I think this might be the first time I ever saw a reload animation for the OICW's grenade launcher. Can't remember if Soldier of Fortune 2 had reloading for it or not.
I think this might be the first time I ever saw a reload animation for the OICW's grenade launcher. Can't remember if Soldier of Fortune 2 had reloading for it or not.
Is there a way to mod the AI to mostly be riflemen instead of anti tank? Kinda silly to see a ton of AT rifle dudes running around everywhere.
Would it be possible to restore the AI commander in this mod?
I wanted to change the Uzi to have a 32 round magazine, how would I do that? The script says
<value name="iAmmoInClip" type="BinHex">1E000000</value>
I assume I can't just replace 1E000000 with 32 or can I?
This works for the story mode right? Does it also work for CNC3 or just the expansion?
Would be cool to have the subfactions in CNC3's campaign too in places they make sense. Having old and new together would be sweet.
Almost looks like a painting, very nice details.
Would it be possible to replace the rifle US Ranger NPCs use with M16A2s? Rather than the CAR-15s that they use in the default game which should only be used by the Deltas.
Could use the weapon model that the 10th Mountain NPCs use.
Also if possible it would be nice to see some friendlies using M60/M249/M240s and M16A2s with M203s. In the PS2 version one of your squad members in some missions has a machinegun.
I know the PS2 version was made by a different developer and is on a different engine though so this may not be possible for the PC version.
Any more cut dialog in the game? I like the restoration here.
Seems to just be the same files as StainlessSteelV121.zip. No source code in the .rez files.
If the friendlies did the same damage as player that would help a lot I think, that way when they get a shot off it is actually worth it.
I like the new death animations you are adding, would it be possible to have them and the vanilla ones too play randomly? That would be awesome for variety.
Especially if you release an addon so you can have those animations in the original game as well.
Just make Half Life more like Shogo
Yes you can use the SFX enhancement pack with Black Parade the
"Note that mods such as Thief Gold HD Mod, NecroAge or Enhancement Pack are not compatible with this campaign."
refers to a different mod just called Enhancement Pack, which replaces models of items and such.
Changing him to Phase 1 works, and you can change his legion skin after too. But as Phase 2 you can't change his legion skin.
Are you still working on NPC retextures and armor camoflage changes? Would be cool to have more realistic camoflages for the armors.
Clone Marine doesn't seem to be changeable by skin changer, though it might be a Classic Collection bug.
The regular ground forces Clones are skin changer compatible though.
Tested Skin Changer real quick and it does work with the Classic Collection thanks to this mod.
Thanks for your work.
I saw in your latest stream you added a new objective to Kamino to fight Starkiller as Darth Vader, that's pretty neat. I didn't know you could add new objectives to the Campaign.
Excited to see what else you come up with.
Interesting, I thought torpedoes were worse than bombs.
I like the DC-17 pistol you did, fits with the Pandemic style.
Sadly it seems to have to do with the tool modders use to change the audio, it breaks for Polis Massa GCW version.
You should do a version where each clone is part of the same legion. Your skins are good, but I'd like to have the squad to stay consistent. Would love to see your renditions of each class for each legion.
I understand, I just find the Galactic Marine commander unfitting. Never liked that decision by Pandemic.
Would you be able to replace the Galactic Marine commander with some sort of Commander that matches the other Clones? That way it's even more 501sty for the campaign.
🦇Pachira🦇
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