Old Science Initiative It is a half-mod, half-mappack in the subject of Aperture Science Innovators. Why half-mod, half-mappack? Because all the maps were created in a regular map editor using BEE2Mod and Hammer (update: ONLY HAMMER), but for convenience (as I think) everything is packaged as a mod.


Planned:

- from 7 to 12 test chambers. Maybe easy, maybe hard...

- A small simple plot

- New voice - Brandon!

- New texture for portal gun!

Ready:

- 8 chambers.

- New texture for Portal gun

- Custom texture for Dense Light Bridges

- Custom logo and spinner texture

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Greetings, future volunteers! This post will simply be about nothing, just to express your thoughts related to the mod. You can ignore it.

According to the state of modification... It's going pretty slow. I am mostly engaged in other work (not only in terms of games), from this and often my hands do not reach this modification. I say this honestly and with shame... No, really, I'm ashamed.

Basically, if by modification, then at the moment I am more engaged in replacing textures in order to at least get closer to what could have been in Aperture Science Innovators before the events of the original Portal series games. Alternately, I try to write the monologues of the announcer - Mr. Brandon. Honestly, I can't promise that the humor or the quality of the monologues themselves will be on top. But I will try to make them at least not annoying.

By the way, it's a little flattering when they say something like "plot addition". I don't think it is, but maybe it will contribute to the expansion of the Portal universe lore. Who knows...


I've finished. See you in the next article!


- Flyarcy.

The style is finally defined

The style is finally defined

News

The style for our mod finally defined. Yes, it's true.

Yay! Demonstration!

Yay! Demonstration!

News

Demo version of mod has been released soon. Yes, yay!

Oh, so... Okay. Hammer-time...

Oh, so... Okay. Hammer-time...

News 2 comments

In this post, I want to talk about Hammer and why I didn't use it initially.

Okay, again new map and sorry.

Okay, again new map and sorry.

News

Little news about new map and, maybe, new crosshair (no).

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Old Science Initiative Early Demo

Old Science Initiative Early Demo

Demo

Welcome, astronauths, Olimpi- Wait, wait, wait. It's a demo.

OSI Portal Gun Texture

OSI Portal Gun Texture

Weapon Skin

Custom texture of the portal cannon that will be used in the game. At the moment it is not final and you can offer your ideas.

physical workout demo map

physical workout demo map

Demo

Demo map of first chamber - classical workout for body health.

Comments  (0 - 10 of 13)
Areng
Areng

Why would you use Beemod for your puzzle maps? That is a horrible idea. This reminds me of Pusher: the story of logan. If you dont know what that is its a stylechanger mod its horrible. I recommend you to use hammer because it just better. When anyone plays your mod they can tell its a beemod mod.

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Flyarcy Creator
Flyarcy

Well, as I wrote in one of the articles, there will be no more tests made on BeeMod. I just forgot to change the description because I was distracted by other projects.

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Areng
Areng

The images are still beemod stuff

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Flyarcy Creator
Flyarcy

I know. I don't remading anything yet to change images and other stuff.

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Gemarakup
Gemarakup

The problem with using BEE to make mods is that in general, as a puzzle editor, PTI is very badly optimised and with the BEE2 stuff, it's even worse.

Adding unedited chambers as part of the mod would make sense other than that, but as a person with 10 years of Portal 2 mapping experience, I do not recommend using BEE2. I'm pretty sure you can tell that it isn't made as an alternative for Hammer that can easily be patched up with Hammer. Optimisation is a large part of mapping and if you want the game to run on slightly lower end computers, again I don't recommend using BEE2.

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Red-Minerals
Red-Minerals

You just used Bee2 to make a mod...please use hammer, it's quick to learn and it's legit

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Flyarcy Creator
Flyarcy

Hammer will also be used, but not for test chambers, but for other locations. Well, the map editors from the editor too.

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D4rkNFS
D4rkNFS

Hammer is better than peti and bee

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Godohwar
Godohwar

Why would you ever use BEE2 to make a mod??

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Flyarcy Creator
Flyarcy

So... Experiment? Or just I idiot?

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Godohwar
Godohwar

Just use Hammer to make a mod. Bee2 is for workshop

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Red-Minerals
Red-Minerals

Just go on hiatus and learn hammer.

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Red-Minerals
Red-Minerals

That's against what Teamspen wants..

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