CVEO is an ongoing project that aims to visually alter the units of existing factions, and if needed, to overhaul the faction's roster to better suit their new designs. Faction releases will be done in waves of either one to three factions, these factions might be connected in some way, or randomly picked for the update. Most if not all the faction will receive new textures and models; these will come in the way of more accurate onscreen appearances or new designs; this mod has no intention of being 100% accurate to the lore, and most of the visuals will be influenced; by my taste in arms and armor.

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You'll have to excuse my god-awful writing, but here's a long-overdue article on the mod. Usual spiel here CVEO focuses on updating current designs in DAC and or completely overhauling a faction's visuals and potentially roster structure. The visual changes will consist of more accurate onscreen appearances or more historically authentic or more realistic armor designs, so no oversized pauldrons or breastplates; that rest on the modern beltline. I also plan on rebalancing the game to be more challenging (hopefully); this will be in the form of armor value consistency, weapon consistency, changes to recruitment time, replenishment, and unit availability in settlement types. Major changes will be done later on in the development once most factions have been touched; by my disgusting grubby goblin hands. Do keep in mind that this submod has no real intention of being 100% lore accurate, but I will try to bring out as much flavor to each faction and will spend as much time on each one until I am satisfied with the results, so patient and expect lots of redesigns and scraped models.

So The Ar-Aduniam's roster has pretty much been completed, but the three unique starting generals haven't gotten any new models, and the standard general doesn't have a new strat model. However, I think people have waited long enough for the Aduniam roster, and I will release a version of the Aduniam roster that would be compatible with V4.5 and one for V4.6 for those who may not switch to V4.6. This, of course, means a V4.6 will come a little later as some changes in the DB's would have to be accounted for.

So what's changed in the aduniam's roster; well, aside from the visual changes, some of their military doctrines have changed. We'll start with the Azrazâir units.

Azrazâir Boarding Pikes

These guys use to the Azrazâir raiders but have been changed to a two-handed spear unit to better emphasize later period naval warfare during a boarding phase of an engagement. They can also use stakes and will be one of two units that can for the Azrazâir.


Azrazâir archers

They haven't changed much


Azrazâir Warriors

Formerly a two-handed axe unit, they have been changed to a light javelin unit with axe and shield.


Azrazâir crossbows

The only changes are they have been given an axe and stakes.


Azrazâir Marines

These are the elites of the Azrazâir branch of the Ar-Adiniam's roster. Well armored and equipped with long-distance javelins, which have been made with fletching to stabilize their flight. They have also been equipped with warhammers and a shield.


Now onto the regular army, this consists of the Rôzadan and Abrazanim units.

Rôzadan Footmen

mostly visual


Rôzadan Halberdiers

mostly visual


Rôzadan Archers

mostly visual


Abrazanim Nardutârik

Have been made into a legionary-type unit with heavy armor-piercing pilum.


Abrazanim Nardunarâk

A new Halberd unit


Abrazanim Nardubawîb

Mostly visual


Abrazanim Narduzagar (haven't come up with a new name)

Have been changed from a two-handed sword infantry to a Macedonian style phalanx.


Finally some elites, and the bodyguard.

Naru n'Aru Household Guard

The bodyguard has been changed from a spear and shield unit to a poleaxe infantry.


Naru n'Aru Royal Guard

mostly visual


Naru n'Aru Royal Knights

The knights have been given a lance, a new horse model, and use a warhammer and shield.


Ar-Pharazôn's Faithful

mostly visual


Berúthiel's Watch (Haven't come up with a new name)

Have been changed from a ranger-type unit to a heavily armored steel bow unit.


Adûnâim Armsmen

The Armsmen have been repurposed to take the former role of the Narduzagar and are now a heavy two-handed sword infantry.


Abrazanim Telemnarnarîka

A new Flamethrower unit with a two-handed axe as a secondary weapon.


I will also add the new model for the Harondor mercenaries, which is also getting some new assets to add a bit more variation.

For the release date, I can't give a precise day; but I can say what month sometime in May I will be releasing the Aduniam roster of the submod after; it has been released I will be working on the gundabad and finish any make any hotfix that may be needed in between the major faction updates.

I also now have a discord for the submod, so feel free to jump on in; this will make it easier for those who want to propose some ideas, ask questions, and potentially help out with a few things like unit descriptions or names.
Discord.gg

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CVEO V1

CVEO V1

Demo 7 comments

This is still a work in progress submod. DAC V4.5 is required to work properly.

Comments  (0 - 10 of 75)
colonelxx
colonelxx

Any chance your updating the troll and Balrog models? They are by far the worst looking in the OG mod

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Castellan*Taurion* Creator
Castellan*Taurion*

I'll deal with them when I make it to their factions.

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Galahadtheknight
Galahadtheknight

it is compatible for the 4.6 version of dac?

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Castellan*Taurion* Creator
Castellan*Taurion*

Technically yes, but it would revert some stuff in the BMDB and the EDBDB. There will be a patch or just another version that will be compatible with both 4.5 and 4.6.

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Guerio
Guerio

Damn that roster looks nice! Great job mate!

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Helafiñwë
Helafiñwë

Is Ar-Gimilkhâd going to have the same model he currently has? His dark golden face-masked model looks awesome and it would be cool if he had a revamped version of that.

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Castellan*Taurion* Creator
Castellan*Taurion*

He will have an armor that is similar in concept, but he will have a corinthian styled helmet

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Helafiñwë
Helafiñwë

any release date for AA? been waiting for a while now

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YEAHBOIIIII
YEAHBOIIIII

This is literally one of the most beautiful mods out there, in my opinion excluding a few units the current Ar Adunaim is to eastern of course I get it that they have been in the Far South for a long time and they adapted to
the conditions there but still.This mod represents the former glory of Numenor and the King's Men.

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contrailanh
contrailanh

Congratulation for being part of DaC team, will you still release this submod or your submod will merge to DaC?

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Castellan*Taurion* Creator
Castellan*Taurion*

I'll still be working on this submod, and thank you; I'll work hard on DaC. Some stuff might make it into DaC but that's all case by case.

Reply Good karma+6 votes
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