This member has provided no bio about themself...

Comment History  (0 - 30 of 120)
TheLettersL
TheLettersL - - 120 comments @ Fair Fast Travel 2.7.2

Cheers, no more guide crashes. Thanks for the awesome mod!

Good karma+2 votes
TheLettersL
TheLettersL - - 120 comments @ Fair Fast Travel 2.7.2

Great mod, it's especially fantastic for realistic time passage in the zone.

Just having problems with guide travel. This is installed from the latest 2.5.2 update uploaded, still getting nil value errors. Tested on the Clear Sky guide and the Bar guide:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/anomaly 1.5.2\gamedata\scripts\warfare.script(890) : distance_to_xz_sqr

LUA error: d:/anomaly 1.5.2\gamedata\scripts\warfare.script:890: attempt to index local 'b' (a nil value)

Check log for details

stack trace:

! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] d:/anomaly 1.5.2\gamedata\scripts\warfare.script(890) : distance_to_xz_sqr
! [LUA] 2 : [Lua] d:/anomaly 1.5.2\gamedata\scripts\game_fast_travel.script(1100) : global_distance_between
! [LUA] 3 : [Lua] d:/anomaly 1.5.2\gamedata\scripts\game_fast_travel.script(1141) : calc_distance_for
! [LUA] 4 : [Lua] d:/anomaly 1.5.2\gamedata\scripts\game_fast_travel.script(1312) : get_trip_distance
! [LUA] 5 : [Lua] d:/anomaly 1.5.2\gamedata\scripts\z_mlr_utils_fft.script(53) : change_lvl
! [LUA] 6 : [Lua] d:/anomaly 1.5.2\gamedata\scripts\dialogs_mlr.script(1262) :

Good karma+2 votes
TheLettersL
TheLettersL - - 120 comments @ (DLTX) Cr3pis Icons

Mutant food no longer seems to be distinguishable in the latest update as the icons for the versions doesn't seem to show anymore (base vs stewed vs purified)?

Good karma+2 votes
TheLettersL
TheLettersL - - 120 comments @ Milspec PDA 1.11.1 with Kill Tracker

Great mod, absolutely awesome especially with the Progressive gameplay options.

Just one bug, as others pointed out, this will essentially remove the debug PDA spots (Debug Map HUD, all AI squad icons are no longer visible, only those in your map, and in accordance to the PDA you're using). Any way to restore that?

Good karma+2 votes
TheLettersL
TheLettersL - - 120 comments @ Fixed Vanilla Models & Textures

Thanks, was perplexed when I was going through the OGF viewer.

Good karma+2 votes
TheLettersL
TheLettersL - - 120 comments @ Fixed Vanilla Models & Textures

One of the Free Stalkers meshes seems to use bandit textures?

stalker_neutral_nauchni2.ogf

Texture path: act\act_stalker_bandiseva1

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Defended Lab X-10

Is it safe to just spawn partial amounts of guards in the lab, by editing the bun_spawn_monolith_ambush file and removing some of the monolith spawns from on_info1?

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ [EN/RU] More campfire jokes and stories

"Also harmonics are disabled."

Does this mean all harmonicas at campfires are gone?

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

Fantastic Mod! Makes exploring the zone fresh even after several hundred playthroughs. Just have a couple questions on the mod:

1. Is there any way to enable the Anomaly Proximity Alert/Beeping and the Svarog to detect the new anomalies?

2. Since no files overlap, I assume running this with Artifact Renovation (https://www.moddb.com/mods/stalker-anomaly/addons/artefact-renovation) shouldn't do anything right?

Great job on the mod!

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Raven800's Compass Overlay v2.0.2

Great mod! Definitely looks very useful in the zone

Btw, is there any way to make the compass look like it is in Ray of Hope? I think a flat compass bar can work even better with Anomaly's UI:

Moddb.com

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Free_Zoom

Great mod, completely essential for the huge maps of the zone!

By the way, is there a way to make the script use a toggle instead of holding down the key to keep zoomed?

Good karma+2 votes
TheLettersL
TheLettersL - - 120 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Nobody seems to sell the upgraded outfit attachments (body cooler, freon module, etc.) except the ecologists, is this intentional?

Nobody is also selling more than the first level of night vision goggles, couldn't find anyone in the files who sells it

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Does Hellhound's Armor + Apocalypse helmet beat Exoskeletons in Ballistic Protection? Or at least equal it?

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ S.T.A.L.K.E.R. Anomaly

I've already done so. Started on new games and deleted old saves before the editing.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ S.T.A.L.K.E.R. Anomaly

Anyone know how to edit the time passage?

Was trying to increase time_factor from 6 to 10 on the alife.ltx but nothing works.

I've edited it then started a new game but the time passage is still the same.

I know the alife.ltx works because I also edited the start date and it shows the right date, but time passage is still stuck as slowly as before.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ S.T.A.L.K.E.R. Anomaly

Not quite what I was looking for but that's quite an impressive radio playlist. I downloaded from a similar mod that changes faction radios to more faction-centered music and announcements, but this seems much bigger.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ S.T.A.L.K.E.R. Anomaly

Thanks! This was what I was looking for.

Just wasn't sure if re-creating the gamedata directory would work.

There's nothing wrong with the old tracks, they're quite good! Just adding more music helps prevent tracks from going stale, so I downloaded music from other radio mods and added it alongside the default Zone FM ones to make a more varied and immersive radio playlist.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ S.T.A.L.K.E.R. Anomaly

I know what Zone FM is. I've used it in other mods before.

What I'm asking is how to add songs to the radio and playlist, since the mod is integrated into the database and not the gamedata folder.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ S.T.A.L.K.E.R. Anomaly

How can one add music to the radio/playlists for Zone FM?

Do we just make a folder in the gamedata like we do for other mods?

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Dead Air: Easier Tweaks (0.98b)

Yeah, Bizon is listed as a pistol, I don't think I included it in this mod but I tweaked all weapons for my own game to have less degradation in general.

Removing the malfunction system entirely is possible, but it apparently causes weapons to never jam even at low condition.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Dead Air: Easier Tweaks (0.98b)

Hmmm, you mean add scrap parts to Nimble's inventory instead of just cooking fuel?

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Dead Air: Easier Tweaks (0.98b)

This Addon doesn't touch anything with Scopes/attachments.

In general though, I've found that the Dead Air Inventory UI can be touchy and right click prompts don't always work

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Dead Air: Easier Tweaks (0.98b)

I could release something that does that. Just let me know if you want them.

I actually play with the stamina penalty from most outfits + helmets off. It's not like your character needs any less stamina...

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Dead Air: Easier Tweaks (0.98b)

Shouldn't need a new game, the stamina drain will still be present if you carry a lot of weight. But you should be able to run more freely around 10-20kgs if wearing a backpack and suit.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Dead Air: Easier Tweaks (0.98b)

Problem with the new Dead Air version is that the weight limit displayed is the absolute weight limit (weight limit that dictates you are over-encumbered and cannot move).

What we're used to is the weight limit given by clothes and items, which is what fast travel takes into account.

If you really want to get around this, edit the fast_travel.script

Delete this section:
-- Prevent fast travel while overloaded
local suit = db.actor:item_in_slot(7)
local diff = db.actor:get_total_weight() - db.actor:get_actor_max_walk_weight() - (suit and suit:get_additional_max_weight() or 0)
if diff > 0 then
get_hud():HidePdaMenu()
SetHudMsg(game.translate_string("st_travel_overloaded"),4)
return
end

Good karma+2 votes
TheLettersL
TheLettersL - - 120 comments @ Metro-style Dynamic Masks

Hold the reload button, default R.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ S.T.A.L.K.E.R. Anomaly

Call of Chernobyl 1.5 beta and Dead Air have bullet marks on bodies.

Since Anomaly and Last Day are based on CoC 1.4.22, it's going to take a bit of backporting to make that work.

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Dead Air: Easier Tweaks (0.98b)

Hmmm, since this mod is mostly just tweaks, you can try uninstalling the mod to see if it fixes your problem. If it persists, it might be a corrupted save.

Nothing in this add-on touches spawns or maps, especially not Army Warehouses. I've traveled through it before using my tweaks and several other addons.

Re-install/uninstall is the best I could recommend. Hope your game gets fixed

Good karma+1 vote
TheLettersL
TheLettersL - - 120 comments @ Metro Masks Redone

"A bit cheap" is a bit harsh, wasn't my mask texture set to begin with, just porting a mod that I liked.

Don't get me wrong, these new textures are much more immersive, but no need to call the original creator's work cheap.

Good karma+9 votes