Absence is a 3rd-Person Fantasy Adventure game set in a Victorian industrial town.

Using the Half-life 2 engine, the game centers around a young girl, Lily, who wakes to find that she has lost her memory. The player must guide
Lily around the city, meeting the various citizens of the city and solving puzzles to progress through the game.

The game is being developed by a group of students at the University of Salford, England as part of their final year of their BSc degree in Computer & Video Games and is due for completion in May 2006.

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Absence Released!

News 17 comments

After considerable hours of toil, we've managed to get Absence ready for public release. Absence is a 3rd-person adventure game, taking influences from ye olde point'n'click adventures, and combining them with the technology of the half-life 2 engine.

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This game demo is a final year project for the Computer & Video Games degree programme at the University of Salford, so there are a couple of things that have been carried out more for demonstration purposes than for the benefit of the game itself.

Please do have a look at our mod, and let us know what you think. We've tried to do something a bit different with it, and I hope you enjoy our work!

The first release version is 172MB, and available from moddb here.

Character concepts complete

News 6 comments

Our lead artist Sarah has just completed a series of concept art for the characters in Absence. They're looking great, and we're very pleased...

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Absence

Absence

Full Version 3 comments

Absence - Mod for Half-Life 2. Demonstration of a 3rd-person adventure game. Part of a student project at Salford University, UK.

Comments  (0 - 10 of 31)
Half-Rats
Half-Rats

Ought to have done a bit of research on the 19th century before attempting this.

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fin852
fin852

the girl looks a bit like one of the lil sisters off bioshock

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Maxen1416
Maxen1416

this mod existed before bioshock.

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Hunt77
Hunt77

This was a good little puzzle game, always great to see some unique mods like this. The story elements was well made. The style felt a bit weird for me, probably because it felt very much like a little kids game, but I enjoyed it as long as it lasted. Good job!

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roh_madscientistmod
roh_madscientistmod

I havent even played this yet, but i have read the reviews and also the reply from the author/team . from what i have read, most of you are far too quick to criticise. just remember that this is a mod built from scratch, not a multi million pound release available in the shops. If it is true that these guys had 6 months to complete, while also having to do other random uni work etc, then good on em! if only for gettin it up and running to an at-least playable state! i'll tell you if i think its as rough as a dogs back leg.!

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Pvt_Pirate
Pvt_Pirate

damn, mishappened to click on minus instead of plus on this post.
i really agree with you

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Siledas
Siledas

it was an attempt at being a bit artsy while making a puzzle game at the same time. VERY buggy but i'd say you guys did a pretty good job.

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Jeffman12
Jeffman12

The purpose of this game wasn't to be Alice, which is based on the idea of a fairytale being corrupted by some nightmarish evil. This is hardly based off of a fairytale. It is itself a new story that carrys some of the grim aspects of a Utopia gone wrong.

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potymouf
potymouf

there abunch of crack monkeys

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Intelevend
Intelevend

WTF ARE YOU GUYS ON CRACK?

Reply Good karma Bad karma+2 votes
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Style
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Adventure
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Fantasy
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Single Player
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