Nice buildings =)
It wouldn't be a bad idea to use the left as a new tech center for GDI.
But at the same time, I always felt something about that "small van" on the left building. (The small van is on the right side, of the LEFT structure you're presenting here. It looks like a rhombus shape.)
I can see that being deadly with artillery to cover the loiter while it's using its ability. 💥
Would be exciting to see that on the battlefield.
"Collins!, Listen!"
Iconic radio words from the Col
Same, I'm currently playing and enjoying the mod.
Although I don't know why the part where you hold out by the four elevators where the Bravo squad set up an outpost with the two scientists is bugged and I have to noclip through the third elevator to proceed.
it's next when you first get released from the test tube.
Any possible way to fix the Magnum bug, where if you shoot it underwater it no longer works outside of water?
Hello there would anyone happen to have a solution to this bug I encountered? It occurs when the Black Hand troops burn any texture such as the ground or building to where a large flat black square appears on the spot it was burned followed by white smoke above it.
What about an entire voice pack for a specific unit to the point where commanding a unit to move, attack, guard, etc. will make them completely silent? As if "muting" the unit?
Anyway to remove certain audio voice lines for certain units? A location of the files to where they can be removed?
The blobs you mention are called Viceroids and fiends also evolved from horses too I believe.
1. Keep it, give Reaper-17 unique upgrades to the unit so that it adds uniqueness to the unit. Perhaps the Reaper-17 upgrades will be more powerful than Scrin's version of the unit? Or maybe when it walks out from the portal it comes with Green Tib crystals on its model. With an upgrade to add blue tib for Reaper-17.
While the Green tib upgrade will be for Scrin.
Spider Unit Tib Model Upgrades
- Blue Crystals (Reaper-17)
- Green Crystals (Scrin)
If your decision is to keep an aspect of the game stable by reducing crashes on custom maps. Your decision is valid because, without a stable mod, there is no mod AT ALL.
The Walker in the Steel Talons stealth research base is appropriate for the audacity of the research they're doing. I always felt like it wasn't defended that much for a laboratory.
awesome, that's a quality of Life I like to see
Cooool, do the Skolexs get hurt from the veinhole veins?
Yeah I'm having issues getting it to work too, I've tried everything for it to show up in my Steam Library but nothing seems to be working.
WOw it looks great!! I like the look of the shard cannons!! Perhaps give the lightning cannons a different looks so it doesn't look alike the the shard cannons? Perhaps make the lightning cannons instead look like miniature storm columns. Just take the stem and spike leaves from the storm column and attach it on top. Try it out and see how it looks
I know this may be old but I've installed the mod in my sourcemods folder, but it seems to not show up on my steam library.
I know this mod is over a decade old, but I would like to add that I cannot seem to get the Reflex Booster between the Pipes, in the top room where the Vault is located.
Shamazoo
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