Post news Report RSS Doom Exp - 1.9

A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited Sounds & effects, Improved mobility (sliding, dashing, wall latching), More Gore - etc.

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Download v1.9b here:


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Doom Exp


What is Doom Exp?

  • A xp/rank/reward/mobility modification with visual/sound/text notifications.
  • "Doom Exp Settings" menu with many adjustable settings and keybindings.
  • Edited Sounds & effects, Improved mobility (sliding, dashing, wall latching), More Gore - etc.

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Sphere Info:

  • BlurSphere: This is basically partial invisibility but Revenants rockets aren't able to lock on to you.
  • InvulnerabilitySphere: Projectiles bounce off of you and will damage other monsters.
  • FireSphere: Adds 200 armor and a +100Hp boost. You are immune to fire damage caused by the Arch Vile and your own flamethrower. You also won't take damage from damaging floors.
  • BerserkSphere: +100HP boost. Having this will make your Doom Blade a vicious demons slaying tool and make special monster deaths more likely. e.g. decapitations.
  • DogSphere: A usable inventory item that will spawn the companion dog.

HUD icons and level rewards:

Level rewards will only remain for the time played on that level.

Completionist rewards are permanent.

Press F1 in-game to bring up this info screen

HELP4b


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Completionist & random Boss drop lootboxes. 3 types of loot:

  • -Good (Will spew out a random selection of items + additional XP)
  • -Bad (Is filled with monsters + additional XP)
  • -Poop (Well, it has poop inside, a little bit of ammo + additional XP)

Weapons:

  • Every weapon has a alt fire upgrade. Weapon functions have been reworked and additional weapons added for later upgrades (Flamethrower, Crucible sword).
  • Chainsaw uses fuel and can alt attack monsters to get extra loot. Also it's on fire.

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  • The Shotgun and SSG can get a hook upgrade which will allow you to pull smaller enemies towards yourself. Lager ones will pull yourself towards them.

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  • Melee quick attack arm blade. Combined with Berserk, this attack can do some serious damage and also has a high chance of getting special bonus kills on most of the lower tier monsters.

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  • The Crucible Sword is a close range weapon with a attack that pretty much kills anything near it. You have a total of 3 swings before it goes into a cool-down state. It's alt attack is a block state that reflects enemies projectiles.

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Custom Monsters:

Monster replacer with random chance of replacing certain monsters. On/Off switch in settings.

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Difficulties:

  • Mortally Challenged - Pretty much "I'm too young to die"
  • Rip and Tear - UV, Monsters have slightly more HP, Ammo pickup amount slightly reduced
  • The Doom Slayer - Fast Monsters, do double the damage, are more aggressive. x2 ammo pickup amount

1.9 Changelog

The shoulder cannon now has 3 different fire mode types, that you`ll have to toggle via keybind (Options - Doom Exp Settings).

  • User Posted Image The flamethrower (Ammo type Fuel). Probably the most effective weapon but dangerous to use in tight places. Does not damage Arch Viles and Pyro Demons.
  • User Posted Image The Grenade launcher (Ammo type rockets). Fires a burst of 10 grenades. Not the strongest fire mode but great for shooting around corners.
  • User Posted Image The Frost launcher (Ammo type cells). Will freeze any monster besides bosses and is super effective against Arch Viles and Pyro Demons.

  • Barrels now spawn fire around them when destroyed.
  • More breakable sprites added (Big Torches, Candelabra).
  • Minor effects added to the breakable sprites e.g smoke puffs and sparks.
  • Missing decals added for arm blade, plasma rifle, rocket launcher and BFG.
  • BFG impact spawns fire.
  • When standing closer to the BFG impact the player will get a little camera shake.
  • Zombieman cut in half animation was sped up and minor sprite fixes on the torso.
Post comment Comments
random_soldier1337
random_soldier1337 - - 14 comments

When is it 1.9 coming?

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Officer_D Author
Officer_D - - 284 comments

Now ;)
Moddb.com

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simzzoker123
simzzoker123 - - 76 comments

already out, just not here yet, posted on Zdoom forum. Great work, really like this mod!

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naryanrobinson
naryanrobinson - - 634 comments

Hey stupid question but, how do you install this thing?
Dragging the .pk3 over the .exe doesn't work.

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Officer_D Author
Officer_D - - 284 comments

Not possible, unless you are using the wrong source port.

Reply Good karma+1 vote
naryanrobinson
naryanrobinson - - 634 comments

GZDoom v4.2.3
-EDIT-
Oh I got it, I was dragging the .pk3.7z

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Officer_D Author
Officer_D - - 284 comments

haha, well glad you got it to work =)

Reply Good karma+1 vote
naryanrobinson
naryanrobinson - - 634 comments

I just finished the Doom2.wad with this mod,
and you've done some great work in a lot of key areas,
but it quickly becomes way, way too easy.

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Officer_D Author
Officer_D - - 284 comments

Not really. If you think it's too easy, try the doom slayer difficulty and prepare to die a lot. Also, Pyro Demons are ******** ^^

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ShadowWalker57
ShadowWalker57 - - 45 comments

One question:
Will this be Brutal Doom compatible?

If so, I will enjoy this mod so much.

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ShadowWalker57
ShadowWalker57 - - 45 comments

Personally I just want Glory Kills and that will make this mod Doom Eternal.

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Officer_D Author
Officer_D - - 284 comments

I am actually working on more arm blade special death animations which are pretty much real-time glory kills. But idk if I ever will add brutal doom like fatalities.

Reply Good karma+1 vote
ShadowWalker57
ShadowWalker57 - - 45 comments

Alright, well good luck, I can't wait to see what you'll do.

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