Want a clearer view but keeping the gas mask feel? Use a metro inspired gas mask hud!
All credits to Khimicheskiy_Ali for his hud from Call of Pripyat: Special Edition, I just ported the HUD to Dead Air.
Think the vanilla gas masks are obstructive? Try this Metro-inspired Gas Mask hud, crystal clear but with the breathing and fogging effects still available. Masks will get damaged over time and cracks will form depending on the damage received, either from anomalies, gunfire, or mutants. Should be compatible with almost everything.
Uncompressed Google Drive link: Drive.google.com
Shoutout to Call of Pripyat: Special Edition mod by Khimicheskiy_Ali
Moddb.com
Gallery of Masks in action:
Thank You
Stupid question, what key do you use to clean the gas mask?
Just hold R (base for reload) for 2-3 seconds, player will swipe his screen then
GREAT MOD AUTHOR. THANK YOU!
Why can we clean the mask? It doesn't get dirty at all...
Turn on Lens Water in options, when it rains, your interface gets lots of water drops.
I hate to admit, I only found this option after 10 hours of playing, and thinking my own game was bugged...
****...Thanks dude :)))
If the game wouldn't crash every time I get my options high up for no good reason since this isn't even the heaviest mod I played. :c
is it just me or do other people have the same problem cause when i try to open the archive it says the file is "damaged" :thinking:
Use the uncompressed version:
Drive.google.com
oh sorry i didnt see there was a link to it in the description thanks for replying anyways
how to key clean prowivo gaz ?
Hold the reload button, default R.
Great ! I was unhappy with the vanilla mask.
Thank for sharing.
Is there anyway to get this to work with CoC + Smurth's Dynamic Hud addon?
i too am wondering this.
MOD MAKERS if you can post the scripts that control the various things in this mod (breathing, breaking, wiping etc) i can edit this to work with smurths dynamic hud...you can take all the credit. i just dont wanna download dead air for this one thing.
also...i know you just ported this over...but if you could explain to me how the mipmaps work in the files (different mipmaps seem to add different damage effects and ****) that would be awesome.
those two things and i could definitely whip something up.