This mod will contain a custom story, have at least 19 new test chambers (all sticking to portal's original design), new testing elements. This mod will have a custom story, have 19 new test chambers (all sticking to portal's original design), new testing elements.


I will have voice actors and one being a GLaDOS like computer. Keep in mind, that she isn't GLaDOS though.


The "logo" is only temporary.


Youtube.com

Check out my youtube channel for any updates on the mod. I will and I have put streams out of development and progress revealing for the mod.



Do you want to contribute? We need Modelers, Playtesters, and Texture Artists. Join this discord if you are willing to contribute: Discord.gg

Map/Level building info:

1. Since I actually care about the quality of my levels, I care for your computer, your frames, and I know how the source engine renders everything, the maps will be optimized.

2. The puzzles are easy to hard difficulty.

3. Each level is done properly, no ambient_generic's to make the AI speak for instance.

4. Yes, the levels do help guide you in a way that tries to make your eye look somewhere or something that will try to help make you walk towards a certain place.

5. A BTS escape like area will be included like in the original Portal.

6. More than 19 test chambers, we haven't decided the number yet.

Credits:

Wonderland_War - Creator, Level Designer

BoxFigs - Level Designer

KonnBonn23 - Texture Art


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RSS Articles

Check out this mod

News

One of my developers (BoxFigs) is creating a mod called "Portal: Zero Point Energy".

You can check out his page here: Moddb.com

The mod is has you in test chambers but with the gravity gun (with the portalgun) all sticking to Portal's level design. I am a playtester for this mod (and I have done a little texture work too). More information can be found on his page.
Moddb.com


So please check out his mod, he knows what he is doing and I recommend you follow this mod for future updates and more. Thank you.

Answering your questions

Answering your questions

News

Do you have any questions that are about this mod? Feel free to ask a question.

No more demos will be released!

No more demos will be released!

News

After demo 3, I've decided to cut all of the demos.

A new update is coming today

A new update is coming today

News

So I'm getting a new update ready, I hope you guys like this demo. It will have 4 levels instead of 1. Please let me know what you think when it gets...

Looking for people that can contribute

Looking for people that can contribute

News

We are no longer looking for developers, please look below for more information.

RSS Files
portal floccinauci demo 3

portal floccinauci demo 3

Demo 2 comments

This is the 3rd demo of this mod. Includes: Redesigned the first level Extra voice lines

Portal Floccinauci - Demo 2

Portal Floccinauci - Demo 2

Demo

2nd demo of this mod, replaces background, more developer commentary, and improved behind the scenes area.

Portal Floccinauci - Demo 1

Portal Floccinauci - Demo 1

Demo

First demo of this mod, I have many other maps built but I will keep them hidden for now.

Comments  (0 - 10 of 28)
Guest
Guest

Hello, i would like to know how do you ported the ball button and the cube button models from Portal 2, im planning to port the 70´s Aperture models to Portal 1.

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Wonderland_War Creator
Wonderland_War

I just put the model in there and then I used a hex editor to get the vtf to work properly. I didn't port the model and the ball button is used for a place holder.

Plaguefest.com

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Guest
Guest

Ok, how do you pronounce the name of the mod??

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Wonderland_War Creator
Wonderland_War

Some pronounce it like this:
Floss-e-noss-e

Some others may pronounce it like
flocc-e-noss-e to and the 2 c's are pronounced like success.

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Gemarakup
Gemarakup

I just played demo 3 after a long time of not playing Portal or Portal 2. Anyhow, this is a pretty decent campaign so far. I like the manic mechanic types of contraptions and stuff. Not too repetitive, but I hope the next chambers after the playable ones don't become too repetitive either.

Just saying that since I'm so accustomed to Portal, I kind of solved the puzzles in almost an instant, but that's just me.

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Wonderland_War Creator
Wonderland_War

Thank you. The last level was supposed to be a hard to solve puzzle. This really is hard to solve if you are a new player or an unskilled player.

If it weren't for the 2nd level, I promise you, you would be stumped on the 3rd level. Playtesting revealed that so then I had to create the 2nd test chamber. The 2nd test chamber taught the player that spheres roll by simply putting the sphere in the hole. This teaches the player that spheres rolling like that will be used in the test chambers.

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Gemarakup
Gemarakup

Yes, but as I said, I've seen this concept in Manic Mechanic and I've used it in my own maps, so I'm not so sure about that. Portal has been out for 12 years now and the skill level of tens of thousands of players that were there from the start or nearly from the start is extremely high.

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Wonderland_War Creator
Wonderland_War

Okay. I've never seen Manic Mechanic before. I just saw someone playthrough it. I see what you mean now, I still had to add the 2nd level because playtesters were very confused on what to do on the 3rd level.

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LordElliott
LordElliott

Hope you don't mind that I did a video on Demo #1 and #3...
Bitchute.com

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Wonderland_War Creator
Wonderland_War

I don't care at all. Anyone can record it.

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Wonderland_War Creator
Wonderland_War

Just to let you know, I was fairly new to Portal level creation when I released demo 1 and demo 2.

To be honest, the demo version of the mod doesn't introduce you to the catchers very well. I have an update coming for the playtesters and I have high hopes that this will help them. The only thing I introduced well were the sphere buttons.

Reply Good karma+1 vote
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