I really didn't want to but I agree, I should have left it as it was. I got far too many people complaining it was too hard because they'd go into the desert or haunted worlds first and get wrecked.
I really didn't want to but I agree, I should have left it as it was. I got far too many people complaining it was too hard because they'd go into the desert or haunted worlds first and get wrecked.
I've posted an updated version of the game, and will be taking down all the old versions. Thanks for playing!
Why is it 14mb? File size is waaay to big for some reason.
Don't...post this. Remove it please.
The boss in the level where you obtain the Twin Fang weapon.
Finished it as a level 9 wizard on Normal with the double damage received enabled.
I found it fairly easy throughout. My only death was to the mines boss. Potions usually never dipped below 10. Never used spell scrolls.
My suggestions are:
-Introduce crocodiles earlier, maybe at some of the pools outside of the town.
-More variants and "tougher" enemies.
-Spawn in enemies to make leaving an empty stage more surprising.
-Maybe have a way to enter the towns pyramid through the side if possible, going up the stairs everytime is inconvenient after several times.
**Edit** if you extend the wall behind the stat NPC, you could make a path in where the hieroglyphics wall is.
-Maybe freeze the two homies playing the board game so they stop dancing.
-The 10% damage dealt healing ring is the only ring I used, it may be too powerful!
-The last door before the secret levels boss wouldn't open all the way, just kind of jitter a tiny bit. I had to IDCLIP past it, not sure if a switch was somewhere for it.
-Twin Fang weapon drops my fps heavily if spammed.
I'll just finish by saying the mines and the green level after it are fantastic and are some of the best in this series. The last level while interesting and definately out there, could use a little love.
An early, chunky sized demo is coming within the next week! I've hopefully brewed up something that is worthy of being called a sequel!
Ignoble 2: Voidwalker is coming sometime in the distant future! Stay tuned for news soon!
Thanks for playing Ignoble styd051! I will begin my next mod early next year. If you got the hidden ending to Chapter 3, you will know excactly what it will be! (One clue I can give on how to get there is to watch the very end of the Chapter 3 Trailer!)
Have fun Muleke_Trairao and thanks! Don't be afraid to ask for help if you get stuck or have any questions!
In concept, this is actually a great idea. There are some excecution issues with it though, such as lack of changing music, overly large areas between levels, and some texture alignment issues. I have only done the first map and half of the second so I can't judge the entire thing yet. I also noticed you can't go backwards once you finish a level. Putting them all in the same hub would fix this and let you go backwards for a real open experience.
Sharing my Doom2 mod Ignoble. Only works with newer versions of GZDoom! Over 100 maps and 60 custom made tracks! Early levels are basic as all heck but eventually ramp up design wise as I became more comfortable making maps. NOT a short game!
I love how I left a noclip message in at 25 seconds.
Guest, prepare thyself for your epic escape of hell itself!
Get excite! I rarely ever check my youtube channel in all honesty so I apologize. Get ready for the finale of Ignoble!
Glad you enjoyed Ignoble MrNeigh!
I will be starting to make Chapter 3 for this mod soon, as I left it on a "cliffhanger" at the end of Chapter 2. After that I will probably move on to a new mod!
Exciting stuff, looking forward to this. I'll have to go back and finish the first one!
This actually looks pretty decent, will check it out thanks for sharing.
I will probably write a 100% walkthrough eventually. With Chapter 2 out now, there are 83 maps to cover! If you are missing some specifics you can message me and I can tell yea!
Some pretty cool stuff in this mod. I'm excited to see the final result!
Wow, those screenshots look amazing! Can't wait to give this a go when it's done!
I read that this is your second WAD you've made. The next step is to add in some elevation, and definitely multiple textures. Keep at it, learning this stuff is not easy!
Gonna be a complete 180 experience from the first game. Definately a lot to keep track of while making this one! Plus hardmode for the original is a goshdang pain to get through but worth it for the additions and changes!
I would like to follow this up and say the updated version now works, I apologize; not sure what happened to make it not work.
Just tried to download it and got the same error. I will be uploading a new version tonight. Hopefully the new version doesn't have this happen.
Hey DiamondBorne, glad you got the game running!
I designed and balanced the game around the axe, pistol, shotgun, and sniper rifle. Unfortunately, those secret weapons your talking about are intentionally super hidden (I did not add the bow and it's secret level until the day before I released the mod!).
I think if I was to go back I would add another mid tier gun like the sniper that is more easily available (unlike say, getting the flamethrower). I hid so much stuff I doubt anyone has gotten it all, which truly is kind of silly in retrospect.
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