Steamroller99 A map maker and mostly a modder of Generals Zero Hour tho I only fix codes and stuff not the models. I also code for Supreme Commander, Battlefield 2 and Arma 3 tho I don't share my files anymore only Zero Hour mod fixes are the only things I share.

Comment History  (0 - 30 of 322)
Steamroller99
Steamroller99 - - 322 comments @ Half Life 2 Modern Warfare

Okay it does not work, it launches but after the video intro it crashes into the desktop without showing any error code.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Half Life 2 Modern Warfare

It's not showing up in my library.

Edit: Nvm it's there just didn't notice it was already on my Fav list for some reason.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8 Campaign Addon - v.1.5

thank you for reporting that update is on its way

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8

The new units are only deployed in CDM structure which is shown in the article. I was also confuse to where the new units are lmao.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8 Campaign Addon - v.1.5

Already on it's way lmao. (I also added the CDM on most missions since I want to have fun with the new units xd)

Good karma+2 votes
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8

Yeah, I'm kinda somewhat okay with it but what I'm not okay is the weapon armanent change time for the guardian tower. It needs to be revamp.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8

Played it and the AI is ****** AWESOME completely relentless holy damn I have to both attack and defend or else I'll frick up, also the nightmare AI seems a little weak for Scrin I tried fighting it and its kinda disappointing to see how weak the scrin is since they just spam mostly a single type of unit once they reach the final tier... like Annihilator and Planetary Assault carriers...

Unlike NOD and GDI their nightmare AI.... boy are they RELENTLESS. They deploy mammoth tank like crazy and spamming Air force does absolutely nothing as they deploy sandstorms hammer head spam also counters the infantry spams but I wish they would deploy some juggernauts. As for NOD boy do they want to rush Avatars as soon as possible they also spam infantry and cyborgs in supporting the tank division. Any attempt to create super aircraft will be obliterated by the banshees or any super unit in fact will be focus by them.

So far I like the upgrade progression. The next thing I hate however are the GDI defenses... boy are they worthless without a wall GDI's defenses are expensive and useless unlike the NOD variant which you can lose all 3 but if the hub is safe it can be rebuilt. I feel like GDI's defenses need a remake, especially the guardian tower. It's so disappointing to see it changes weapons like a f*ckin snail it's so annoying. In other words GDI doesn't have any specialty when it comes to base defending. Adding an EMP tower might help them out. But I disagree since they get out range by the avatar. The Sonic emitter needs a buff range as well. If there's no way to remake the defenses then I suggest making the tier 3 defense better by adding more range to the Sonic emitter so it can at least be useful in extreme situations.

That is all love the mod!

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8 Update

Wait so the Predator and Zone Shatterer has been replaced? Or are they still there but just an option?

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Steel Talons - Desert Sand Storm

Burst and continues firing modes does seem a bit hard to balance it kinda reminds me of that one mod called firestorm (the missile defense) but has a lock on time before it continuesly fire its missiles.

I do have another idea tho, like making the missiles AOE against air targets like make the missile have exploding shrapnel animation to show the range of the AOE anti air and for the ground purpose missiles just make it default burst attacks.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ ZOCOM - Red Arrow Supreme

Wait, it was never mention that his Aura buffs vehicles o-O so I just thought the Aura only affected infantries. Also HELL YEAH MY FAV FACTION FINALLY GETTING A COMMANDO BOI THAT IS DEFINITELY TOP PRIORITY GOOD LUCK ON THE DESIGNS AND ABILITIES!

Good karma0 votes
Steamroller99
Steamroller99 - - 322 comments @ ZOCOM - Sonic Shells Recalibrated

Will you guys also buff the Steel Talons Rig? (by buff I mean adding the rocket upgrade unto the unit also)

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Steel Talons - Desert Sand Storm

Will the Sandstorms have a ability? Like having a short jump boost to escape or get over obstacles/chasm?

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ ZOCOM - Red Arrow Supreme

Finally this unit is so bad as it dies way too easily on the front line this makes this unit ACTUALLY useful as rather than a frontline unit but a support one as well good stuff! Reminds me of the new Commando for Steel Talons! Very creative.... but will the Mark of Kane have a new commando? And will the Black Hand Commando have a buff as well or nah?

Good karma+3 votes
Steamroller99
Steamroller99 - - 322 comments @ ZOCOM - Sonic Shells Recalibrated

Yeah I kinda notice that ZOCOM lacks in the Tier 3 department specially the ground units it's a good buff as it doesn't make one singular unit very overpowered but rather makes every units useful it's a good buff!

Good karma+4 votes
Steamroller99
Steamroller99 - - 322 comments @ Tiberium Wars Advance 1.8 Campaign Addon 0.72v

OH, that was a mistake on my part cause I still play on beta8 since beta9 has problems on skirmishes I'll update it right now thank you for reporting the mistake!

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ C&C: Generals Zero Hour

WAIT IT IS!? DAMN!! It is a good day to buy one IMMEDIATELY (Since its 50% off)

Good karma+2 votes
Steamroller99
Steamroller99 - - 322 comments @ Tiberium Wars Advance 1.8 Campaign Addon 0.72v

Wait what version of the mod are you using? Cause this addon uses the latest version of it.

Edit: you can just add "add-big TWAdvanced_SP∓_1.8.big" to the skudef by opening it with notepad

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Command & Conquer 3: Kane's Wrath

Can't exactly rework the campaign with mods as the world builder is stupid.

It isn't accepting new additional units from mods, so unless someone finds a backdoor to this problem reworking the campaign won't be a problem.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8 Campaign Addon - v.1.5

AY, No worries I comepletely revamp that annoying part, also a tip I made the scrin neutral unless you 'accidentally' destroy one of their forces then they will consider you as an enemy again. Also LMAO the Scrin suddenly started attacking you because in the old map I just put the script to if you suddenly attack or damage them they will consider you as an enemy again xD, so keep in mind that their status is NEUTRAL not FRIENDLIES meaning damage will still deal the same so be CAREFUL

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.7

I know I'm late to reply but it's the campaign. Don't worry though I automatically give the missing upgrades on the tech center when you build it so you won't have any problems!

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Firestorm 1.8 Campaign Addon - v.1.5

I didn't I made it faster maybe if you build a second base from above you, it'll be a squeeze. Best regards

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Rise of the Reds ECA Panzer Buff patch for 1.86

'real world stereotype perspective that Russian tanks are crap' This age like fine wine.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Tiberium Secrets

Do you seriously not understand the usage of Moddb? It's literary state strictly for modding posting and sharing only and yet here you are acting as if this is a frickin facebook or twitter whatever the people prefer instead of updating for the status of the mod itself! If you can't even understand that then what can you?

Good karma+18 votes
Steamroller99
Steamroller99 - - 322 comments @ RA3 ChaosFA

Right one more thing how the hell did you get the mod assets in the world builder? My smol *** brain can't comprehend of how to do this

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ RA3 ChaosFA

What? Why didn't you put that in the description? A lot of people would be confuse as hell for that one tho thanks for replying it is an the best mod in red alert 3 peace

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ RA3 ChaosFA

There's a problem in the allied campaign I can't get past mission aerial fighter because the player lacks one spy

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Armor Rush 3.310(ENG Ver)

it got corrupted in the middle of downloading try downloading it agin

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Tiberium Wars Advance 1.8 Campaign Addon 0.72v

Apologies, It's that it was an unintended add as I was just messing around before I actually started to fix some things in the campaign xd. The moment I added a version for the addon means I actually added and improved the campaign rather than just 'fix' and 'adjustments' to it.

Good karma+1 vote
Steamroller99
Steamroller99 - - 322 comments @ Contra X - Hiring event - Summer

AH that was mb I sent my original name lmao here's the profile link azenscion

Good karma+2 votes
Steamroller99
Steamroller99 - - 322 comments @ Tiberium Wars: Firestorm

do not set it all up to high if your pc can't handle it. Also the only problem are the detail setting that's the only option you need to set high this problem also occurs in all of the mods including in kane's wrath, Red alert 3 all c&c 3 engine

Good karma+1 vote