some intresting information from Wikipedia:
Aliens TC by Justin Fisher, based on the movie Aliens, was the first total conversion for doom (infact the first total conversion for any game) and is one of the most famous. in the week following the release of Doom II, there was more discussion in the Doom newsgroups related to Aliens TC than Doom II. The popularity of the Aliens TC even reached outside the Doom community, for instance providing inspiration for the 1998 Dreamworks game Jurassic Park: Trespasser. Fisher was offered employment by various game developers (including Dreamworks for the team that would later make Trespasser), but declined in order to finish his university degree.

NOTE:
1* This mod was not made by me, it was made by this guy called Justin Fisher.
2* This mod only works with Ultimate Doom, and is compatible with GZDoom, Skulltag, Zandronum, and ZDoom.
3* It is recomended to play this alone (or with a friend online) in the dark with headphones on at high volume.

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Kontra Kommando, and Deimos Anomaly are organizing this mod sharing group, in an effort to create a centralized location to find Aliens-themed Doom mods. Ever since Justin Fisher created Aliens (TC) in 1995, many Aliens-themed mods were created for Doom. This group welcomes contributions from users to enlighten fans about Alien-themed Doom mods.

Furthermore, moving forward with development of Aliens: Legacy, as well as another secret project. We have decided to form Acheron Productions. Kontra Kommando, Deimos Anomaly, in addition to the other various contributors, will operate in creating future Aliens-themed doom mods, under this name.

Mods from Acheron Productions:

Aliens (TC) 2017

Aliens (TC) 2017 [v 1.2]


Aliens: Colonial Marines (TC)

ACM 2014


Aliens: The Ultimate Doom - Beta 9.2

ALIENS: The Ultimate Doom (Beta 9.2)


Links to other Aliens-themed Doom mods:

Aliens (TC) 2017 [v 1.2]

Aliens (TC) 2017 [v 1.2]

News 35 comments

Kontra Kommando Presents Aliens (TC) By Justin Fisher. A remake of the classic 1994 Aliens-themed, Doom-mod.

ModPack DOOM Edition

ModPack DOOM Edition

Feature 21 comments

Needing something fresh to play over Easter? Why not dust off your 20 year old copy of DOOM!

Add file RSS Files
AliensTC 2017 v1.4

AliensTC 2017 v1.4

Full Version 3 comments

A modification and update to Kontra Kommando's Aliens TC 2017 [v1.2] remake of the original Aliens TC by Justin Fisher

AliensPC 2017 v1.2

AliensPC 2017 v1.2

Full Version 2 comments

Kontra Commando's Aliens TC 2017 mod without the levels and decorations that can be played with any other wad that doesn't replace the weapons, monsters...

AliensTC 2017 Weapons Only

AliensTC 2017 Weapons Only

Full Version

This mod is just the player classes, weapons, and the weapon and ammo pickups ripped out of AliensTC 2017 v1.3. This can be played with any other map-only...

AliensTC 2017 v1.3

AliensTC 2017 v1.3

Full Version 11 comments

A modification and update to Kontra Kommando's Aliens TC 2017 [v1.2] remake of the original Aliens TC by Justin Fisher

Aliens (TC) 2017 [v 1.2]

Aliens (TC) 2017 [v 1.2]

Full Version 36 comments

Kontra Kommando Presents Aliens (TC) By Justin Fisher. A remake of the classic 1994 Aliens-themed, Doom-mod.

Aliens Total Conversion Final

Aliens Total Conversion Final

Full Version 1 comment

A Much better Organized Version of the Mod for Easy Install and with a Few Improvements and Adjustments.

Comments  (0 - 10 of 37)
tommacool
tommacool - - 357 comments

Is there a place I can download a version without the new ugly weapons? They look like they don't belong there and are horrible drawn and looks like they aim at the wrong place

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Guest
Guest - - 692,335 comments

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prometh
prometh - - 14 comments

To play the original TC mod without dragging & dropping, rename the zip file to "Aliens TC.pk3" (matching the directory within the archive) and run: gzdoom.exe -iwad wad/doom.wad -file "wad/Aliens TC.pk3"

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SweetRamona
SweetRamona - - 5,113 comments

It's probably a bit redundant for me to say this, but someone needs to update this page with better-quality (and more interesting) screenshots that properly represent/are more accurate to what you see in-game (like the first 2 are taken from gaming news site articles).

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korija2029
korija2029 - - 6 comments

Used alien tc special edition and parts of this alien tc.
Sprites are good but sounds are broken in this mod.
(no matter wad)

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SweetRamona
SweetRamona - - 5,113 comments

The 1.3 version of the special edition should have most of if not all of these bugs you mentioned fixed.

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BlazeHedgehog
BlazeHedgehog - - 304 comments

I have been trying for the last hour to get this to work properly.

I tried dragging the folder on to the latest version of Gzdoom (2.3.2) and that didn't work. I got maps and music, but it was still mostly just Ultimate Doom assets (weapons, textures, HUD, etc.).

I manually edited gzdoom.ini to force it to autoload all of the mod files that way, and now I have the menu, the maps, textures, weapons, sounds, etc. but some things still aren't right -- sprites clearly designed to hang from the ceiling or get stuck to the floor are floating freely in front of my face, and I'm still getting some Doom sprites like green torches. ( I.imgur.com )

Furthermore, hitting Q when it's like this gives me a scripting error, so something clearly isn't loading properly.

I don't know what I'm doing wrong or how to even do it right.

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TheFlamingDrake
TheFlamingDrake - - 26 comments

Don't drag the folder onto GZDoom. Take the files out of the folder and drag those onto GZDoom. The engine doesn't seem to like folders.

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Govik
Govik - - 38 comments

I wish I knew how to make a Zandronum compatible version. This would be amazing with friends. I may try and figure it out on my own. Seems the enemies work and for the most part it all works. The only issues I see is that the scripted xenomorphs aren't moving they are just stationary and the placement of certain object, wires hanging from ceiling and even the scripted xenomorphs, are too high or low. If these issues were fixed it seems like it would be perfectly playable. There are classes you can choose when you join, not sure if they change anything, this would be a solid multiplayer mod if the issues present were fixed. Wish Zandronum and GZDoom weren't so out of sync so modders can make amazing mods and people can play them SP with GZdoom or MP with Zandronum and not have to worry. All that said this is some amazing work. Keep it up. The aliens make me jump and I really feel a sense of panic. The weapons are really fun too. Keep it up and consider making it Zandronum compatible.

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olipro44
olipro44 - - 13 comments

Everything works well (xenomorphs, characters, music) except that the first level is the first level of Doom 2.
I used the drag&drop; method. Last GZdoom version used.

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Kontra_Kommando
Kontra_Kommando - - 70 comments

This mod is supposed to be used with the first Doom. It replaces episodes 2 & 3. Those are where you can find the mod's levels.

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olipro44
olipro44 - - 13 comments

Thank you.
Indeed, it works with Doom 1.

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