Description

Early Version that I've been tinkering with. Many features are working. If anybody make a video on this that would be FANTASTIC. Give me advice on features that you would like in Doom3D, I am VERY open to suggestions.

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DOOM3D
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Nerou
Nerou - - 38 comments

It looks interesting. I will wait for the next updates )

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TheFightingViper
TheFightingViper - - 241 comments

this looks really great! :D

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LocustQ
LocustQ - - 488 comments

Script error, "DOOM3D.pk3:cvarinfo.txt" line 1:
cvar 'ws_bobonly' already exists

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Alchee66 Author
Alchee66 - - 152 comments

somehow you are loading the same file twice. Always run it a second time after making sure you correctly selected the .pk3, and try doing this with every mod you play, not just mine. I hope you don't mind the suggestion.

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LocustQ
LocustQ - - 488 comments

WeaponSway_v1.0.pk3

autoloaded pk3 was a problem, now is good with v2 of guns. Looks very quake'ish but this is a good thang :>

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lennyAll
lennyAll - - 7 comments

that sounds like you're a zandronum user

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TheOldKingCole
TheOldKingCole - - 43 comments

So I'm quite impressed so far. I have a couple of suggestions and requests. First, faster weapon swap speeds, it's just that the weapon swapping feels extra slow with the 3d weapons for some reason. Next, since you added a extra weapon or to could we go all the way and add a grenade launcher and a railgun? Finally I feel like the SSG needs a bit more feed back, maybe some recoil or weapon pushback when firing.

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Alchee66 Author
Alchee66 - - 152 comments

Thanks for the feedback. faster swap speeds was something I was actually planning on. I just need to make the animations. There is already a sniper rifle, so it would be a little redundant to put another ranged weapon, though I could consider it since every body seems to love railguns for some reason. Grenade launchers sound nice af. I have to keep balancing issues in mind when doing these things though, So if the weapons get more powerful, so will the monsters.

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TheOldKingCole
TheOldKingCole - - 43 comments

I'm fine with that, I've been playing Doom for so long that a bit of a extra challenge would be nice.

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ILikeDoom:)
ILikeDoom:) - - 35 comments

Aight, nice job with the weapons, DeltaDoomGuy (AndroidFerret)'s video got me into this.

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Alchee66 Author
Alchee66 - - 152 comments

Thank you. Do you have a link to the video?

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ILikeDoom:)
ILikeDoom:) - - 35 comments

Youtu.be
Played on Delta Touch

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eviltechno
eviltechno - - 502 comments

NICE

much potential I would say

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DARKNESS23756
DARKNESS23756 - - 14 comments

I would like to suggest to add ragdolls, it could be a better experience with bodies flying around as you soon blow them with the rocket launcher and bfg, and also to add wounds in every part of the body you shoot to a demon.

And also make the enemies loose some body parts when you shoot them in the arm, head, and legs.

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Alchee66 Author
Alchee66 - - 152 comments

I'm guessing you don't know how the GZdoom engine works? I could do dismemberment, Though that would be very intensive, and I have a life (I THINK...) outside of doom modding. This is a fun hobby, not a career.
Ragdolls are completely impossible due to limitations in GZdoom's engine, just like it was in 1993.

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DARKNESS23756
DARKNESS23756 - - 14 comments

Sorry if i bothered you with that, it was just a suggestion but thanks for responding, it's fine if you don't do it ;-;

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Alchee66 Author
Alchee66 - - 152 comments

No, no, no bother at all. Sorry If I seemed rude. It was a good suggestion, just not practical in my point of view. Thanks for your input.

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L3d
L3d - - 748 comments

Compile or blend tec The GHOUL engine !! Enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain ...
Remember sof :D

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skullkan6
skullkan6 - - 334 comments

Y'know... most of these seem god awful and terrible but just from the screenshot these seem semi faithful, like if they remade doom in the quake engine.

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xerxesv
xerxesv - - 2 comments

I will try it asap

consider feats like blood and body dismemberment like brutal doom
If you could make similar FX as BD could be great
Laters ill post another comment once i tested
Keep it up!

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DimaLink2000
DimaLink2000 - - 11 comments

Inetesting. I will try it. Looks very good. JUst download.

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L3d
L3d - - 748 comments

This looks very awesome ,please.. join the Doomsday Engine people :D

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Lightning_Hunter
Lightning_Hunter - - 87 comments

Most of the content is from the Doomsday crowd...

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DimaLink2000
DimaLink2000 - - 11 comments

I already played it. And like it. New weapons, new models of monsters. I walk first 3 levels of Doom2. And start level 4. Nice models! Realy reminds about Quake 2. Like this very much!!!

Sugestions? Possible to do your own episode. With models like this and similiar style of textures. Some your own levels with your own textures. Idustrial bases for example like Q2.

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Graubner
Graubner - - 46 comments

Nice!

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Guest
Guest - - 690,421 comments

Great mod but here is a suggestion, make chasecam a third person shooter mode, that would be cool.

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ShadowWalker57
ShadowWalker57 - - 45 comments

It would be cool to see a Brutal Doom variant. I understand if you don't feel up to that. Keep up the good work, definitely gonna keep playing it.

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Guest - - 690,421 comments

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