Did you know that the vanilla RPG-7 isn't portrayed realistically? Well, since we're gonna wait for the Military pack to finish (I refer to Blindside's Reanimation), I created a new animation set for this "tube go boom boom" here.
You heard (or looked) it right. This is a reanimation addon for our beloved Soviet anti-tank weapon (unless you hate it and favor M72 LAWs or something). I have nothing to say about this mod, really.
Welp, I reduced the intensity of the camera recoil because RPG-7s are basically recoilless, although I actually put some recoil animation for it because it looks better that way. Other than the recoil part, no stats were changed. This addon also adds new sounds since this is a new animation, and you obviously need a sound replacement for it unless you made the animations synced with the existing sounds. By the way, this is my first addon here, so I hope you guys enjoy it.
movement pretty now
Before the description ends, I must say a big thank you to SynthSnow for inspiring me to do animations for this game, I also want to say thank you to Firebreath and Souvlaki for helping me with the process of making a gun mod for this game.
And I absolutely can't forget about the gigachad Hellblau. He's the most active tester for this addon, as well as creating a preview (it's in his google drive, I know).
Updates
Update 1, I think.
- The walk and running animations got an animation overhaul. The movement is based on Strogglet15's Better Bizon Weapon, whose animations are mine. Thanks to Asnen for the perfectly drawn graph and FIREBREATH for joining the CWWP team and being the one who makes the PP-19 Vityaz animation.
- The recoil animation moves forward now.
- The RPG didn't use shotgun_holster.ogg as its holster sound anymore. Do I put comments on that thing?
Hotfix 1;
- Nothing important. Just a simple edit of the shooting animation.
Credits
Sounds - New World Interactive, Offworld Industries
Rig that I used to animate - PavelBlend/ICHICROW
Model - Still vanilla.
Patches and Modpacks (compatibility too)
Sure, you can make patches and put this in your modpack.
JSRS is compatible since weapon_sounds.ltx isn't changed.
Preview
One thing that I'm lazy to work on, but take a look at Hellblau's recording of what the mod gives you (at least 54% of the stuff): Le preview
Cool mate ☺️☺️ I'll download and use this !!! Cheers!!
Thank you
awesome!
Thanks
My boy :)
oh hey
Finally sprint with animation. Every day is being better and better, thank you! now time for waiting FULL weapons reanimation (all of 110+ guns).
Imagine if AWT made a quick job with reanimating all of the guns
Who knows, maybe we'll get something new...
Yep
Noice!!
Thank you, bro
This is a really amazing animation Jadey, well done :)
yooooooooo
wassup bro
hello new stalker
Hello fellow stalker
Thank you this looks great ~~~
You're welcome
Welcome STALKER, here have some diet sosig.
Thank you, stalker
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 915
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_rpg7_pgo7gs'. Please attach [*.ini_log] file to your bug report
stack trace:
что пошло не так ?
It might be caused by BaS.
The vanilla RPG didn't use PG0-7 scopes.
Это может быть вызвано BaS.
Ванильная RPG не использовала прицелы PGO-7.
Sorry if I said it wrong though. I'm not a Russian speaker.
что пошло не так ?
I laughed when I saw the preview with the character called Jamsheed the RPG god ^^ Anyway great stuff here downloading asap.
Для экранов 4:3 пойдёт ?
Will it work for 4:3 screens?
Hey there, how I can change BaS RPG model to this one? What I should to do with files to not crash my game and mess with everything?
I have no idea how to get it working.
But you have to use the SDK (0.7 version, just in case you didn't know).
And yeah, you didn't have the .skl (or animation/motion files), so you need to get the .omf (basically the animation files used by the engine.
Well, I have no experience when it comes to that. I suggest asking in Anomaly's Discord server. Sorry for the late reply though.
Thank you. Better late than nothing!
eyy, congrats on the first release
Thank you bro
i have this log file on anomaly vanilla, in anomaly with BaS works fine
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle]
[error]Arguments : anomaly_weapons\wpn_rpg7\wpn_rpg7_hud.ogf
That's weird.
I never got any problems with this.
Anyway, how did you trigger the crash?
when i put the rpg in the slot and press the button "3" crashes when would show it in hud
Why did you decide to leave the scope for the RPG out of your mod?
what
Why did you decide to leave the scope for the RPG out of your mod?
what
the scope is not attachable
This isn't bas
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This anti-tank grenade launcher is kind of my fetish. Thanks for this mod. Works for me with the latest version of BaS (+ the latest patch to it)
I just have one question: the demo video has a very sexy and realistic gunshot sound (as well as the sound of an explosion when hitting objects after a shot)... this mod has a few sounds, but no added gunshot sound. So where does the sound of the gunshot come from?
i don't really know, but maybe jsrs
Yes, that's definitely it.
Moddb.com
Thanks a lot!
Very Good Mod ....Thank You
Could You ...Please Could You Make a Mod That Moves The Clouds Some How.
Why does this mod change the inventory icon even though it only has meshes files inside?
How can I restore the original icon?
When I right click on it the game just crashes and gives me no log :/
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