this and radar rework are compatible with the previous redone pack from the southern maps? there are a file that says "A fresh install is required. Remove any previous Re:done mods before installing or updating."
this and radar rework are compatible with the previous redone pack from the southern maps? there are a file that says "A fresh install is required. Remove any previous Re:done mods before installing or updating."
amazing work dude, keep it up, im hoping some interesting work on pripyat, both from SC and COP, maybe some monolith squads patrolling the streets, some snipers in the buildings
and jupiter has may places empty, the jupiter plant is an amazing place but always empty, it would be interesting seeing some factions wandering around or inside the buildings, in the building where some mercs ambush to degtyarev in COP when we are searching documents
idk im just hyped, good luck with your work dude
las reanimaciones con los modelos antiguos son lo maximo, estoy pendiente de las armas restantes
yeah its great, but i play without BaS :c
when will be release the ak12 reanim? , i love that weapon
hi great addon, im loving it but its normal get a memory crash when i kill some characters? i entered in agroprom and the military guys shoot at me, they chasing me at the firts buildings and kuznetsov come with them, i shoot him in the head and the crash log appears in desktop
im using your addon, semi-radiant AI and bounty squads
hi, great work, but im gettin no audio in the vks shot and bolt, only sounds when i reload the weapon, i have another reanimation addons in my gamedata that overwrites some scripts related to " animations "
im playing vanilla anomaly, some addons in my personal gamedata folder, i tried deleting the scripts but i get the error again idk why
hi, great work. i love your animations but i get this error since the rpd and m249 reanimation when i selec that weapons, and again with this new reanimations
i use the other animations from you and it didnt get any error at all
when i installed the files ask me to replace some unjam and shotgun script, now is it necessary to use dltx?
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle]
[error]Arguments : anomaly_weapons\wpn_m98b\wpn_m98b_hud.ogf
compatible with Dx8?
its cause youre playing on DX8, its an issue lighting from the latest CoC mod, its not fault from Cotz
so, its compatible with old world?
how to install this? i already had OW addon and i installed dltx (only copy paste the bin and tools folder from there) and then i copied the gamedata from your addon an put it in my anomaly OW gamedata
the game runs in main menu and crashes while creating a new game with this log message
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'monolith_legend_secondary', which doesn't exist. Ensure that a base section with the same name is loaded first.
is there a step that im missing? its the first time i try to install dltx btw
a mod doesnt mean hyper 8K mega full HD textures
The Armed zone 2 has an ADAR, maybe you can ask the team for permission to use it
the monolith will bless you, best luck to the project
funciona si solo instalo solo sobre Dux's sin tener el dltx y mcm? porque no los uso y no se si deberia hacer una instalacion nueva de toda mi gamedata al usar esos 2 ultimos addons
hi bratan, how can i make this works? i only have installed latest version of dux's
your addon doesn't have any texture, models and icon portraits files
compatible with vanilla models? i use DUX'S INNUMERABLE CHARACTER KIT
fine then, im loving this addon, always wanted something like that since my first game in SoC, looking good so far, good luck with the project
its possible in a future update make more merc with caps and headphones? i saw some models like that in the freedom base in AW (yeah something like the artworks from EFT, cap and tactic headphones) i think they would look good
for the updates is safe overwriting the files in a current playthrough?
when i put the rpg in the slot and press the button "3" crashes when would show it in hud
how does the ks23 ecolog work?
i have this log file on anomaly vanilla, in anomaly with BaS works fine
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle]
[error]Arguments : anomaly_weapons\wpn_rpg7\wpn_rpg7_hud.ogf
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section ':monster_base'. Please attach [*.ini_log] file to your bug report
the game crash in the launcher , not overwriting files
nice addon, im wondering how can i make this work with CoM? There's any posibility?
Holy monolith, the m24 textures are grat af, nice work and thanks stalker, take, this gravi for the troubles
hey bro nice textures, im using it in some mods already, but im wonder if you could make some retexure for de m24 green dragon? im playin misery and y recently got these boy and it would be nice using it with diferent textures
what footsteps sound are u using? sounds good
xintothefallx
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