Ah, thank you for seeing and answering the now (lost?) post.
I understand why Hannah didn't work out the first time around now. I did have humanity 4 with the Toreador.
Dirty Dishes seems a bit weird then, planned maybe but could be expanded upon. Feels a bit lackluster the way it has to be played right now compared to other quests usually offering multiple ways to complete them.
Will have to check Romero's quest, last time he said they should handle it like professionals and that was that, didn't talk to him after again.
Parking garage I will have to double check as well then. Wiki lists both stealth kill everyone and stealth without being seen as two optionals but if you sneak by with killing one guy (like that pesky guard near lvl3 entry) neither option is completed so it wouldn't award the points by that definition. However I do not know if you have changed that in UP or P+.
Swanky
Christian joined
Where should I start? I always felt drawn into different worlds, so dwelling in mapping editors was a way for me to live creativity. My first editor was actually the sandbox editor for Red Alert, but I evolved into more complex 3D editors of the UT Engine, which I got into in the year 2000 / 01. Actually, my first release is not available anymore, which is both good and a shame. Interestingly, I have only minimal knowledge about creating textures and making meshes, but I excel at imagining a vivid scene and its gameplay components. So while many of my maps often look like seen before from one point of view, they breath fresh air and play smooth or challenging, are hardcore and balanced. Mapping editor experience includes U-Editor (Engine 1 + 2.5), Dawn Of Warhammer ModTools and few more. I am using Photoshop for editing textures, making screenshots / previews and the like. And while I have never learnt any script language, I understand basic terms of code and interprete them.