Aside from new stuff that I plan to add in 0.4, I've also had some balance changes in mind for a while,
But I've mostly wanted to mess with them only after 0.3 was released,
So I think it's the right time to bring them up :)
Here what I have in mind so far:
•Ox ships' counts for support powers should be reduced back to how they were in 1.02 (Giving less reinforcement units as result) Or I should increase their reinforcement support powers' prices instead.
•Ox's/Carryall's/Armageddon's HP orarmor should be reduced a bit so they will be more easy to kill (in TW and KW 1.00+ they basically fell like flies in most cases so I rather go with something in between).
•Banshee's armor should be reduced to some degree orwill need to go back to reload (Will give me some issues code wise as I have to rework the entire weapon code).
•Kodiak's overall damage should be increased a bit.
•Orca's/Zone Orca's deployable turrets ability should unlock only after the Sensor pod upgrade has been purchased.
•All GDI's factions' Missile squad should have their locked on ability unlocked via an upgrade rather than have it from the get go.
•To try and reduce some crashes in custom maps by making the AI stop garrison squads in vehicles (exclude epic unit) for BH, MoK, Reaper-17, Travelers-59 (which seem to be triggered by the ability to garrison), and remove the new sky boxes I've added to World Builder in order to try and prevents possible Out of memory crashes.
•To stop the AI from train Cultists and Reckoners since it don't know how to use them anyway.
What do you think so far? There's anything you approve/disapprove so far? If you have anything else in mind that you think I should change, let me know in the comments below or in the mod's forums or discord server.