Description

Adds a new tier of craftable PDA and allows customization or progressive unlocking of what each tier can see: ally, neutral, or enemy squads, as well as bodies and their map icon.

Preview
Milspec PDA 1.11.1 with Kill Tracker
Post comment Comments  (0 - 50 of 297)
DemocracyWithWar!
DemocracyWithWar! - - 309 comments

Looks overpowered but Iam not complaining
10/10 Without even testing it yet

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CatspawMods Author
CatspawMods - - 370 comments

Careful not to let the map pips become a replacement for situational awareness, though. The pip only shows the location of what the game considers their "squad leader", and if you focus too much on where that is, you can get blindsided by the guy who flanked or got separated from the group.

But it's nice for those times when you hear gunfire, want to get involved, see a bunch of Mercs and Monolith, and go "oh that looks fun".

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ThaHou5Kid
ThaHou5Kid - - 45 comments

getting this crash with gamma

Expression : <no expression>
Function : CInifile::r_string
File : Xr_ini.cpp
Line : 1117
Description : fatal error
Arguments : Can't find variable ef_creature_type in [simulation_zombie_3_6]

stack trace:

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CatspawMods Author
CatspawMods - - 370 comments

Thanks. Can you confirm for me whether this occurs with the two files from the GAMMA patch folder added? They are not installed automatically.

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ThaHou5Kid
ThaHou5Kid - - 45 comments

yes i did add both files but still crashes

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CatspawMods Author
CatspawMods - - 370 comments

Please delete the sim_squad_scripted.script file from the previous patch and update to the latest version of this addon. It should fix all of the conflicts.

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BlackPiligrim
BlackPiligrim - - 618 comments

Автор, не могли бы мы получить DLTX версию, чтобы map_spots_relations не перезаписывать вашим? Идея и аддон хорошие, спасибо вам!

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CatspawMods Author
CatspawMods - - 370 comments

Раньше я ничего не создавал DLTX-версию, но, насколько я понимаю, это несложно. Я расследую.

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izperehoda
izperehoda - - 485 comments

Russian localization by me: Drive.google.com

Feel free to implement it.

Haven't tested it, as i don't have Anomaly installed at the moment.

Personally, i wouldn't use this add-on because it seems to kind of kill the thrill of unexpected encounters with stalkers. Maybe make ISG, Sin and possibly Monolith - invisible to the PDA?

But nice add-on nonetheless.

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CatspawMods Author
CatspawMods - - 370 comments

Thank! I'll get the localization added.

There are days when I just want to go find fun in the Zone wherever it is. It'd be easy enough to add an optional faction blacklist to it.

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izperehoda
izperehoda - - 485 comments

Great!

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Stalker_Boss
Stalker_Boss - - 1,716 comments

А мод как тебе? Норм?

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CatspawMods Author
CatspawMods - - 370 comments

The version I just posted now has a configurable blacklist in MCM and/or the script, allowing you to pick whether each individual faction appears on the PDA. It defaults to not showing Monolith, Sin, and ISG.

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izperehoda
izperehoda - - 485 comments

Great! Thanks.

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Guest
Guest - - 690,293 comments

getting this crash with Gamma

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 1117
[error]Description : fatal error
[error]Arguments : Can't find variable ef_creature_type in [simulation_pseudodog]

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CatspawMods Author
CatspawMods - - 370 comments

Please delete the sim_squad_scripted.script file from the previous patch and update to the latest version of this addon. It should fix all of the conflicts.

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Guest
Guest - - 690,293 comments

i loved your addon

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morgannoor1991
morgannoor1991 - - 474 comments

i can see all when using debug .your addon do the same thing but without debug the only cost is battery

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Guest
Guest - - 690,293 comments

Hi! Umm I have Ishmael's Killtracker addon and I installed the patch included as well but it still crashes. I think it's with the map_spots_relations Xml file

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CatspawMods Author
CatspawMods - - 370 comments

I'll investigate further, thank you.

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Guest
Guest - - 690,293 comments

I'm sorry my bad. It's not the map relations ltx file. It's the sim_squad_script that keeps on crashing the game. I really love your mod but can't add it yet due to this. I hope this helps. Other than that, very proper mod mate! Love it!

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CatspawMods Author
CatspawMods - - 370 comments

I suspect that's what's causing the GAMMA crash as well, so I'll do some separate testing in 1.5.2 with Ishmael's Killtracker by itself, see if I can isolate the problem. Thank you!

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CatspawMods Author
CatspawMods - - 370 comments

Please delete the sim_squad_scripted.script file from the previous patch and update to the latest version of this addon. It should fix all of the conflicts.

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New_Player
New_Player - - 5 comments

Although I had to spend a lot of time on the extraction of component plates, I am satisfied with the result. Now I can plan my movement between opponents in advance. Thanks for the addon!)

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ghosttrooper106
ghosttrooper106 - - 95 comments

Nice!

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SniperHellscream
SniperHellscream - - 981 comments

Spanish localization: Mega.nz

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CatspawMods Author
CatspawMods - - 370 comments

I'll add that, thank you!

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, I am using this mod Moddb.com
and for some reason the recipe does not appear when activating the option in MCM, could you please write the crafting recipe in this comment so that I can add it myself?

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CatspawMods Author
CatspawMods - - 370 comments

The default recipe in the script is:

prt_i_transistors x20
prt_i_capacitors x25
prt_o_ballistic_8 x2 (Kevlar K119 plates w/ carbon-fibre inserts)
device_pda_3 (PDA 3.1)

However, you can of course choose whatever materials seem reasonable to you.

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SniperHellscream
SniperHellscream - - 981 comments

excellent thank you very much friend!

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CatspawMods Author
CatspawMods - - 370 comments

Good news! I sorted out the conflicts with Ishmaeel's Kill Tracker and GAMMA, and confirmed that the new patch is working for both. Please make sure you delete the sim_squad_scripted.script file that came with the previous patch.

Version 1.2 also now has a configurable blacklist that allows you to customize whether each individual faction (for instance, Monolith) show up on the PDA.

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SniperHellscream
SniperHellscream - - 981 comments

Spanish Location Updated: Mega.nz

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Guest
Guest - - 690,293 comments

Hi man! It works like a dream now with the latest patch you released for Ismael's KilTracker. Did some play testing and oooh boy! Thanks a lot for the quick fix brother! You surely rock!

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manzmnl
manzmnl - - 485 comments

Good addon. But the debuglog is enabled by default which constantly spams the console. Maybe add a switch to the MCM?

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CatspawMods Author
CatspawMods - - 370 comments

My apologies, that is an error--it should always be disabled before I pack it up.

I'll add an MCM switch in the next version, but you can disable the logging by opening the item_milpda.script file in any text editor. Right at the top you'll see this line:

local debuglogs = true

Change it to false and that will get rid of the spam.

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CatspawMods Author
CatspawMods - - 370 comments

New in version 1.3:

* Granular customization of each tier of PDA to suit your immersion and preferences. Make PDA 1.0 see friendlies, make all PDAs show bodies, turn off enemy mapspots altogether--tweak your PDA to behave the way you want.

* Fully integrated Ishmaeel's Kill Tracker, which should also correct GAMMA issues. A patch is no longer neecessary. Please support their work by downloading the original mod here: Moddb.com

* Fixed inability to swap batteries. Anomaly now properly recognizes the MPDA as a device.

* Fixed PDA hotkey not pulling up the MPDA, related to above.

* Fixed debug logging on by default, added MCM option.

* New MCM graphics and third optional inventory icon style for the MPDA.

* Expanded SPA localization. All localizations still incomplete, but most options should be easy to identify.

Would there be interest in a quest-based crafting option for the MPDA, like having to track down flash drives with software updates? It's something that would take time to develop if at all, but the idea has crossed my mind.

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Sgtanarchy
Sgtanarchy - - 129 comments

This is awesome! I think more gadgets for the end game Stalker experience are a must! Thanks! You're awesome!

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CatspawMods Author
CatspawMods - - 370 comments

You're welcome! I completely agree, it's always nice to have more progression to work towards.

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Guest
Guest - - 690,293 comments

getting this crash with
Anomaly 1.5.2
without Killtracker
with or without 3D PDA

Time continual is:88231
!Found nil option value [milpda/device_pda_1/enabled]
!Found nil option value [milpda/device_pda_milspec/enabled]
!Found nil option value [milpda/device_pda_2/enabled]
!Found nil option value [milpda/device_pda_3/enabled]

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'device_pda_1'. Please attach [*.ini_log] file to your bug report

stack trace:

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CatspawMods Author
CatspawMods - - 370 comments

Are you running other mods? That is a very strange error.

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Guest
Guest - - 690,293 comments

I'm getting this error as well

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Guest
Guest - - 690,293 comments

Hi man! It's me again. I installed the 1.3 version after the kiltracker addon but for some reason, tje killtracker is not working. I see no dots when I kill a stalker. I enabled the Killtracker on the milspec pda item script or something like that to "true" but it's still not working. Same goes with other PDAs. Can you please kindly enable the killtracker by default to save us from fidgiting the scripts? Otherwise, I'll just revert back to 1.2 since it's working fine. Thank you man!

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CatspawMods Author
CatspawMods - - 370 comments

There's an issue in 1.3 with the KT toggle. It's fixed in 1.4, which will be going out later today. This version also has KT enabled by default.

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Guest
Guest - - 690,293 comments

Bro! You the man! Thank you so much!

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-JACKSON-
-JACKSON- - - 11 comments

Hello! I translated it into Ukrainian here (only the text is in the archive), could you add localization to the mod? Thanks you for the mod.

Українська локалізація:
Ukrainian localization:

Drive.google.com

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Larrylangosta
Larrylangosta - - 364 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...y-1.5.2\gamedata\scripts\z_better_pda_progression.script:63: attempt to index a nil value

stack trace:

hello, do you think you can make a compatibility patch with "Better PDA Progression"? when i try to place the new PDA in the inventory slot the game crashes instantly.

addon >_> Moddb.com

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CatspawMods Author
CatspawMods - - 370 comments

I see the problem. They're trying to look up the player's current device in a table of theirs, and there isn't a check for null values from items added by other mods.

I'll see about a patch, but in the meantime you can fix this by opening up their script and inserting this between lines 31 and 32:

["device_pda_milspec"] = {
["actor_icon"] = true,
["actor_arrow"] = true,
["companion_icons"] = true,
},

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Larrylangosta
Larrylangosta - - 364 comments

Okaa thanks

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Guest
Guest - - 690,293 comments

In which file do you need to add this?

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ItsErisContent
ItsErisContent - - 30 comments

Music and Radio player are not working

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CatspawMods Author
CatspawMods - - 370 comments

I don't touch anything related to music or radio functionality. What part specifically isn't working, and what other mods are you running?

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Bass-Junkie
Bass-Junkie - - 532 comments

is that the dude from aliens 2 withthe heavy assult rifle ?

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CatspawMods Author
CatspawMods - - 370 comments

What, my avatar? Yes, it's a customized Lego minifig of a USCMC smartgunner that I did around 10-12 years ago.

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