A reimagining of the Wolf Chapel map from Hexen. Includes 4 secrets and 257 monsters on hard (as the Cleric) and takes 25-30 minutes to beat.
A reimagining of the Wolf Chapel map from Hexen. The goal was to rework and expand upon the basic layout & ideas from the original. There are two new enemies (the Scimitar and Shadow Wizard) and subtle tweaks to a couple vanilla monsters (eg. Slaughtaurs' eyes glow blue). Furthermore, a few vanilla weapons (the frost shards, firestorm, and mace) have been tweaked to be less random and more reliable. But overall I tried not to go too crazy with custom stuff and mostly stick with vanilla sprites and textures or edits thereof.
Includes 4 secrets and 257 monsters on hard (as the Cleric) and takes 25-30 minutes to beat.
Requires the GZDoom port (tested in v4.3).
There seem to be several missing textures and objects. I'm running this with GZDoom 4.5 with the original hexen.wad
Are there any additional parameters or files necessary?
The wrong file was uploaded, it's fixed now.