Veteran and freelance independent mapper for previously Star Trek Voyager: Elite Force, nowadays for Jedi Academy and other idtech3 games. Developer of the 2004's highly regarded and signature map "Asteroid Base" for Star Trek Voyager: Elite Force (now available for Jedi Academy).

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RealApprentice
RealApprentice @ Star Trek: RPG-X

Custom development (as in new "maps") for the RPG-X mod has ceased a long time ago. The few 'recent' maps included within the Ultimate Edition are from 2017 and are in-house developed.

Most of the maps date from around the hay-days of the mod, somewhere between 2005 to 2013 and certain maps have been included which were released at the turn of the century, therefore even pre-dating RPG-X in general.

The lack of new content (both from in-house and third party developers) should be considered as an alarming issue. Especially when the developers are trying to break new ground and attract new players to their product. It does not go automaticly but certain viewpoints are seemingly different on that topic . . .

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RealApprentice
RealApprentice @ Official screenshots of AB for Elite Force II

No, it's not for a specific mod. From the beginning, Asteroid Base was always a map for deathmatch with occasionally support for other modes like Capture the Flag.

Altough the map can be played with roleplaying in mind, to date no special version was ever developed for it. The most games who are having roleplaying sessions don't have a dedicated roleplaying mod such as Elite Force's RPG-X mod (which should be considered as dead) . . .

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RealApprentice
RealApprentice @ How Release THREE would've looked liked for Elite Force

That version is still on-going, though not official yet ;)

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RealApprentice
RealApprentice @ Cancelled RPG-X project screenshots

Perhaps one day but it won't be for Elite Force/RPG-X. If I decide to finish it, it will be for Jedi Academy . . .

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RealApprentice
RealApprentice @ Comparisation shots of a cancelled RPG-X redo-project

Nee! Nee! Nee!

Dacht ik van dat gezeik af te zijn, begin jij weer :@ :-P

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RealApprentice
RealApprentice @ Comparisation shots of a cancelled RPG-X redo-project

I might, since Jedi Academy still knows a more active development. Other then Elite Force/RPG-X, which has come to a complete stand-still . . .

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RealApprentice
RealApprentice @ How Release THREE would've looked liked for Elite Force

As a matter of fact, a Jedi Outcast version is almost complete. I still have to kink some bugs out in order to make it all work but I'm confident that a release is very soon ;-)

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RealApprentice
RealApprentice @ Cancelled RPG-X project screenshots

I can only say: their loss. Despite Klaw's comment of not living in the past, TLO seems to like it that way . . .

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RealApprentice
RealApprentice @ Cancelled RPG-X project screenshots

Hi,

The framerate is indeed improved. Unoptimized and at certain area's, the framerate drops only to 20 FPS, which is still and improvement over TLO's counterpart.

Unfortunately, due to questionable ethics maintained by The Last Outpost, this version shall not be released. Instead of having a third-party high quality releases, they opted to see if I was willing to crawl, squirm and beg before them in combination of a vote that was rigged from the start.

Since I have no intentions to become their plaything what they can toss around and throw away when they are done with it, I am investigating a Jedi Academy port so that this high quality work can be seen in another way then screenshots alone . . .

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RealApprentice
RealApprentice @ How Release THREE would've looked liked for Elite Force

Hi,

Due to questionable ethics maintained by The Last Outpost, any Elite Force and/or (special) RPG-X version of Release THREE will not be released.

Unfortunately, this isn't my choice. TLO wanted to see me crawl, squirm and beg for a vote that was rigged from the start and no-one should under any circumstance be put into that dehumanising position!

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RealApprentice
RealApprentice @ U.S.S Leonov - "The Animal" - Outline THREE

Hi,

At the moment there is no version for RPG-X and due to questionable ethics held by The Last Outpost, it shall remain that way.

I believe there was a roleplaying mod released for Jedi Academy which supports Outline THREE.

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RealApprentice
RealApprentice @ wol purple shield

Are there in-game screenshots available ??

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RealApprentice
RealApprentice @ Enhancing maps

Someone might recognize this map without its world brush.

Unfortunately, I do not. Which map is it and for which game?

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RealApprentice
RealApprentice @ Elite Force RPG-X

Anyone remember the flak I got back in September 2012 when I "announced" that RPG-X was no longer in production ?? Well after five years, it seems that I was right or otherwise not very far from the truth, as the webpage(1) no longer exists and GitHub(2) displays files that somewhere between 4 and 6 years ago and not to mention that the official forums(3) are a ghost town these days.

Also, apart from the Asteria pack released in April 2014, what was the last five public releases of RPG-X content that have been released in the same fasion as the Asteria pack and my Animal map (public, no attachement to any RPG-X groups). Can anyone answer that question ??

Vote this down without for all you want without properly responding to the argument I am making. I will proudly carry the torch of all the fault, all the blame and all the guilt you all want to put on my person. The most easiest way to "deal" with me and quickest way to pull yourself out of the argument and wash your hands clean of all this mess.

I agree with Tim's notion that I didn't get what I wanted. What I wanted, was an equal plane field. What I wanted, was sufficient respect for the arguments on both sides. What I wanted, was an administrator who viewed things in a larger perspective and a wider context. What I got was an impossible ego with delusions of grandeur.

I can and will look everyone right in the eyes and state that I am half responsible for this mess (waar twee kijven, hebben twee schuld) but I can also look everyone right in the eyes say that I tried to resolve the matter by instigating an argumented dialogue in order to get this resolved. I can look everyone right in the eyes and say that I defended people on the Ubergames forums (admin abuse and bullied when they asked a question).

I wanted to talk, Tim MUST and Tim SHALL have his apology before he considered me an equal human being again. No-one should under ANY circumstances be put into THAT position. That is not how the world works and if it did, then we would've faced multiple world wars by now but that is how the RPG-X communities have: egos that are larger then life itself, no matter the cost . . .

(1) Rpgxef.hennecke-online.net
(2) Github.com
(3) Forums.ubergames.net

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RealApprentice
RealApprentice @ The Unexpected (Logging)

W32/Exploit.gen

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RealApprentice
RealApprentice @ UnexpectedInstaller

W32/Exploit.gen

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RealApprentice
RealApprentice @ HaZardModding Co-op Mod 6.03

Chrissstrahl

I plan to complete the rpg_enterprise_e map with a complete Story driven mission and add/improve some features of the coop mod.
As well as to upgrade the existing missions with full Tricorder description Support(Archetypes)...

Nice! If you need help in testing, I will be happy to help ;)

Since we can now change the c++ code we have more possibilities and much to learn in c++. So I decided that I will do another version of the mod, which is the 5th complete rewrite of the coop mod, aka as Version 6.xx.
With the complete rewrite the old scripts became impractical and the best was to start from scratch. It took only 6 Month, which was faster then adjusting the scripts to the new fixed/improved/coopified gamecode.

Others would see it as wasted time, but I had a lot of fun and I have learned quite a lot during the development. A man needs a hobby, right ?

C++ coding isn't a waste of time, especially when you can use that knowledge to venture out to other endeavours.

Btw, I remember you from the Elite Force Games, haven't seen you in a long time! I hope you do well :)

I'm doing very well, thank you for asking. Though I did stop developing content for Elite Force. The game is 17 years already and no active development is going on now. The only thing that is being played, is the RPG-X mod which hasn't seen any new updates in 4 years already.

I did create content for RPG-X but after TiM proved to be an arse by superseding his own ego (immaturely pulling himself out of the argument by pointing fingers and making other people look bad), I decided to pull myself entirely out of the RPG-X community and after Wade Valentine and Grand Nagus, I no longer allow my work to be used in RPG-X or any other Ubergames created content.

Last year I completely removed my Elite Force folder after 16 consecutive years, which was around 30 GB. Come to think of it, Elite Force was the first thing besides Windows that I installed on every new desktop PC that I've build in the last 15 years. :D

The last two years I have ported my main assets towards Jedi Academy, so that I have a online and playable portfolio and have been busy in other ventures. I regard myself these days as a consultant mapper if I'm not busy with case modding and custom scratch builds, which is pretty interesting by itself . . .

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RealApprentice
RealApprentice @ Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

We also have a new url and no longer will be using the old adarkstormiscoming.com (it's been retired).

I figured. I can now make almost 2 million US dollars now :laugh:

Perhaps it was a better idea to forward the old site to the new ??

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RealApprentice
RealApprentice @ Chapter I Testing

Screenshots looks good. Hopefully the cityhub levels are going to introduce to us to a more expanded level design instead of "just walk from A to B". A bit of what was done in the first BioShock and Deus Ex: Human Revolution . . .

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RealApprentice
RealApprentice @ HaZardModding Co-op Mod 6.03

I thought development was completed some years ago. Pretty neat though, that you continue to develop this . . .

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RealApprentice
RealApprentice @ The lie

You're right, there are aliens. In fact I work with them on a pretty much daily basis. Fortunately enough, they pretty much tend to themselves (which is also a downside) and unlike popular belief, we know where they hang out. They are mostly situated in a city called The Hague and more specific in an area which has been called "Binnenhof", where they have created a whole different plane of existence . . .

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RealApprentice
RealApprentice @ Mod Appreciation Week: My Favourite Mods Of All Time

lol whats with the down votes, CS was an amazing mod, same with team fotress quake world, most games today are copies of these... derp.

You're right, the mod version of Counter-Strike (and also Day of Defeat) were better then what became the retail versions. The mod versions were rougher around the edges that made things interesting. Once Valve put their sticker on the product, they became too polished at a level that it wasn't fun to play anymore. I was more of a Day of Defeat player and béta 1.3 is still considered the best version ever released, though the very first version I played was 2.0 . . .

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RealApprentice
RealApprentice @ Take Our 2017 Readership Survey

Just filled it in, don't know what it will mean and do for you . . .

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RealApprentice
RealApprentice @ DB Testing

Just tried it, it looks OK but I do have the following questions:

1) Is V5 going to support multi-monitor setup and ultra-wide monitor?
2) Is V5 to be ...DB only or will it be available for Gamefront as well?
3) Will V5 feature the option to choose our own colouring or does it come with some default basic colours?

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RealApprentice
RealApprentice @ U.S.S Leonov - "The Animal" - Outline THREE

Reply so that it will be visible . . .

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RealApprentice
RealApprentice @ Asteroid Base - Release THREE, Update ONE

I haven't decided yet. AB2 doesn't have that much 'wrong' that needs to be fixed. The number of issues with Asteroid Base was large enough to warrant such update since both AB2 and "The Animal" were further developed then AB was.

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RealApprentice
RealApprentice @ RealApprentice

Thanks, I wasn't aware that the [ quote ] feature was working in the comments section. I tried it a long time ago and at time, it didn't work as it works now.

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RealApprentice
RealApprentice @ We have acquired GameFront

(Split into two because of the character limit - 2/2)

The forums again where totally separate again as that used to be gaming forums before FileFront bought it along with Filesnetwork so it was not a surprise that it was so fractured. Did it not seem odd that you needed 3 separate accounts for supposedly one site ?

No, I don't find that "odd" because I know people who were only active in the Filesnetwork portion of the thing and only remained active there. There shall also be people who were only active on the forums or on the Filefront pages. I recon that a small percentage of all users combined were active on all three. Besides, having three seporate systems over one is somewhat benefitial. If one database was 'destroyed' beyond repair, it would not seep over to the other two in an event where a harddrive would fail, the system compromised (read: hacked), power outage (if the servers weren't stored in the same facility) or someone not profound enough with the system who accidently breaks the thing.

If it was one system from the get go, then I don't wanna know how it would've looked in its final days but I do stronly believe that the plug was pulled way earlier, possibly before 2009.

Gamefront or as we used to call it "the main site" was in essence a separate entity to the filesnetwork sites. NO volunteer staff worked on that part it was all paid staff. That said NO paid staff worked on the filesnetwork or forums with the exception of Jeff (n0e) The filesnetwork fell into disrepair and simply could not be fixed and even the creator of the system used could not fix them as the system used on the back end (OPS) was patched together with so many small fixes and what not that altering a small thing would sometimes crash the whole system.
...
... but these staff had been promised that sites would have been fixed or updated so many time that it was beyond a joke. When I took over as site manager on SoF2Files I gained access to the staff forum section and I can assure you that even then all the false promises had taken there toll on the volunteers.
...
The the original owners tarted FN up a bit by adding a edit button to comments and flags next to peoples names. They flogged it the Break who did actually try to fix the network sites but did more harm than good and they were looking at drawing a line under the old sites and creating a new network for the new games but break merged to create the new defy media which also owns the escapist and they had a more active forum and editorial site. That coupled with a broken network it was not long before all the paid staff were moved to the escapist and the plug was pulled on FileFront.

These are some quotes that signifies "the problem" and what I have said earlier here: Now that the blame cannot be shifted onto the former userbase, Goody is now pointing the acusing finger towards the (former) higher-ups. "Due to this, because of that, bla bla bla".

Once again, Goody is not taking responsibility for his own actions, especially with the earlier POTD issue that I have brought forward. It was HIS decision to remain silent until circumstances forced him to do otherwise, it had nothing to do with 'empty promises'. To some extend it can and will be contributed to a broken system but I say again, the decision to remain silent came from Goody: the independent human factor in this equasion.

The entire e-mail will be available for ModDB upon request if desired but I do say that this is a second reason why ModDB should never, ever attract former Gamefront staff. One is only ditching and dissing ModDB, the other is blatently telling lies about he "communicated" with the end-users and points the acusing finger to other people. Again, I ask ModDB what their expections are from former Gamefront "staffmembers", especially in the form of Filetrekker and Goody.

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RealApprentice
RealApprentice @ We have acquired GameFront

(Split into two because of the character limit - 1/2)

If you don't want to say what your old FN name was then feel free to email me @ goody10@hotmail.co.uk I am sure most people who used GF know that email addy.
...
I do not recall a conversation with you but maybe you went by a different name back then.
...
Please feel free to say your staff name. I am curious as to how you know more that the old network manager.

You know damn well who I am, there is really no need to use any false pretenses over this and if you don't "recall" this conversation, then you're defintly not qualified for a position in the new Gamefront if you would every apply for one.

I always passed on any information that we had. The potd stopped working because only one server was being updated and the other 2 where not. As I remember I did make that known at every opportunity and how people could work around that.

No, you didn't. Ladies and gentelemen and ModDB staff: this is a blatant lie, as the following quote from the earlier mentioned e-mail contact will attest to that:

We release information to the public when it is required and the timing is always thought out. Because of your outburst I had to explain that timing and rebuke your comments.

This signifies that if I wasn't that vocal as I was during those days, Goody would've never, ever given ANY information about the issue and would've left the old Filesnetwork userbase (read: customers) in the dark, because again, it really didn't need three weeks to give any information on the matter. Again, ModDB deals differently with giving information because who didn't see the red flashing message about slow download speeds due to high traffic about two months ago when downloading content from ModDB?

I would also like to point out a few things that you may not be aware of from that time.

Duh !!!! If you refuse to inform your userbase in a general and timid fashion, the same userbase will of course "not be aware from that time". I really wonder how that could've happen . . . :/

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RealApprentice
RealApprentice @ We have acquired GameFront

= = =
Dude clearly he put his heart and sole into making sure gamefront stayed alive for as long as it did, from what I've read it seems like it has a special place in his heart so no need to bash on him for being mad that a richer company that hasn't done much for gamefront other than take its users, ...
= = =
I did not "bash" him, I did confront him with some unerasable truths. No matter how much hart and soul someone decides to put in, a bad decision remains a bad decision and every dollar (or other local currency) can only be spend once. They simply spended too much and got too little and a very harsh and drastic action is being taken, an action Gamefront has 'suffered' twice now in less then a decade.

A second argument that I wish to make here, is that Filetrekker only posted three comments here, all with the intent to bitch and moan about the move ModDB did, refuses to comment on anything else and after August 30th and now has closed his account here (last online: June 9th, 2005). So much for that "special place in his heart" . . .

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