I make maps for Portal 2. My interests are science and astronomy. I also like magic tricks.

Comment History
Gemarakup
Gemarakup - - 11 comments @ Old Science Initiative

The problem with using BEE to make mods is that in general, as a puzzle editor, PTI is very badly optimised and with the BEE2 stuff, it's even worse.

Adding unedited chambers as part of the mod would make sense other than that, but as a person with 10 years of Portal 2 mapping experience, I do not recommend using BEE2. I'm pretty sure you can tell that it isn't made as an alternative for Hammer that can easily be patched up with Hammer. Optimisation is a large part of mapping and if you want the game to run on slightly lower end computers, again I don't recommend using BEE2.

Good karma+2 votes
Gemarakup
Gemarakup - - 11 comments @ We Haven't Met

Great game. Is this the full release so far or just a demo?
Anyhow, just one small problem. The part where you're teleported back to the first room after the cube stair puzzle, you can go back to the previous room and get stuck there.

Good karma+2 votes
Gemarakup
Gemarakup - - 11 comments @ THE CORE: Reloaded

It's been out for years.

Good karma+1 vote
Gemarakup
Gemarakup - - 11 comments @ Portal: Virus Outbreak

Guys, I think Mel wasn't even the first mod to use the name "Stories". Just leave it.

Good karma+3 votes
Gemarakup
Gemarakup - - 11 comments @ PUNT

Just saw reepblue's stream on YT. I saw you in the chat log.

Good karma+1 vote
Gemarakup
Gemarakup - - 11 comments @ The Enceladus Initiative

Oh, so you're back? I got the idea that some of the maps on the workshop were meant to be part of the mod and you put them there instead.

I don't know how you have the patience to make these maps, especially with a child to take care of, who was probably a baby when you last made a map.

They're stuffed with all these fancy designs and stuff. And with all the times people used to break the maps as a joke competition. I get extremely frustrated with glitches in my maps.

Anyway, I'd like to see what eventually comes out of this.

Good karma+1 vote
Gemarakup
Gemarakup - - 11 comments @ Mind Escape

Really nice mod. I'm glad you managed to finish the mod. From what I remember, you stopped due to the situation in Crimea. I'm glad you got back to it.

The puzzles were challenging but not too hard, the right level for a standard Portal game.

There are a few glitches here and there, but overall, there weren't that many.
Some of the puzzles were really frustrating and some unique solutions that aren't part of Portal's game mechanics were cool, but unfortunately not self explanatory enough and I spent a lot of time trying to figure out solutions to things that weren't obvious enough, such as using the radio to make noise that can break glass.

Some design choices weren't consistent with Portal 2, such as testing spheres in modern Aperture.

At the end of the game, the map didn't disconnect.

This is like Portal 2's version of Gamma Energy, a long mod with lot's of stuff happening, unpredictable turns and things of the sort. I like those kinds of mods.

I didn't understand the reference to the hallucination with the airport in Bulgaria, but it was still interesting.

Good karma+4 votes
Gemarakup
Gemarakup - - 11 comments @ PUNT

This is really impressive. I have a few questions.
Do you know what happened with Vectronic?
Will we be allowed to make our own maps and publish them?
Also, is this going to be a standalone game or is it still a mod?

Good karma+2 votes
Gemarakup
Gemarakup - - 11 comments @ Blue Portals

Don't want to bother you guys too much, but I've been following for about a decade now. Is there some sort of FAQ page that I can read? Stuff has been changing here and there for this thing. I know you guys have been working hard on this while it seems from the side as if nothing is happening, but I'd just like the reassurance.

Good karma+2 votes
Gemarakup
Gemarakup - - 11 comments @ Portal Floccinauci

Yes, but as I said, I've seen this concept in Manic Mechanic and I've used it in my own maps, so I'm not so sure about that. Portal has been out for 12 years now and the skill level of tens of thousands of players that were there from the start or nearly from the start is extremely high.

Good karma+2 votes
Gemarakup
Gemarakup - - 11 comments @ Portal Floccinauci

I just played demo 3 after a long time of not playing Portal or Portal 2. Anyhow, this is a pretty decent campaign so far. I like the manic mechanic types of contraptions and stuff. Not too repetitive, but I hope the next chambers after the playable ones don't become too repetitive either.

Just saying that since I'm so accustomed to Portal, I kind of solved the puzzles in almost an instant, but that's just me.

Good karma+2 votes