Description

Contains bug fixes for various maps for Half-Life: Opposing Force - single player. To note that the structure of the maps isn't changed at all , only entities have been edited.

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Half-Life: Opposing Force SP Map fixes patch
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JrComissarValvatorez
JrComissarValvatorez - - 1,928 comments

Bug fixes Valve never bothered to do.
Lightningterror is possible to give the M249 a more realistic ammo belt size?
Not really asking for the mod itself.

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lightningterror Author
lightningterror - - 211 comments

Ah i would love to do that but i can't , i don't have the SDK for Opposing Force to change the dlls since gearbox never released it. Valve on the other hand did release the sdk for Half - Life.

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Aublak
Aublak - - 65 comments

Wow. This is great.

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bobkinect98
bobkinect98 - - 53 comments

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ThatSwatty
ThatSwatty - - 76 comments

thanks for making this patch :D

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Guest
Guest - - 689,429 comments

Could you fix two map design errors in the aquatic fauna part of the biodome complex? The tank with the leeches in it sometimes causes them to go out of the water (at the sides of the tank or bottom) and cause them to flop around. Same thing happens in several spots with the first ichthyosaur tank.

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/TheWolf
/TheWolf - - 834 comments

Im not sure if you're gonna do it but one thing that bothered me about the boot camp level is that outside of scripted dialogue drill instructor Sharp uses the interaction voice lines of Barnes, even though unused interaction voice lines with Sharp's voice are in the files. I was wondering if you could add those back.

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GamingDemon
GamingDemon - - 3 comments

Oh thank god i found this I can now play opposing force without those distracting Bugs and i also found out that when you use the HD models on the start of "Friendly Fire" the scientist that got thrown by the vortigaunt the scripted sequence is kinda broken cuz instead of hitting the window the scientist just go downwards also can you restore some of the unused dialogues (sorry for the bad grammar)
Thank you

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mrsharipov31
mrsharipov31 - - 2 comments

Can you change hd gonome to ld?

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Dmitriy-Bars
Dmitriy-Bars - - 245 comments

There's an alternative way to fix the sound usage: you just need to make a copy "gonome_run.wav" and rename both files to "gonome_step1.wav" and "gonome_step2.wav".

At least, you don't need to recompile custom models of Gonome after doing this.

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Dmitriy-Bars
Dmitriy-Bars - - 245 comments

Although I've included this patch into my compilation, I've noticed some issues related to sounds (at least while playing on Xash3D).

First, even Human Grunts' lines were removed, it seems that the "sentences.txt" file still contains more than 1023 sentences (I found it by the error message in the developer mode).

Second, the hologram's line in of3a2 map repeats from the start every time when the vortigaunt moves. This must be fixed too, not only the sound restoration.

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Zaphero
Zaphero - - 46 comments

For whatever reason this is breaking the "Forget About Freeman" audio track and making the Shocktrooper not move to grab the scientist in their introductory scene so you just straight up don't see who killed the guard and took the scientist.

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Shamazoo
Shamazoo - - 89 comments

Any possible way to fix the Magnum bug, where if you shoot it underwater it no longer works outside of water?

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