Where should I start? I always felt drawn into different worlds, so dwelling in mapping editors was a way for me to live creativity. My first editor was actually the sandbox editor for Red Alert, but I evolved into more complex 3D editors of the UT Engine, which I got into in the year 2000 / 01. Actually, my first release is not available anymore, which is both good and a shame. Interestingly, I have only minimal knowledge about creating textures and making meshes, but I excel at imagining a vivid scene and its gameplay components. So while many of my maps often look like seen before from one point of view, they breath fresh air and play smooth or challenging, are hardcore and balanced. Mapping editor experience includes U-Editor (Engine 1 + 2.5), Dawn Of Warhammer ModTools and few more. I am using Photoshop for editing textures, making screenshots / previews and the like. And while I have never learnt any script language, I understand basic terms of code and interprete them.

RSS Reviews
10

Vampire: The Masquerade - Bloodlines Unofficial Patch

Mod review

The way the game needs to be played. Unofficial patch plus restores additional content.
Anything negative is either miniscule or straight up suggestive.

9

Absolute HD Mod

Mod review

Most complete Doom³ true-to-vanilla overhaul, easy installer. A few bugs prevent it from being 10/10, though, like toggledcrouch/run always setting always being on.

9

Unification Mod - Dawn of War: SoulStorm

Mod review

Essential mod to combine all races for Dawn of War. Well made. Incorporates custom winconditions and game modes. Easy to set up.