I've followed this for a while now with pure excitement,, since its beginning as a chivalry mod. As one of the very early chivalry alpha testers, I had such a good insight into the work load and sheer scale of building such a game from the UDK base and up.
You have extremely good assets and scope, but going independent, I wonder how you are going to manage the additional work load that Chivalry had covered for you when this project was a mod, I.e. base animations, sounds, core combat system etc?
I have no doubt you have it all planned out; fantastic progression so far with the customisation plans, can't wait for more official news!
Scorpch1171
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