I don't know. I like Dinosaurs. Also First Person Shooter games. This is mainly recreational.

Comment History  (0 - 30 of 45)
ShadowWalker57
ShadowWalker57 - - 45 comments @ Future balance changes

I suggested edits to the Flamethrower as it's only usable right next to the Worm, and that's kinda weird to me.

As for movement, I would deploy the Worm, it would destroy everything around it, and then sit there for what feels like forever not able to do much. So cutting down maybe a couple seconds off the ability may help alleviate that issue.

It's your mod though, so it's entirely up to you. Sorry for the long comment.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Future balance changes

I do believe the Rockworm (Scolex) support power should be tweaked a bit so that it's flamethrower has slightly longer range, and it's movement ability can be used more often.

But that's just me. The Rockworm is very fun to play with.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Unofficial Big Bang Patch 1.04 (0.3) Open Beta

Note: I just joined the Discord, and will try to report any bugs there. Keep up the good work!

Good karma+2 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Unofficial Big Bang Patch 1.04 (0.3) Open Beta

Overall, I'm absolutely enjoying this mod. The Scolex (I hope I wrote that correctly) Rockworm is very fun to play around with.

Though I haven't played too much, I feel the Scolex could use some buffs. It's main attack and flamethrower range could be increased slightly, and the cooldown of it's movement ability could be decreased.

Let me know how you feel about these suggestions/changes. Also sorry for the big comment.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Failed Starkiller Clone Experiment

Kamino Hunt mode?

Because that might work pretty well

Good karma+2 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ This mod is not dead I swear!

I think we all just want a new demo to release.
At least it will keep us entertained while we wait for the official thing.

Good karma+4 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Slow Motion chance added

Looks really fun. Perhaps add settings to disable it or make it toggleable by the player. Could make for some good montage clips and epic moments.

Keep up the good work!

Good karma+3 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Bionicle Heroes: Myths of Voya Nui

Ah cool. Thanks for the feedback! I'm glad you're responding.
I didn't know most of this stuff, so thanks for sharing. I'm sure this mod will turn out great. Definitely downloading it.

Good karma+2 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Bionicle Heroes: Myths of Voya Nui

This is the first good mod of Bionicle Heroes I've seen. Well Done!
I do have some questions/comments that I would like to know the answers too (and perhaps have them added)

1. Is it possible to increase the amount required to enable Hero Mode? (So it takes 50% more than the default)
2. I saw that you reenabled/added some features from the demo. Is it possible to make Hero mode toggleable like in the demo? (At least that's what I remember)
3. Can you disable Hero Mode music? (I really like the individual themes for the levels, so removing the Hero music would make them stand out a bit more)
4. All the toa seem a bit too fast. I'd prefer something more like Jaller's base movement, though I understand why you went with Kongu's base speed, I just feel that it goes a bit too fast.

I know most of these questions pertain to the Hero Mode, but that's the most annoying feature of the game, in my opinion. It takes the fun out of the game when you just become invincible. Making it an option to enable whenever, instead of it just activating when you have enough, would lessen this a bit.

Sorry for the long comment, but I'm excited for this mod. Keep going, I'll be keeping an eye on this one.

Good karma+2 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Road to 2143 X

This looks interesting, but I don't know how I feel about the EU having laser weapons. I feel like the PAC are the ones with lasers, while the EU is still using "conventional" ballistic weaponry.

Otherwise, I'll be sure to give it a go.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ DOOM3D

It would be cool to see a Brutal Doom variant. I understand if you don't feel up to that. Keep up the good work, definitely gonna keep playing it.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Asymmetric Warfare

I'm so glad you're using the Alpha Project customization system. I love being able to choose different weapons and attachments to suit my play-style.

Keep up the work, I eagerly await your first release.

Good karma+3 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Halo CE Remastered Textures Mod

Is there a way to set up a shortcut that automatically boots up the mod?

Good karma+2 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Playable AT-TE on Utapau

Now if only we could scale walls with this thing

Good karma+2 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Survival:The Art Of Defence

I would suggest using some kind of mod manager (UA comes with the DoW Mod Manager so I suggest you use that as it has an option to merge several mods together)

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ 20190430221433 1

Id recognize that paint job anywhere. Definitely from Force Unleashed.
Excited to see this in action though.

Good karma0 votes
ShadowWalker57
ShadowWalker57 - - 45 comments @ Bonus Map: Yavin Crashed

Will this mod include sides for all vanilla maps?

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Wreckage and Bodies Stay Battlefront Commander

I'm looking in my corruption folder, but I can't find mods. I'm using the steam workshop version, so is it maybe located somewhere else?

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Clone Wars on Hoth

Can't wait to play.

You can't switch teams once you've picked because that's a part of the game.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Lore Variant Pack: Heavy V1

Are these just loadouts or new mechs added to the game?

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Saga Edition

Personally I would use the Dark Lord Armor for Starkiller. That one's just way cooler than any other evil costume.

Good work though, I'm willing to see where you go with this.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Doom Exp - 1.9b

You need to drag the pk3 file into the source port (GZDoom) for it to work.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Doom Exp - 1.9

Alright, well good luck, I can't wait to see what you'll do.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Doom Exp - 1.9

Personally I just want Glory Kills and that will make this mod Doom Eternal.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Doom Exp - 1.9

One question:
Will this be Brutal Doom compatible?

If so, I will enjoy this mod so much.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Dark Times II: Rising Son

I have this weird bug where it's overlaying the v1.2 HUD over the standard HUD. Is there any way to disable this?

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Imperial Appearances for Tatooine/Geonosis

Death Trooper looking great. Can't wait to play as him.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Rhen Var

Would still love to drive it.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Droid Clone Wars Side 1.0 (Multiplayer)

Is there a way you can make just the vehicle changes? I'm fine with just using those as they are why I download this.

Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments @ Droid Clone Wars Side 1.0 (Multiplayer)

I mainly just want the Hyena Bomber (and maybe the AAT) so i hope the singleplayer is coming along well.

Good karma+1 vote