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Comment History  (0 - 30 of 40)
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

If you can leave 1 or 2 units in the town square because if it's empty the AI will try to move all of their units their to capture it ignoring yours and pushing through them leaving some trashy units or the cav in the square gets rid of this problem in my experience.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Of course, I fully understand what you are saying that you guys are not doing this as a full time job and that your personal lives come first.I am just sharing my dumb opinion as Always so don't mind me.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Yes I understand that, it seems like everyone is missing my point, there is enough content here for 2 separate releases, it's like biting of more Than You can chew, break it up a Little, but Than again this Way we get enough content to last us a long time, so I may be an idiot, at least I am getting a Little attention and get to reply to the comments of this beautiful community.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Alright, alright mistake recognised like I said, I didn't want to sound like an impatient ahole, i guess it failed miserably, what you write is true, but still there is to much content that is going to be added to the mod, so to call it just V5 is not doing it enough justice, they should go further with V5.5 or a very ambitious V6.This is what I wanted originally I don't know why I went further.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Considering the amount of the new content and reworks, I don't think V5 does justice to the mod, this is just a minor thing but I really think this almost to much stuff for a single release, In my honest opinion this release should have focused on th RK and maybe one of the wildmem, northmen reworks, I really don't want to sound like an impatient ahole but it has been to long.A single release (especially considering the "distance" between 4.6 and 5) doesn't need this much stuff, of course I am grateful for your work, and still waiting somewhat patiently for the release, but I really hope that we can now start to see the light at the end of this long the tunnel. It's great work that you guys do and I hope you will not stop any time soon, keep up the good work.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ PROJECT HL2 (MMOD)

please someone help me, the mod is fantastic but Weapons in resistance soldiers hands are invisible and some Weapons even on the ground are invisible like the Shotgun and pistol.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War

sjc4.dl.dbolical.com is not responding
When I try yo download something it says this.
Also it says this NET::ERR_CERT_DATE_INVALID

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War

Am I the only one who can't download anything from moddb?

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Spoiler alert...
His ability pushes the enemy so close to routing that even a small gust of wind would make them rout.

Good karma+2 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

I would also advise You to reload a save before the battle and wait for a general, just to be safe, I am not saying that it would not work if You just put a general in but we are talking about a submod created for a mod that was created for a very old game and even with such an excellent modding team there is chance of You just not getting the ring even after You put a general in.But If I am late and You got the ring than congratulations You just won the whole game basically.

Good karma+2 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

If I remember correctly you can't take the ring with the Nazgul that spawnned in over time, only the starting Nazgul (Leofric?) and Orc generals can take the ring.

Good karma+2 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Very Hard/Very Hard, It's balanced for this difficulty.

Good karma+3 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

I have samll suggestion regarding the Barons and the Hearthguard, I think instead of only recruitable in Dale and Esgaroth they should be available in all the starting regions of Dale.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War

Some time ago I have seen a comment in which there was talk of a Fall of Constantinople campaign starting in 1453, so I just wanted to ask how is that coming along?

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Pesonally I don't think it should be the one from the Hobbit, those movies already Have enough grip on Erebor and Dale, I think it should be a badass goblin with heavy armour and a two-handed weapon, Something like the Black Uruks just more menacing.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Goblin King, is that another Goblin King or THE Goblin King from like The Hobbit?I am guessing that you guys didn't kill him off in you DaC universe like in the Hobbit or is it only the movies where he dies and he lives in the books?

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Castellan's Visual Enhancements & Overhaul for Divide And Conquer

This is literally one of the most beautiful mods out there, in my opinion excluding a few units the current Ar Adunaim is to eastern of course I get it that they have been in the Far South for a long time and they adapted to
the conditions there but still.This mod represents the former glory of Numenor and the King's Men.

Good karma+4 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ [Obsolete] DaC V4.6 - Eriador Rises (+Hotfixes)

A surprise to be sure but a welcome one.And what happened like you guys haven't uploaded new pics here in a long time so what changed?Just asking for no reason.

Good karma+9 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Silmarillion: Total War

Very good mod so far, just one question:How are the Dwarves progressing? because to my knowledge there are no pictures as of yet.And How the Elves are currently looking I can't wait for the Dwarves.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

I actually watched it and after decided to write that.
Also Those settlements look absolutely amazing.
And I completely understand why you can't give ETAs, I can play it all day long when it's ready, I am not very patient but for something this high quality and amazing I'll make an exception.

Good karma+2 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

Okay now I know to never again ask for ETAs here but (and sorry if I am annoying) in your honest opinion What is more likely considering How you guys progressed let's say in 2 months:this year or next year?

Good karma+2 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War

I am playing with hungary and I really want to know how many turns does it take to get the Armati Halberdiers and gunpowder units.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War

When does John Hunyadi Spawn?And is Matthias Corvinus in the mod?

Good karma+2 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Divide and Conquer

This is one of the most quality mods in modding history, everything is perfect.Though I was wondering if you guys could give and ETA on V5 release date, I know that you guys aren't doing this as a full time job and that you work hard on giving the community a new game basically for free but I just really want play with one of the reworked factions like Enedwaith and I want to know roughly how much do I have to wait.

Good karma+2 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War

Very very good mod, it's bad that to get the best looking units you have to paly quite a few turns but why I actually came here:The Magyar foot archers don't have bows, they work fine but there is nothing in the archers hands.

Good karma0 votes
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Lucium Total War

Very good mod, I have a question.When I defeated The Dutch with Bolivar it said that they will return with a professional army so will the British and French also get this when I take their settlements?Oh, also it seems like that at least siege battles in at least castles always crash on the European map.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War - version 1.4

Random crashes with the Swiss Confederacy against the Duchy of Bavaria, everything else seems to work fine, oh and if it matters I started the save after I replaced the file with the hotfix.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War - version 1.4

I built a couple of buildings a and Than When the next building finished It crashed, reloaded the save and before the building finished I changed iT to another and When that finished It also crashed so I think yes IT Always crashes after I built a certain number of buildings so
there is a limit to the number of total buildings in a settlement?Also I never crashed when I right clicked a building, a couple of units do crash the game.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Tsardoms Total War - version 1.4

Is there a building limit?I can't build anymore in Constantinople because it crashes.

Good karma+1 vote
YEAHBOIIIII
YEAHBOIIIII - - 40 comments @ Game of Thrones: Fire and Blood

I would like to ask 2 questions.For me the Night's Watch lost Castle Black in the first 10 turns, you said that there will be a script in which you send troops to the night's watch, now will that script result in the NW not losing Castle Black on turn 10?And Why do most settlements CTD I can barely play a few siege battles but why?About 60% of the settlements crash, it seems pretty random to, why?

Good karma+1 vote