Description

Limansk features new soundscapes to enhance a sense of warfare in the region. Monolith holds the north map as a fortification for the Limansk approach, while Mercenaries faces challenges to retain the south. The DUGA Radar antennas have been activated, enabling the psy-field in the city, which can be turned off. Sin traders and guide have been added to the Deserted Hospital, which will act as their new spawn base in the Re:done addons.

Preview
RE:DONE Limansk & Hospital 0.9.2
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MangAsar
MangAsar - - 168 comments

Great work man. Keep it up.

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eAkman Author
eAkman - - 403 comments

Thx. Absolutely, I will.

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NikolaiKalash
NikolaiKalash - - 8 comments

Great! I was waiting for the next mod to start a new game.

As always, good mod Comrade Stalker! :)

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eAkman Author
eAkman - - 403 comments

Have fun Stalker!

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saysay111
saysay111 - - 8 comments

one day somebody will make stalker anomaly redone

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WintarBC
WintarBC - - 11 comments

Love these addons, give a lot of fresh experience. Its great project and proper rework of the rest of north maps would be game changer

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eAkman Author
eAkman - - 403 comments

Thank you!

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YevhenFomin
YevhenFomin - - 9 comments

I hope the whole map will be covered with a new spawn logic! Nice work, mate. Will wait until both south and north will be finished and everithing will be in a single bundle to start a brand new era of runs. This mod is reminding me ShholarOfTheFirstSin, lol

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eAkman Author
eAkman - - 403 comments

Thank you.

Indeed, it will. At the time, the Monolith has a high spawn count and will overwhelm the areas like this one with the new sim avail modifications. It will be balanced after all northern maps are completed.

ScholarOfTheFirstSin? Never played Dark Souls xP

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Folk0204
Folk0204 - - 90 comments

I love your work, the whole ReDone collection for the southern maps of the zone does makes the experience a lot more better and fresh even. Thank you a lot for this dedication and amazing work of yours <3

Will there be a chance that if the northern zones comes up as a collection just like the rest of the south, that we will have the chance to have all of the ReDone zones in one single mod to change the whole experience?

I wish you the best!

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eAkman Author
eAkman - - 403 comments

Thank you very much for your pleasant statement.

All northern maps must be finished before they are added to the Re:done Collection. The same method will be followed when the South maps was created. To make the build as good as it can be, the maps must be thoroughly tested for bugs and feedback.

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xintothefallx
xintothefallx - - 241 comments

amazing work dude, keep it up, im hoping some interesting work on pripyat, both from SC and COP, maybe some monolith squads patrolling the streets, some snipers in the buildings

and jupiter has may places empty, the jupiter plant is an amazing place but always empty, it would be interesting seeing some factions wandering around or inside the buildings, in the building where some mercs ambush to degtyarev in COP when we are searching documents

idk im just hyped, good luck with your work dude

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eAkman Author
eAkman - - 403 comments

Many thanks. I do my best to keep up the work. Thank you for your comment.

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xintothefallx
xintothefallx - - 241 comments

this and radar rework are compatible with the previous redone pack from the southern maps? there are a file that says "A fresh install is required. Remove any previous Re:done mods before installing or updating."

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eAkman Author
eAkman - - 403 comments

Yes, they are. That text needs to be re:done ;)

It only applies if you have an older version of the same addon.

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Broforn
Broforn - - 4 comments

I entered the estuary and reached a critical level of psi radiation, but I completed this shutdown quest! How shoud I understand this?

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eAkman Author
eAkman - - 403 comments

Hi. You need to leave the map after you have disabled the DUGA Radar and the psy-field will be gone after that; the script do not get updated while you are on the map.

Maybe save and load; I haven't tried that.

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massimogrecoab
massimogrecoab - - 515 comments

Excellent works! But can you add an option to have Sin spawn on desert hospital without Mortal Sin Quest? At least, we have some reason to go there (expecial with trader overhaul-neutral traders). Thanks anyway.

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eAkman Author
eAkman - - 403 comments

Thx. Yes, I can, but the traders will spawn either way. This just applies to regular Sin spawns in story mode on if you are not Monolith\ Sin.

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massimogrecoab
massimogrecoab - - 515 comments

Perfect!

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oozish
oozish - - 318 comments

I have a problem. I was playing through a no story survival and installed this mod. Then, when I enter Limansk, it says that dangerous psy levels to go further. Is this because I didn't start a new game?
I am not playing story mod?
I will uninstall for now, do you have a work around because I don't have a psy helmet?

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eAkman Author
eAkman - - 403 comments

The DUGA Radar is active. You need to shut it down or get the psy-helmet, or use psy-protection items like medications, artifacts, gear.

Or just delete the script in folder: gamedata\scripts\extended_da_psy_field_redone.script ;)

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oozish
oozish - - 318 comments

How do I buy a psyhelment if I'm not playing story mode??? There is no way with meds I'm going to be able to get to the towers and find the switch (which I don't even know what it looks like or it's location) before dying. And I'm wearing a Merc Seva suit with meds, still die after about 30 seconds in Limansk. For now I've deleted that script, but I'm disappointed in this psy-element of your mod; it needs to work with survival better.

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eAkman Author
eAkman - - 403 comments

I've never played survival, so I wasn't aware you couldn't, and I expected that mode would break re:done spawns, so I never tried it with re:done addons.

Ok, it works good for me with meds, although I have some modifications that may affect how psy-protection works. Can adjust the amount of damage dealt every psy-hit to improve psy-protection.

Thank you for the feedback.

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oozish
oozish - - 318 comments

Not survival mode...just plain no story mod, not sure if thats the same. However, I cannot buy a psyhelmet and I die too fast with meds and seva.

Thank you, Im also using a mod called "psy-stress"

https://www.moddb.com/mods/stalker-anomaly/addons/psy-stress

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eAkman Author
eAkman - - 403 comments

Ah ok " I was playing through a no story survival" but you did write in this way, so I thought survival mode. xP

Ok, thanks. I will read that addon file later.
""Overhauled psy-protection to reduce occurrences when some psy-damage is ignored""?!?

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Guest
Guest - - 689,966 comments

i get psy helmet with UNISG story mode and btw got psy damage (with meds too). uhhh

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mr__dude
mr__dude - - 86 comments

the script doesnt check for the helmet in your inventory but whether the story-mission get_psy_helmet or something has been completed. Would be cool if it would check if the helmet is in the inventory (I added some ways of getting the helmet for my game). just as an idea

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Jamescorella
Jamescorella - - 114 comments

yesss finally some love for Limansk my favorite place! Does this fix the issues where monolith cant go around the construction site since they get stuck on the northern side of the building wall?

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eAkman Author
eAkman - - 403 comments

Hi, sadly, no. This map has areas like the construction site, the small bridge area, and the building before you enter the bridge in the middle of the map. Most of the time npc just get stuck, when first entering the Limansk. Leaving the map and retur later seems to correct some NPC pathfinding...

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NeckSnapper933
NeckSnapper933 - - 7 comments

Our boy eAkman is cooking again, keep up the good work bro!!!

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sp0ng3m0nk3y
sp0ng3m0nk3y - - 48 comments

if you do Jupiter, is it possible to add back the mines to the helipad as an option? :D just curious...i kinda like the idea of mines there haha

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eAkman Author
eAkman - - 403 comments

Thats is a good idea ;)

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V.I-Docent-Suslov
V.I-Docent-Suslov - - 36 comments

I can see that in gamedata/config/misc in mod_simulation_objects_props_LIM, exactly at ![lim_smart_terrain_10]:default_base, theres a monolith helicopter set to 0, so if i set that to 1does it mean a monolith helicopter will spawn at limansk?

because that would be the perfect last boss fight for the location just like in dead air, where the helicopter will patrol only the village and the construction site and shoot any one who tresspases the construction site

Perfect addons, cant play stalker without them, thank you very much

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eAkman Author
eAkman - - 403 comments

Hi there. Though I haven't decided if Limansk or Monolith should have access to a helicopter, I did experiment with adding a Monolith chopper during tests. Same in the Hospital map. It can be made optional.

Absolutely, monolith helicopter = 1 and have a spawn, say at lim_smart_terrain_10. Exempel:

spawn_heli_strong
spawn_heli_weak

[spawn_heli_strong]
spawn_helicopter = simulation_monolith_helicopter_strong
spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0

[spawn_heli_weak]
spawn_helicopter = simulation_monolith_helicopter_weak
spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0

Thanks. I'm pleased that you find it enjoyable.

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V.I-Docent-Suslov
V.I-Docent-Suslov - - 36 comments

thank you, i think its proper that monolith would be one of the factions that would have a helicopter, since you can pretty much find monolith textures for the hind and for the mi-2 in the game files, i think it would be very fitting.

And btw your mod is more than enjoyable, its a must have in every playthrought ever, thank you

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henkingu
henkingu - - 1 comments

is there a way to disable this commander mechanic? I was trying to farm monoliths for gear but the place became mostly a wasteland after killing them all.

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eAkman Author
eAkman - - 403 comments

Well, no. You have to farm somewhere else then, or make changes in the files youre self.

When the commander gets killed. Monolith will lose some of its sim avail and be replaced with mutants that respawn after two to three days or some other stalker. But Monolith can still travel there, but not in the same number of squads.

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rymbaikupar
rymbaikupar - - 10 comments

Can anyone help me arrange installation of all these redone mods

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eAkman Author
eAkman - - 403 comments

Hi there. Do you have any installation-related issues?

Place the addon at the end of load order in MO2.

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oozish
oozish - - 318 comments

yA, I use the redone collection installed first, then the other 2 (limansk hospital & radar/redforest) over that.

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juicemanperson
juicemanperson - - 11 comments

for some reason the psy emissions in limansk are killing me even though i have the calibrated psy helmet which makes it impossible for me to do anything there

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eAkman Author
eAkman - - 403 comments

Yes, the script gets updated after you leave the map. Enter, exit, and enter. Is it on a save game or a new game? 

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juicemanperson
juicemanperson - - 11 comments

i assumed the thing about the script updating was just for once you disabled the emissions so ill try that.
also its on a new game.

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eAkman Author
eAkman - - 403 comments

The script works fine if you get the helmet in the main quest, Living Legend, in tests. There will be updates later to get rid of this issue.

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Guest
Guest - - 689,966 comments

Hello. Sin guide - Hors is not available for conversation. Spawn in an inaccessible place on the balcony in the first hall of the Hospital.

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eAkman Author
eAkman - - 403 comments

Hello. I'm sorry to hear that. Have you tried a new game? It is advised that the spawns occur as intended. It behaves properly in tests.

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mr__dude
mr__dude - - 86 comments

Thanks man, your addons really improve the maps. Do you know how to delete the invisible walls though? Limansk has a lot of cool areas where one could go with the climbing mod, but there are a lot of weird unimmersive invisible walls.
Anyway thanks for annother banger

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eAkman Author
eAkman - - 403 comments

Thank you. 

No, I think it is not possible. To do that, a map editor will be required.

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guns_bel
guns_bel - - 3 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1266
[error]Description : fatal error
[error]Arguments : Can't find variable class in [kat_climb_action_1]

CTD at loading game

I'm used: Map Install Limansk and Hospital, not-GAMMA DAO patch.

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eAkman Author
eAkman - - 403 comments

Hi. I worked well in my tests, so I do not know why you have this error. 

Is it on a save file or a new game?
Did you uninstall the previous installation before updating if you had the old version before?

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guns_bel
guns_bel - - 3 comments

1. I'm got CTD in new game
2. I'm uninstall old version
3. I'm used Semi-radiant ai 3.1 and spaital anomalies addon

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eAkman Author
eAkman - - 403 comments

Hmmm, idk. There might be an addon conflict somewhere... This error is about the object you can climb on to get over the wall in the hospital map.

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