Where should I start? I always felt drawn into different worlds, so dwelling in mapping editors was a way for me to live creativity. My first editor was actually the sandbox editor for Red Alert, but I evolved into more complex 3D editors of the UT Engine, which I got into in the year 2000 / 01. Actually, my first release is not available anymore, which is both good and a shame. Interestingly, I have only minimal knowledge about creating textures and making meshes, but I excel at imagining a vivid scene and its gameplay components. So while many of my maps often look like seen before from one point of view, they breath fresh air and play smooth or challenging, are hardcore and balanced.
Mapping editor experience includes U-Editor (Engine 1 + 2.5), Dawn Of Warhammer ModTools and few more.
I am using Photoshop for editing textures, making screenshots / previews and the like.
And while I have never learnt any script language, I understand basic terms of code and interprete them.
To give them a new and hopefully permanent home aside from FnB's gracious hosting I've uploaded the mappacks published by the former Timewarp Crew in the years 2005 to 2008. These were lead by me and FnB, as well as milb who did the webpage. The original webpage was hosted on BeyondUnreal that was lost to time.
- FragsOfTime Pt.1 & 2
- FortsOfTime Pt.1 & 2
This amounts to 47 maps for various gametypes by various authors.
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Caustic Creative is the development team of Deus Ex: Revision.
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