Part-time FXmod contributor, but full-time fan.
We are rolling out a Closed Test for our RPG Mode. Read on to find how you can participate, and what our plans are for HW3!
In this newsletter we look ahead to impending release our v1.39 build, and our plans for the FXMOD from here on out - from the start of 2022, up until...
Explore new systems and features in the biggest update to come to Homeworld's FX:Galaxy mod yet.
5 years later, FX:Commander lives on in Homeworld Remastered. We are revisiting our roots one last time, and are inviting you to come join us in the present-day...
The latest on RPG Mode and various other things FXmod as of Summer 2020, fresh from a galaxy near you.
We interrupt your hibernation to bring you the some progress and early previews of what will be coming in build v1.37.
What would Homeworld have looked like if it were an RPG? 5 years later we are getting closer to showing you the answer.
Two expeditions are preparing to venture into yet uncharted regions of the Homeworld Universe. There is still a vacancy for a capable Fleet Commander.
"The end of one journey marks the beginning of another". A first look at futures near and distant, including a preview of our next mini-campaign.
Winter is here, but in space things are heating up forevermore.
After adding new content comes a moment to relapse, review and rebuild - and then start the process again.
Partake in our 1.30 launch event for fun, challenge, and a chance to work with the developers to realize one of your ideas in the FXmod.
You honed your build queues, perfected your move-attack orders, and memorized the fastest ways to turn your enemies into fireballs. Now the time has come...
Hello, 2.0 patch compatibility. Hello, FX v1.25.
26 steps closer to a stable post-2.0 release. Coverage on our latest beta release, the Bentusi, and other content coming in v1.20
An insight into the FXmod's first post-2.0 beta release/test build, and the some of its many new contents.
An insider look at (some of) the many challenges that come with porting a mod to post-2.0 Homeworld Remastered.
A small change in our upload policy brings with it the chance for you to experience new releases ahead of schedule.
In the aftermath of the initial port of the FXmod from HW2C to HWRM, the developers gathered to discuss the future of the mod and answer some of your...
We are continuing development of the FXmod in Homeworld Remastered.
On FX 2.2 & our plans from here on out. A new frontier beckons.
In the distance, the signs of new year dawn on the horizon.
On the upcoming releases, our plans for Homeworld:Remastered and an email from Gearbox itself!
On FX-Empires, the 9ccN mod team, ambitions & what is to come to the FXMod in the future.
A jam-packed newsletter covering the release of 2.0 & providing info how to speed up the international version.
Getting those gears back into action. More users, more permissions & a new forum tab to ensure we are back to stay.
Although there haven't been much visible updates during the past two months, there still is alot going on behind the scenes. What that would be? Read...
A new year beings along new opportunities. Let's hope 2009 will be a year that will bring opportunities FX as well can benefit from.
Although there are no progress updates to post about, I felt like something had to be produced in the three months time since my last update here. This...
As you as a watcher of this modification didn't see a release for FX v1.82 whilst it was planned to be the next version, you can assume something is wrong...
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