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Comment History
Virake
Virake - - 22 comments @ Entropy : Zero 2

you don't strictly need Wilson to progress, but leaving him behind has narrative consequences.

Good karma+2 votes
Virake
Virake - - 22 comments @ Sex Replaces Body Type

what happened? did they actually block your mod on Nexus?

Good karma+3 votes
Virake
Virake - - 22 comments @ Total Chaos

is there way to reduce the amount of movement inertia? it's really over the top, feels like I'm sliding on ice.

Good karma+1 vote
Virake
Virake - - 22 comments @ GOSOAR Version 1.1

I was looking for a mod like this. thanks, man!

P.S. after playing with this for a bit, I have to say: I like the concept, but the mod definitely needs further tweaking. Walker shouldn't be able to survive 5 seconds of being riddled with bullets on FUBAR difficulty. also, SCAR-H gets 9 grenades from an execution, and its grenade launcher has semi-auto fire — this is broken-levels of overpowered. I'd say 1 grenade per execution should be fine, considering how much more often executions happen now. SCAR-H's grenade launcher should be reverted back to one shot per reload.

Good karma+1 vote
Virake
Virake - - 22 comments @ [RC] Doom 3: Redux 2.0

it says right there on the front page that it's not compatible with RoE.

Good karma+1 vote
Virake
Virake - - 22 comments @ [RC] Doom 3: Redux 2.0

so does this make texture packs from Wulfen and Monoxead obsolete? is there any chance of having features like POM, bloom, and soft shadows working in this mod?

Good karma+2 votes
Virake
Virake - - 22 comments @ S.T.A.L.K.E.R.: Cordis Project

looks very promising! I just hope you know what you're doing and not going to end up like other similar projects.

Good karma+9 votes
Virake
Virake - - 22 comments @ Call of Chernobyl HD Models Addon

Clear Sky has a mod similar to this. you can take models from there.

Good karma+2 votes
Virake
Virake - - 22 comments @ Call of Chernobyl HD Models Addon

yes — if you make screenshots of every model and fit them into the portrait sheet.

Good karma+4 votes
Virake
Virake - - 22 comments @ Ukrainian Voices 1.6.3 [1.4.22/1.5b r6]

I made a 'cleaner' version of the faction voices.

Features:
- Ukrainian voice files for each supported faction (bandits, Clear Sky, ecologists, Freedom, military, newbies, loners).
- package rebuilt from the ground up, SashaRed's mod used only for reference.
- removed even more leftover Russian lines.
- utilized more Ukrainian lines.*
- voice actors are now more consistent, so same stalkers won't speak in different voices anymore. this was achieved, in part, by not including the voice lines from a new voice actor used in Call of Pripyat (loner faction).
- ecologist faction can now have unmuffled voices. however, in Call of Chernobyl they all spawn wearing hazmat suits by default. additional changes need to be made before their unmuffled voices can be actually heard in the game.
- the 'newbies' voice set was left in for modding purposes, or in case somebody wants to install this package for the Shadow of Chernobyl, in which it was originally used.
- more varied 'joke' and 'idle' lines. this was achieved by combining (rather that overwriting) appropriate voice lines from all three S.T.A.L.K.E.R. games.
- more varied guitar tracks (same method as above).

NOTE: only generic faction members' voice files are included. use SashaRed's mod for everything else. however, it's important that you don't overwrite "human_01_ukr", "human_02_ukr", and "human_03_ukr" folders from SashaRed's mod. delete them, then install my version. if you just install one on top of the other, then leftover Russian lines will remain in the game, making the whole ordeal pointless.

DOWNLOAD: Mediafire.com

* — there's still not enough of them. official Ukrainian localizations of S.T.A.L.K.E.R. games have less voice lines than the original. this means that some factions will not be able to play the proper lines in certain situations. for example: ecologists and military will not play the lines related to faction war (requests for backup, alerts, point capture reports, etc).

Good karma+2 votes
Virake
Virake - - 22 comments @ Dynamic Shaders III

majestic mod, truly! but I get this nasty 'lines' glitch on anything that receives sun lighting.

Images2.imgbox.com
Images2.imgbox.com
Images2.imgbox.com
Images2.imgbox.com

any ideas on how to fix this?

I tried tweaking ShaderSettings.txt, no luck so far, but I discovered that disabling USE_SJITTER_SUN crashes the game at launch.

Good karma+3 votes
Virake
Virake - - 22 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

jesus, why did you go back on the ironsights for handguns? now they're boring again. and you even removed the cool texture you had for the revolver? WHY? I'm confused.

you need to work on the balance more. the game is practically unplayable on higher difficulties. raise the capacity for AR2 and revolver, make the headshots do more damage, etc.

Good karma+4 votes
Virake
Virake - - 22 comments @ [ Half-Life 2 : MMod ] Version 1.1 {OBSOLETE}

after much headache I finally figured it out: you need to use Nvidia Inspector, create a new profile for HL2.exe, then just force the AA.

Good karma+1 vote
Virake
Virake - - 22 comments @ [ Half-Life 2 : MMod ] Version 1.1 {OBSOLETE}

because they are not compatible?

Good karma+2 votes
Virake
Virake - - 22 comments @ [ Half-Life 2 : MMod ] Version 1.1 {OBSOLETE}

anti-aliasing doesn't work.

Good karma+1 vote
Virake
Virake - - 22 comments @ Arsenal Overhaul 3.1 (v.5)

I don't know how realistic this is, but I don't think shotguns are supposed to make assault rifles obsolete. it doesn't make for a good experience. besides, I don't see how buckshot would be capable of penetrating body armor at this range.

Good karma+1 vote
Virake
Virake - - 22 comments @ Arsenal Overhaul 3.1 (v.5)

I have two problems with this mod:

1) shotguns are overpowered as hell. they basically outclass assault rifles at close to mid range (up 30-40 meters, if not more). they need to be made a lot less accurate, and have reduced damage and stun-lock potential at longer ranges.

2) rookie NPCs spawn with end game weapons, such as machine guns, combat shotguns, and sniper rifles. this was also the case in vanilla CoC, but it's even more prevalent with this mod. this leads to the player being able to acquire best weapons in the game in a matter of minutes, becoming overpowered too quickly.

is there a way to fix any of this?

Good karma+1 vote
Virake
Virake - - 22 comments @ Ukrainian Voices 1.6.3 [1.4.22/1.5b r6]

by the way, I've made a compatibility patch for the following combination of mods:
- Arsenal Overhaul
- Living Legend
- Immersive Fast Travel
in case anybody finds this useful, here's the download link:
Mediafire.com
I simply replaced all voice references with Ukrainian ones (where it was possible, specifically — Bandits, Clear Sky, Scientists, Freedom, Military, Loners).

Good karma+1 vote
Virake
Virake - - 22 comments @ Ukrainian Voices 1.6.3 [1.4.22/1.5b r6]

separate folder solution is the best, in my opinion.

Good karma+1 vote
Virake
Virake - - 22 comments @ Ukrainian Voices 1.6.3 [1.4.22/1.5b r6]

Arsenal Overhaul patch is broken — it reverts Military voices back to Russian. aside from this, you made a great mod — probably my favorite for CoC. keep it up.

Good karma+1 vote