Okay it does not work, it launches but after the video intro it crashes into the desktop without showing any error code.
Okay it does not work, it launches but after the video intro it crashes into the desktop without showing any error code.
It's not showing up in my library.
Edit: Nvm it's there just didn't notice it was already on my Fav list for some reason.
thank you for reporting that update is on its way
The new units are only deployed in CDM structure which is shown in the article. I was also confuse to where the new units are lmao.
Already on it's way lmao. (I also added the CDM on most missions since I want to have fun with the new units xd)
Yeah, I'm kinda somewhat okay with it but what I'm not okay is the weapon armanent change time for the guardian tower. It needs to be revamp.
Played it and the AI is ****** AWESOME completely relentless holy damn I have to both attack and defend or else I'll frick up, also the nightmare AI seems a little weak for Scrin I tried fighting it and its kinda disappointing to see how weak the scrin is since they just spam mostly a single type of unit once they reach the final tier... like Annihilator and Planetary Assault carriers...
Unlike NOD and GDI their nightmare AI.... boy are they RELENTLESS. They deploy mammoth tank like crazy and spamming Air force does absolutely nothing as they deploy sandstorms hammer head spam also counters the infantry spams but I wish they would deploy some juggernauts. As for NOD boy do they want to rush Avatars as soon as possible they also spam infantry and cyborgs in supporting the tank division. Any attempt to create super aircraft will be obliterated by the banshees or any super unit in fact will be focus by them.
So far I like the upgrade progression. The next thing I hate however are the GDI defenses... boy are they worthless without a wall GDI's defenses are expensive and useless unlike the NOD variant which you can lose all 3 but if the hub is safe it can be rebuilt. I feel like GDI's defenses need a remake, especially the guardian tower. It's so disappointing to see it changes weapons like a f*ckin snail it's so annoying. In other words GDI doesn't have any specialty when it comes to base defending. Adding an EMP tower might help them out. But I disagree since they get out range by the avatar. The Sonic emitter needs a buff range as well. If there's no way to remake the defenses then I suggest making the tier 3 defense better by adding more range to the Sonic emitter so it can at least be useful in extreme situations.
That is all love the mod!
Wait so the Predator and Zone Shatterer has been replaced? Or are they still there but just an option?
Burst and continues firing modes does seem a bit hard to balance it kinda reminds me of that one mod called firestorm (the missile defense) but has a lock on time before it continuesly fire its missiles.
I do have another idea tho, like making the missiles AOE against air targets like make the missile have exploding shrapnel animation to show the range of the AOE anti air and for the ground purpose missiles just make it default burst attacks.
Wait, it was never mention that his Aura buffs vehicles o-O so I just thought the Aura only affected infantries. Also HELL YEAH MY FAV FACTION FINALLY GETTING A COMMANDO BOI THAT IS DEFINITELY TOP PRIORITY GOOD LUCK ON THE DESIGNS AND ABILITIES!
Will you guys also buff the Steel Talons Rig? (by buff I mean adding the rocket upgrade unto the unit also)
Will the Sandstorms have a ability? Like having a short jump boost to escape or get over obstacles/chasm?
Finally this unit is so bad as it dies way too easily on the front line this makes this unit ACTUALLY useful as rather than a frontline unit but a support one as well good stuff! Reminds me of the new Commando for Steel Talons! Very creative.... but will the Mark of Kane have a new commando? And will the Black Hand Commando have a buff as well or nah?
Yeah I kinda notice that ZOCOM lacks in the Tier 3 department specially the ground units it's a good buff as it doesn't make one singular unit very overpowered but rather makes every units useful it's a good buff!
OH, that was a mistake on my part cause I still play on beta8 since beta9 has problems on skirmishes I'll update it right now thank you for reporting the mistake!
WAIT IT IS!? DAMN!! It is a good day to buy one IMMEDIATELY (Since its 50% off)
Wait what version of the mod are you using? Cause this addon uses the latest version of it.
Edit: you can just add "add-big TWAdvanced_SP∓_1.8.big" to the skudef by opening it with notepad
Can't exactly rework the campaign with mods as the world builder is stupid.
It isn't accepting new additional units from mods, so unless someone finds a backdoor to this problem reworking the campaign won't be a problem.
AY, No worries I comepletely revamp that annoying part, also a tip I made the scrin neutral unless you 'accidentally' destroy one of their forces then they will consider you as an enemy again. Also LMAO the Scrin suddenly started attacking you because in the old map I just put the script to if you suddenly attack or damage them they will consider you as an enemy again xD, so keep in mind that their status is NEUTRAL not FRIENDLIES meaning damage will still deal the same so be CAREFUL
I know I'm late to reply but it's the campaign. Don't worry though I automatically give the missing upgrades on the tech center when you build it so you won't have any problems!
I didn't I made it faster maybe if you build a second base from above you, it'll be a squeeze. Best regards
'real world stereotype perspective that Russian tanks are crap' This age like fine wine.
Do you seriously not understand the usage of Moddb? It's literary state strictly for modding posting and sharing only and yet here you are acting as if this is a frickin facebook or twitter whatever the people prefer instead of updating for the status of the mod itself! If you can't even understand that then what can you?
Right one more thing how the hell did you get the mod assets in the world builder? My smol *** brain can't comprehend of how to do this
What? Why didn't you put that in the description? A lot of people would be confuse as hell for that one tho thanks for replying it is an the best mod in red alert 3 peace
There's a problem in the allied campaign I can't get past mission aerial fighter because the player lacks one spy
it got corrupted in the middle of downloading try downloading it agin
Apologies, It's that it was an unintended add as I was just messing around before I actually started to fix some things in the campaign xd. The moment I added a version for the addon means I actually added and improved the campaign rather than just 'fix' and 'adjustments' to it.
AH that was mb I sent my original name lmao here's the profile link azenscion
do not set it all up to high if your pc can't handle it. Also the only problem are the detail setting that's the only option you need to set high this problem also occurs in all of the mods including in kane's wrath, Red alert 3 all c&c 3 engine
Steamroller99
Nathaniel joined
Steamroller99 A map maker and mostly a modder of Generals Zero Hour tho I only fix codes and stuff not the models. I also code for Supreme Commander, Battlefield 2 and Arma 3 tho I don't share my files anymore only Zero Hour mod fixes are the only things I share.