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Please make sure you followed the installation instructions clearly. There should be a ton of new units.
The camera isn't changed except for the distance (zoom).
Are you sure you don't have any other mods installed as well? You need to install this on a clean folder (or at least disable any other mods)
Those effects look amazing!
Those textures are in Textures.big in the Generals folder.
For modding related questions I advise you to join the NLS discord server which is linked in the latest news post here.
3ds max is better (you need 3ds max 8 with BFME2 modsdk, but there might be plugins available for a newer version by now)
For particle effects you use notepad or my own editor (http://forums.swr-productions.com/index.php?showtopic=12758)
>rider switch without weapon
That should be possible either via upgrade (drone) or a special power, but that is advanced stuff. Maybe RotR has a unit that works that way
Nope, no way.
>Black Eagle and Lodestar
No more Buratino for now, but it might return in a different role (it isn't really artillery IRL anyway) at some point.
Challenge mode is not supported
Make sure you installed it in a clean ZH folder (patched to 1.04). If it still doesn't work, post a screenshot of your mod folder.
Yes, it can still clear toxins like the base variant.
All those trails will get the particle count to rise really fast though
Yes, it's based on the Anti-Personnel tank concept
I've been using ENB myself for a long time, which is pretty similar. I've only been using very simple effects though.
I think it's best to let the user decide if he wants to use something like this. ENB and Reshade are easy to install anyway.
The main issue with those effects is that they also affect the User Interface, which in my opinion looks horrible. If people like that, it's their choice to go crazy with effects.
Lots of bugs have been identified and fixed. Overall performance should be better in the next version.
We will also continue to evaluate balance.
It needs to deploy before firing, but it's very fast
It has slower RoF than US AA and it can't fire while moving.
No, but it has a different type of toxin
The Raptor in this mod is a dedicated interceptor with no ground attack weapon.
If you really want to change this, you'll need to open the mod's .big files and edit the corresponding weapon in weapon.ini (basic ZH modding knowledge is required).
To clarify: AI is not guaranteed to work on ALL custom maps. It should work on custom skirmish maps with all the usual waypoints and a properly sized building area.
This is work in progress and not yet included in the latest release
Yeah, that would be broken. They can't enter any vehicles or buildings.
Absolutely. We haven't really done much balancing for those units.
The Level 0 turret is based on a BM-14 launcher, Level 2 is a modified BM-21 (less rockets) and the level 3 variant is loosely based on something else I can't remember right now
It looks like something went wrong with that firebase texture. I don't see any changes to the model, so why not just use the original one?
I know it's unrealistic that units have different color schemes but it also serves the purpose of making it easier to recognize units, since it can be hard to see on maximum zoom level.
And of course it's also me failing to replicate the colors :P
Looks amazing, great work.
No, Dr. Thrax isn't finished and not yet included. Download links are in the files section at the top
It's a very cool idea, but it wouldn't really fit this mod.
It's based on an Air Tractor 802