A Mod by Perry R, AlfWithCake and anti-victor
We're happy to present you Advanced Classes Mod, a gameplay enhancing mod, that features revamped skill and spell systems, new artifacts and artifacts set, 2 dozens of new and reworked specialties, 6 new subclasses with unique abilities, upgrades for Warmachines and more. The idea of this mod was to create 2 new skill ranks - Master and Grandmaster, which are gained right after Expert rank, as well as a completely new hero class - adventurer. You can only advance in your class if you have enough class points. So if you want to archive the highest ranks as a legendary warrior you should only pick warrior skills.
This mod offers:
- New Master and Grandmaster level for every secondary skill;
- New unique M/GM effects for every combat spell;
- One new main hero class - Adventurer, along with classic Warrior and Mage;
- 3 completely new hybrid subclasses (Battlemage, Hunter and Druid);
- New unique abilities for every class at Master and Grandmaster level;
- Reworked nearly all hero specializations, including creature, spell and skill specialists, new unique specialities, specialities for brand new Adventurer class;
- Reworked Primary and Secondary skill point chance at level up for each class;
- Completely reworked the magic system, now all spells scale with Spell Power and much more;
- Greatly improved usefulness of weaker skills;
- Most artifacts are improved and are part of a set with interesting bonuses;
- Added 3 new secret class sets;
- New settings for the increased difficulty of neutrals and computer players (AI);
- 9 new Commander classes, each with unique abilities;
- Reworked Commander abilities, they are now much more combat active;
- Good compatibility with WoG options, all can be disabled however leaving you with vanilla H3+ACM;
- Documentation with all changes!
What this mod not does:
- It does not add any new creatures, nor towns nor hundreds of new artifacts. We just focus on improving existing stuff.
- This mod does not change creature characteristics, there are other mods that do that.
- It does not work with HotA
Will there be updates:
The mod can be considered complete and currently, I don't plan to add much new content. However, I will maintain the mod and fix all problems that can occur with new ERA3 versions.
The newest version available always be found in my Dropbox under Advanced Classes Mod and here on ModDB. Currently (June 2021 it is version 1.072) Dropbox
For troubleshooting and discussion, you can join our H3 Modding Discord Server It has >250 people
Discord Server Support
Link to English forum: Heroescommunity.com
Link to Russian forum: Wforum.heroes35.net
Link to Chinese forum: H3wog.com
Link to Korean forum: Blog.naver.com
Short Installation Tutorial:
This mod requires the latest ERA 3.8 version and ofc a HoMM3 complete installation. The mod must be downloaded, installed in your H3/Mods folder and activated in the ERA Mod Manager. It is not necessary to enable any additional WoG options. You will notice the mod is working when you see a splash screen when starting your map.
I will write a detailed installation instruction as an article on ModDB, where I will give some more hints and tricks.
Step by Step Installation Tutorial for ERA and Advanced Classes Mod
More impressions and videos on Heroes3wog.net
Advanced Classes Mod
FanofHeroes was so kind to provide us with new graphics for secondary skill icons, representing also master and grandmaster level. This was the last step necessary to provide a good way of playing with 5 skill levels instead of 3. I think it really makes a different in immersion and now the mod feels complete.
The implementation required some advanced hacking which could only be done by Daemon Thank you very much for that!
If you like the mod and update please give a positive rating here on ModDB ;-)
How to install: How to Install ERA and ACM
Download on ModDB:
Advanced Classes Mod 1.08 Update
Changelog Version 1.08
New:
+ added new M/GM secondary skill icons (big thanks to FanOfHeroes and Daemon)
+ secondary skill names are now displayed properly in hero screen
+ added Mobile Market of Time in towns, lets you forget secondary skills
+ added GEM town button to visits Enchanter, Blacksmith, Market of Time (work in progress)
+ now you can assemble Angelic Alliance again, new set bonus is lost when asssembled, so choose one
Balance:
- increased Heal Capacity from 20 to 30 per level for Hierophant commander
- slightly increased bonus HP for Tent and Ballista from Hierophant and Ogre leader
- Reduced damage of Fire Mage commander class
- reduced value of Supporter commander mastery
- commanders get less free kill counts at level up
Fix:
- spelling corrections in text files (thanks to Matrix Gneurshk)
- added multiplayer scouting event fix
- added warning to not assembly combination artifacts in backpack, because it can cause stat overflow
- fix passive for Hierophant commander was not working on Heal and Heal Capacity
- tried to improve MP support by removing VR:T and replacing with VR:R
- Fire Mage cannot exceed Max Kill Count
Dif Mod 1.035:
- Added new configuration window for Enhanced Henchman Mod (done by Archer)
- removed random hero and karmic battle script file from mod
Taste is different:
In the ACM folder you will find three types of "skill colors" available
All in white (classic style)
All in golden (WoG style)
All in golden, green and red (ACM style)
Personally I will stay with the coloured variant 😎 . But on a survey the majority said they would want white skill names :blindness: .... so you have the choice. Find and replace the file in the ACM folder and restart your game. Easy.
Advanced Classes Mod 1.072 version is ready. New game modes, improved commander artifacts, 9 new commander classes, balancing, and corrections.
Advanced Classes Mod 1.06 version is ready. New pictures, new artifact sets, improved skills and balancing. See the changelog for all changes.
Advanced Classes Mod is a huge gameplay improving modification based on the Wake of Gods. The core of the mod is a new class and skill system for Heroes...
If you have trouble running this mod read this guide.
Version 1.08 Requires an ERA 3.9 installation. Mod must be placed in the Mod folder and activated with the Mod-Manager. Delete the old version before...
Version 1.0702 Requires an ERA 3.81 installation. Mod must be placed in the Mod folder and activated with the Mod-Manager. Delete old version before installing...
Version 1.06 Requires a ERA 3 installation. Mod must be placed in the Mod folder and activated with the Mod-Manager
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
keep it up man, u have the skillz
Indeed this mod is a pure gem to the heroes3 community
PerryR, just a great mod ..
How long did you work on it?
I understand that it will not work on the ERA below version 3.3?
How many changes are there: creatures, secondary skills, artifacts, spells. new class and much more ..
I even wanted to play! :)
The work was looong, but it has become some sort of hobby :)
Nearly the whole WoG mod has been rewritten. Actually, there is no work on creatures (it is from a different mod). ACM just focuses on character and skill development.
One of the best Hero 3 mods I've played.
I have one question, does this mod work with the Horns of the Abyss addon in Heroes of Might and Magic 3? and is it also compatiable with the Hd mod that was included?
Hi,
yes HD Mod works without a problem and is included in the assembly.
HotA does not work. I recommend a second installation next to HotA to avoid any interference between files.
do you have any plans on a future update for HotA? Id have to imagine many folks would like to use this mod for HotA
It is not possible to transfer these changes to the HotA platform. HotA is closed for external modding.
It would be faster to transfer the changes from HotA to ERA.
HI!
So as a fan that hasn't played heroes 3 WOG since 2010, this is amazing! (i can go as far as to even call it a MIRACLE!).
I have 2 problems though
1) i have looked in the folder called help -> over the "era manual.chm" and the "ERM-Help_2.8.1.chm" (the 2.9 version is in russian so i skipped it). Neither of them tell me what the ERA settings are about (like "ReMagic" for example).
Some of them i managed to figure out from the changelog.txt or by checking some forums.... but some of them i can't even find on the internet (or maybe i'm not looking in the right places?).
So please help me find the details of what the ERA options do when selecting a scenario map.
2) each and every map, i have a very retarded "Yoo" message popup when each day begins. After playing for about 6 hours, now it has become SUPER annoying!!
How to turn that cancer off??? I even tried looking with the map editor and it does not seem to be a scripted event. (and, like i said, it happened in ALL of the different maps i've tried so far).
..
But in other words: thank you for the mod!
I followed the instructions and everything works just flawless!
Hi Frozenstein,
thank you for your feedback.
1) Are you speaking about the new options that are added with the ERA scripts mod? As far as I know these options are nowhere described further. You have to live with the information given by right-clicking the option in the WoG settings.
If you have a specific question you can ask me and I will tell you what I know. For example the "Remagic" option is mainly an edited SPTRAITS.txt file which changes values for some spells. However if you use Advanced Classes Mod this option gets disabled, because ACM adds better and much more changes to the magic system.
2) This "Yoo" message ... damn sounds like I forgot a testcode somewhere in the files. I will soon upload a new version where this will be fixed.
Best Perry
Hello Perry! Thank you so much for the replies!
1) Yes, my mistake, i was talking about them. Please excuse my rashness. It was a huge amount of information all at once for me and i confused them (took both ERA and ACM for the same mod).
And speaking of the extra information of the ERA options: my fault was that i did not know to try and hit right click on the option for the new window to show the extra information about it (because in the first panels with the WOG options, if you hover the mouse over it and do nothing else -> the extra information appears right at the bottom, so naturally i interpreted that it would be the same mechanism for the last 2 bottom panels with the ERA options).
So that is sorted now, thank you.
2) Yoo message still here, tried some more maps and tried tweaking with more WOG/ERA options but still the same thing. No matter what... it appears non-discriminatory.
All the best from me as well!
Easy, the whole ERA + Mods package is huge and it takes some time to go through all settings. Eventually, you will find good settings to enjoy your game.
"I have a new question, if you please:
I cannot yet understand how leveling up the basic skills works: in some maps they seem to remain locked at lvl 3 (expert), but my enemies (A.I. heroes), even if are lower level than me (22 vs 28 for one example) -> they do have some master level skills.
How is that?"
You need enough class points by selecting the correct secondary skills, only then you can reach Master/Grandmaser level.
In the mod manager when you click on Advanced Classes Mod there's an Frequentlty Asked Question section if you scroll a bit, there your question will be answered. Additionally there are many help files in the mod folder.
Here is a temporary link to my new version where the "Yoo" message is removed: (PW:123)
Dropmefiles.com
The official release will be later and I will also announce it here on ModDB
(When you install the new ACM version delete the old ACM from mod folder before, to get rid of outdated files)
Hello again Perry! :) :D
About my question -> i shortly thought of revisiting the README file from the ACM mod folder and yes, exactly as you mentioned it: the answer i was looking for was detailed there. That's why i tried to edit my previous post and delete that part, but it seems that you still got it nonetheless (sorry about that, i didnt want to pester you).
Thanks for being so patient and explanative though! <3
/
And about the patch:
OMG IT WORKS!!!!
The "Yoo" is not longer present!
THANK YOU SO MUCH!!!!!11!!!