Fan and mapper of retro FPS games

Comment History
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

Thanks for the feedback, I'll think about the stats for the next version. For the menus, the keybinds were changed in this version. Using the next weapon/previous weapon keys changes your selection, and the attack button confirms.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Blast Radius

Is there a way to change the soundfont in this version of eduke32? Or can i use a newer version without it breaking? I usually play with an SC-88 soundfont and the default MIDI sounds horrible now haha.

Good karma+2 votes
whirledtsar
whirledtsar - - 26 comments @ Doki Doki Island (Working Title)

Looks cool keep it up

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.28

The expansion version supports the Hexen II expansion pack (Portal Of Praevus)

Good karma+2 votes
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

The vanilla maps have some extra ambient effects added, but no gameplay changes

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

its just the gameplay, with my own fixes/changes/additions. the mod has a batch file that should launch the game. if not, create your own batch or shortcut to the engine with the command -game soc (-game just takes the name of the subfolder the mod is in). im not sure if UQE supports the mod. if not, try this engine: Hexenworld.org

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Exorcist

Ive played the first two levels (to the point where the girl is asking for gems). Im a little confused, because Ive run across an abundance of ammo pickups, but havent actually seen a weapon to use them with. Have I missed it somewhere?

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.27 (for expansion pack)

Oh, there's something else that affects the menu. For some reason, if you look up/down, it appears farther or closer respectively. So if you just look straight ahead, it should fit on the screen perfectly.

Actually, for the next update, I should make pressing the menu button also reset your view angle to avoid this.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.27 (for expansion pack)

Thanks. What is your FOV setting? I added an algorithm to scale the menu size based on FOV (because it's really just a flat model in front of your face), so ideally it would look good at any FOV. But the calculation must be off.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

Thanks, I will look into this when I have a chance. But for now, the engine linked above (which is based on Hammer Of Thyrion) works.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

Not sure. The mod originated in 2017, so it probably used the latest version at that time. But since then a lot has been changed and added on top of the GOT base. The way Quake engine mods work, you cant really mix & match mods, so if there is a new version of GOT, it cant easily be merged with this mod.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

I use this engine: Hexenworld.org

Could you let me know the error message?

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.26 (for expansion)

Yes, I use this engine: Hexenworld.org

I havent personally tried using it, but recent dev builds support Jeank's texture pack.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.26 (for expansion)

Hi, I use the uhexen2 port: Hexenworld.org

Is SQLauncher2 Simple Quake Launcher? Ive never used that program. Just make sure you unzipped the files correctly so theres a subfolder in the Hexen 2 directory with the progs.dat file.

Also, this version does not come with any maps, but the SOC demo and other maps are linked in the description.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.25a (for expansion)

Hotfixed to fix crusher feature and correct FGD.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.25a

Hotfixed to fix breakable chunks.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.2 (for expansion pack)

Updated with fix to Mummy Lords' flame trail (they werent disappearing like they're supposed to).

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

Hi, glad you've enjoyed the mod. In the "maps" subfolder, delete the "meso6.ent" file. Then the map will work fine.

Edit: The mod download is now updated with a fix.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

Within a week likely

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone

Thanks for the report, it'll be fixed in the next version.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos standalone v1.17

Thanks for the detailed feedback & suggestions. Im not currently working on this mod, but ill make notes of what to look into. Regarding abilities, it could be good to change some of them. However, you may want to give the Assassin's stealth abilities another shot, theyre buffed in the mod.
Regarding items, i wouldnt remove any. But using the PoP force cube in the base game might be an improvement.
Regarding Jaguars: I dont mind them ducking. If anything is an issue, its that they dont telegraph their blocking states at all. That is high on the list.
Regarding Golems: Unfortunately, their pathfinding issues are engine-side and cant be modded. They may be fixed in the Shanjaq sourceport.
Regarding falling damage - the game actually does have it. But you have to fall quite far to feel its effects.
Regarding ambience - it definitely could be cool to add some more sound effects to the vanilla maps.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Shadows Of Chaos Whirled v1.16 (for expansion pack)

Do you mean the key for altfire? Go to autoexec.cfg and find

bind "mouse4" "+impulseuse"

and change mouse4 to the desired key (like mouse2 for rightclick)

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Wolf Chapel Revisit

The wrong file was uploaded, it's fixed now.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Andorian Waterworks

I tested with 1.07 (I assume thats what you mean by 1.7). It did crash once during testing but not every time, so I dont know what the problem is. Maybe you can restart the map or load an earlier save.

Good karma+1 vote
whirledtsar
whirledtsar - - 26 comments @ Duke Nukem: Alien Armageddon

Fantastic mod. The level of quality, consistency, & professionalism in the new episode is astounding. The level design is excellent, especially the first level. The new weapons & enemies are tasteful, and mesh well with the original Duke arsenal/bestiary respectively. Even things that are usually **** in fan mods (voice acting, NPC's, companion AI) are surprisingly well-done.

Oh, and I have to give props to how Shelley interacts with toilets, that had me laughing my *** off. It's a very silly feature, but it really exemplifies the attention to detail.

I did notice one little error though - when you talk to dude civilians as Shelley, they respond as if you're Duke.

Good karma+4 votes
whirledtsar
whirledtsar - - 26 comments @ Hexen II - Shadows of Chaos

AWESOME mod! Just what Hexen 2 needs. The environments are beautiful, and the level of detail is like nothing ever made in the game before. The combat is fun & fast-paced, and the new weapons & enemies are very welcome. The recreations of enemies from previous games in the series were quite cool. At first I thought it was too hard, but after replaying Hexen II and learning how to properly utilize the mod's alt-fires, the difficulty felt totally reasonable. The only new content I disliked were the giant spiders (the warriors already fill the role of large melee enemies, without being annoying) and the transparent enemies.

Unfortunately, my playthrough was stopped a little early. I grabbed the void fragment, died a couple times, then saved after picking it up again, but now whenever I grab the fragment nothing happens. The climactic final fight won't trigger anymore. So I think something about it is bugged.

Good karma+1 vote