CORDIS PROJECT - modification, that updates visual (including fonts & UI) and sound content. Also it updates musical accompaniment (ambient music, dynamic music). Besides, props, items, characters and mutants models will be replaced by new one. And there will be animations that's replaces some old, and also completely new animations for different interaction.

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Hello Everyone! C++ programmers are required to help the Cordis Project team.

Requirements:
- Responsibility;
- Knowledge of STL;
- C++11/14/17 is not an empty word for you.

In addition, we need graphic programmers. For all questions, write to the PM or to Discord: Lord#2834.

Poltergeist Improved Model

Poltergeist Improved Model

News

A small gift from our team. Improved version of the poltergeist model with new high-quality textures. Prepared for the game format.

Development news

Development news

News 5 comments

In recent months, we rewriting all the original lua scripts in C++.

New character models (09.17.2019)

New character models (09.17.2019)

News 7 comments

Demonstration of several new 3D character models...

New environment models (08.24.2019)

New environment models (08.24.2019)

News 2 comments

We present you 3d models of environment from our project.

Comments  (0 - 10 of 41)
xandaru
xandaru

you have rewritten all the lua scripts in C++??
so the luabind is'nt not needed anymore??

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Destro-3R Creator
Destro-3R

Hello sir!

Yes, I did it. But now I have some scripts to finish them up. Thus we don't use Lua and Luabind at all. All engine written in pure C++17-20 and use ONLY C++.

Reply Good karma+2 votes
xandaru
xandaru

wow! you did a great job; i'm tryng me too creating a x64 engine (but for Lost Alpha), the only problem i have is luabind because there i no way to compile it at 64 bit

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Argoon
Argoon

Will the engine source be available for others to play with when the game gets released? Are you reworking some of the tools has well or just tweaking the engine itself?

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Destro-3R Creator
Destro-3R

I can't be sure, but in the future I will think about it.

But I need to tell about my purposes for the engine. I want to improve every part of the engine. There are Core, Render, Animations, Particles and Multithreading etc. Just re-create a high-quality engine for 2k2x year.

Reply Good karma+1 vote
Argoon
Argoon

Ok I comprehend and thanks for the reply and also good luck with your game. :)

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wise2fox
wise2fox

Will there be a Soviet Condensed Milk Can too?

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CorryZeron Creator
CorryZeron

I think yes!

Reply Good karma+3 votes
neophus
neophus

The mode work is very nice ! taking a new look to STALKER ! good job !

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Kyle_K_ski
Kyle_K_ski

.
.
I love what I see here. The quality is AMAZING!

Please do the universe a huge favor: please do NOT implement a Misery-style economy.

For eight years, the influence of the Misery mod on other STALKER mods has been nearly all powerful.

With just a LITTLE BIT of thinking, its supposed "realism" is easily seen to be a LUDICROUS SHAM.

Weapons that jam every 4-6 bullets. Yes, even AK's frequently jam!

Laugh out loud!

Corpses that only provide 2-5 bullets.

Laugh out loud!

"Old" and "damaged" bullets in an ACTIVE WAR ZONE!!!

Laugh out loud!

That above topic, it's truly beyond belief. A raging war zone, where bullets are being fired ALL OF THE TIME, that OUT OF CONTROL war zone somehow miraculously has far more "old" bullets than new ones!!!

So many hours WASTED having to SCAVENGE EVERYTHING just to start a fire, or to clean one's weapon, or to repair one's weapon... Can't even open a can of food without a can opener! Do you know how EASY it is to open a can without a can opener? You just put the top of the can on top of something hard, like concrete, and you just RUB THE CAN on top of it for 15-20 seconds and the LID COMES OFF!

THAT is HOW EASY IT IS!

But not in Misery "inspired" mods! NOPE! The combatants can kill giant mutants, but they can NOT open a can of food without a can opener!

THAT is called "realistic" by Misery's cult of players.

Laugh out loud!

I could go on and on and on.

Mods with Misery "inspired" economies - very sadly, there is a TON of them out there. PLEASE DO NOT listen to Misery cultists. Create an economy that is TRULY BELIEVABLE.

I gave some suggestions to the Demosfen team about how to setup a believable economy that can avoid giving the player too much wealth too quickly. More can be found here: Moddb.com

Keep up the GREAT WORK! And thank you for it!

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Destro-3R Creator
Destro-3R

We will implement our new world of stalker with stalker's origin. But with some changes...

The balance and other factors which effect on gameplay we will control. However, we are not regular modders or something simple with low skills, we are most likely professional developers.

BTW, sorry for my english sir.

Reply Good karma+7 votes
Guest
Guest

How about instead of changing game mechanics, you release a separate version that's just cosmetic like new models etc.

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Kyle_K_ski
Kyle_K_ski

.
No need to apologize for your English skills. They're excellent, and I really appreciate the effort of your trying to reach out to the English speaking community.

It means a lot to me.

I look forward to seeing what your team will be developing.

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