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St4lk3r
St4lk3r @ Operation: Firestorm

Please make sure you followed the installation instructions clearly. There should be a ton of new units.

The camera isn't changed except for the distance (zoom).

Are you sure you don't have any other mods installed as well? You need to install this on a clean folder (or at least disable any other mods)

Reply Good karma+2 votes
St4lk3r
St4lk3r @ New Units

Those effects look amazing!

nice work

Reply Good karma+1 vote
St4lk3r
St4lk3r @ Operation: Firestorm

Those textures are in Textures.big in the Generals folder.

For modding related questions I advise you to join the NLS discord server which is linked in the latest news post here.

Reply Good karma+1 vote
St4lk3r
St4lk3r @ Operation: Firestorm

3ds max is better (you need 3ds max 8 with BFME2 modsdk, but there might be plugins available for a newer version by now)

For particle effects you use notepad or my own editor (http://forums.swr-productions.com/index.php?showtopic=12758)

Reply Good karma+3 votes
St4lk3r
St4lk3r @ Operation: Firestorm

>rider switch without weapon

That should be possible either via upgrade (drone) or a special power, but that is advanced stuff. Maybe RotR has a unit that works that way

>New windows

Nope, no way.

>Black Eagle and Lodestar

Please elaborate

Reply Good karma+1 vote
St4lk3r
St4lk3r @ China Cyclone Launcher

No more Buratino for now, but it might return in a different role (it isn't really artillery IRL anyway) at some point.

Reply Good karma+3 votes
St4lk3r
St4lk3r @ Operation: Firestorm

Challenge mode is not supported

Reply Good karma+1 vote
St4lk3r
St4lk3r @ Operation: Firestorm

Make sure you installed it in a clean ZH folder (patched to 1.04). If it still doesn't work, post a screenshot of your mod folder.

Reply Good karma+2 votes
St4lk3r
St4lk3r @ USA Repair Drone Controller

Yes, it can still clear toxins like the base variant.

Reply Good karma+3 votes
St4lk3r
St4lk3r @ CivilianTower Explode

Nice effects!

All those trails will get the particle count to rise really fast though

Reply Good karma+3 votes
St4lk3r
St4lk3r @ GLA Tarantula

Yes, it's based on the Anti-Personnel tank concept

Reply Good karma+2 votes
St4lk3r
St4lk3r @ Operation Firestorm Beta 03 Development Update

I've been using ENB myself for a long time, which is pretty similar. I've only been using very simple effects though.

I think it's best to let the user decide if he wants to use something like this. ENB and Reshade are easy to install anyway.

The main issue with those effects is that they also affect the User Interface, which in my opinion looks horrible. If people like that, it's their choice to go crazy with effects.

Reply Good karma+5 votes
St4lk3r
St4lk3r @ Operation: Firestorm

Lots of bugs have been identified and fixed. Overall performance should be better in the next version.

We will also continue to evaluate balance.

Reply Good karma+3 votes
St4lk3r
St4lk3r @ GLA Serpent Flak

It needs to deploy before firing, but it's very fast

Reply Good karma+2 votes
St4lk3r
St4lk3r @ GLA Serpent Flak

Pretty much.

It has slower RoF than US AA and it can't fire while moving.

Reply Good karma+2 votes
St4lk3r
St4lk3r @ GLA Chemical Missile Silo

No, but it has a different type of toxin

Reply Good karma+4 votes
St4lk3r
St4lk3r @ Operation: Firestorm

The Raptor in this mod is a dedicated interceptor with no ground attack weapon.

If you really want to change this, you'll need to open the mod's .big files and edit the corresponding weapon in weapon.ini (basic ZH modding knowledge is required).

Reply Good karma+1 vote
St4lk3r
St4lk3r @ Operation: Firestorm

nope

Reply Good karma+1 vote
St4lk3r
St4lk3r @ Operation: Firestorm

To clarify: AI is not guaranteed to work on ALL custom maps. It should work on custom skirmish maps with all the usual waypoints and a properly sized building area.

Reply Good karma+2 votes
St4lk3r
St4lk3r @ Dr. Thrax Mutant/Zombie/Airship preview

This is work in progress and not yet included in the latest release

Reply Good karma+1 vote
St4lk3r
St4lk3r @ Dr. Thrax Mutant/Zombie/Airship preview

Yeah, that would be broken. They can't enter any vehicles or buildings.

Reply Good karma+3 votes
St4lk3r
St4lk3r @ Dr. Thrax Mutant/Zombie/Airship preview

Absolutely. We haven't really done much balancing for those units.

Reply Good karma+4 votes
St4lk3r
St4lk3r @ Operation: Firestorm

Nope

Reply Good karma+2 votes
St4lk3r
St4lk3r @ GLA Sandstorm Launcher

The Level 0 turret is based on a BM-14 launcher, Level 2 is a modified BM-21 (less rockets) and the level 3 variant is loosely based on something else I can't remember right now

Reply Good karma+2 votes
St4lk3r
St4lk3r @ sshot121

It looks like something went wrong with that firebase texture. I don't see any changes to the model, so why not just use the original one?

Reply Good karma+2 votes
St4lk3r
St4lk3r @ Operation: Firestorm

I know it's unrealistic that units have different color schemes but it also serves the purpose of making it easier to recognize units, since it can be hard to see on maximum zoom level.

And of course it's also me failing to replicate the colors :P

Reply Good karma+1 vote
St4lk3r
St4lk3r @ USA Gate Guardians

Looks amazing, great work.

Reply Good karma+2 votes
St4lk3r
St4lk3r @ Operation: Firestorm

No, Dr. Thrax isn't finished and not yet included. Download links are in the files section at the top

Reply Good karma+3 votes
St4lk3r
St4lk3r @ Operation: Firestorm

It's a very cool idea, but it wouldn't really fit this mod.

Reply Good karma+1 vote
St4lk3r
St4lk3r @ GLA Crop Duster

It's based on an Air Tractor 802

Reply Good karma+2 votes
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