Veteran and freelance independent mapper for previously Star Trek Voyager: Elite Force, nowadays for Jedi Academy and other idtech3 games. Developer of the 2004's highly regarded and signature map "Asteroid Base" for Star Trek Voyager: Elite Force (now available for Jedi Academy).

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RealApprentice
RealApprentice @ Calling all mappers

Sorry, I don't map for Source because of its outdated tools. Had it been an idtech 3 or 4 mod, then I could've helped you out here.

Good luck anyway!

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RealApprentice
RealApprentice @ Half-Life is dead ... long live Half-Life !!

You realize that Half-Life VR is basically a thing we know exists, right? Like, it's pretty much been all but confirmed by Valve itself.

Does it? Where can I read about it? I would certainly like to know more about it.

Also, I'm wondering: how does it look like. Are we getting the same visuals as was shipped with the original game from 1998 (where they nowadays even ask 10 dollars for it) or are we getting the visuals from rip-off Half-Life: Source from 2004.

Besides that, would it be feasible for Valve to re-release Half-Life 1, even if it is for VR? They cannot continue or finish a storyline but they can re-release and old title? Would that not be a slap in the face for the Crowbar Collective with their Black Mesa title and for the mod-teams behind "Guard Duty" and "Operation: Black Mesa"?

No, I don't think it will happen. With a remake of an older title, Valve has more to lose then when they finally decide to ship Half-Life 3 . . .

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RealApprentice
RealApprentice @ Half-Life is dead ... long live Half-Life !!

I'm honestly sick of the 'company that makes money' statement. They are still making games, they have always been making games, they have never, at any point, stopped making games.

Then please point out which games they have released under the sole Valve banner, other then The Orange Box and Artifact. Like I already pointed out, all "Valve" titles released between those two, are developed (read: "collaborations" between Valve and) by other studios. Valve had probably a more over-all position and the studios did all the work. Somehow, I really doubt that a Valve level designer is going to work off a whiteboard concept by a Turtle Rock concept designer. It's probably the other way around IF Valve is active in the design process of that particular Turtle Rock game and that is something that I don't see happen either.

To act like they have abandoned us all because they don't push out a game every year is foolish and stupid. They are perfectionists, most of their games take forever to develop or are dropped because they don't think the game is good enough for what the community deserves.

They don't need to release a game every year and it wouldn't be a slap in the face now, if Episode 3 was released to close the story of Half-Life 2's City 17 storyline. Then there would be closure and if Half-Life 3 would take 20 years to make, then it would've been fine by me and others. Now there is no closure but vague hints for the past decade on what Valve was doing with the next Half-Life title. Something that even Valve doesn't do anymore.

What if the creators of Game of Thrones would be saying "we're working on season 8" but for 10 years, nothing happens? No-one would accept that and after a while, people will think that the series would've been abandoned. The result would be that the creators will never be hired by a TV station to create a new series and if Valve didn't have the revenue they are getting today, then Valve would've been a defunct studio right now or a subsidiary of EA or name another big publisher and working on the big titles as a sort Raven Software.

I don't say that Valve MUST release a Half-Life title every year so that it can be a cash grab such as a Call of Duty or Assassin's Creed (which certainly didn't help the series) but they could've respected the REAL day one fanbase from 1998 to bring closure to the City 17 storyline by releasing Episode 3. Even the time between Half-Life and Half-Life 2 is almost half of the time since the Orange Box was released and today.

Acting like Valve is a selfish, greedy company that doesn't care for its community is downright incorrect. Valve lives and breathes for its community.

In the early days, I would've agreed with you. Valve did need the community, so they decided to support it thus paved the way for the commercialised Half-Life mods (Day of Defeat, Counter-Strike). Half-Life wouldn't be this big in the modding community if Valve decided to drop mod support. For instance, take a look at single/multiplayer games who doesn't have the modding tools available. Heck, even the original Doom wouldn't be this big if there were no modding tools available!

However, one cannot deny that with the revenue generated by Steam and the titles that carry microtransactions, Valve has manoeuvred themselves in a very comfortable position. That is why Ubisoft, EA and others decided to release their own platforms with their exclusives so that they too have a steady revenue.

Valve may have lived and breathed for its community but the way they have abandoned the Half-Life series, is regrettably telling a whole different story and again: it's a shame that they have decided to walk this path. It could've been so much more and so much better . . .

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RealApprentice
RealApprentice @ Valve

Originally meant to be a comment here but now a featured mini-article about Valve, Half-Life and its non-existent future: Moddb.com

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RealApprentice
RealApprentice @ Elite Force II DEMO of "The Animal" released !!

It does remain awfully quiet there. So far for commitment and dedication . . .

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RealApprentice
RealApprentice @ RPG Voyager Beta 4

I remember this one, it was one of the last truly independent map releases for the RPG-X mod. After that, independent releases didn't happen anymore due to the more buggier state of the mod.

Even the latest "release" (read: repack) which derives itself from these these older versions, contain a number of bugs that didn't exist in earlier versions . . .

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RealApprentice
RealApprentice @ Official screenshots of "The Animal" for Elite Force II

The current changes is that Deck2 has currently more rooms to explore (mostly crewquarters for roleplaying purposes) and it is my intentions to add more usable entities. Currently a demo (featuring Decks 1 and 2) is being prepared and hopefully ready before Christmas :)

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RealApprentice
RealApprentice @ Command & Conquer Remastered

Altough EA has stated that these remakes will not have any microtransactions, in time I believe they will be "introduced" as a new feature, thus ruining a legacy which wasn't theirs to begine with . . .

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RealApprentice
RealApprentice @ Star Trek: RPG-X

No, I'm not affiliated with this mod. I used to be a freelance developer developing custom content on a regular basis, until a developer decided that his ego wasn't big enough and needed to be bigger.

At this point, I was expecting an official response from the development team regarding your inquiry about new content, unfortunately the silence is saying more about the status of this release/branch then words do.

This is also a reason why I'm no longer being spoken to by the RPG-X developers. I strongly believe in communicating with people in various forms, which varies from participating in RPG-X communities to blog posts containing screenshots of the state of my work thus far, therefore keeping the interest in the various projects/RPG-X peaked in general. The RPG-X developers do not see this, as has been stated into [url=http://forums.ubergames.net/topic/1247-voyagerrpg/page-78#entry42691][b]this[/b][/url] forum post made by an RPG-X developer, stating that [i]"it's a privilege you're getting anything at all"[/i].

I was hoping that this would be a thing of the past but unfortunately the silence only confirms the RPG-X developer's statement and I have to agree with you that this mod for Elite Force is dead.

I would like to point out that there is a roleplaying mod available for [url=https://jkhub.org/files/file/2306-zyk-openjk-mod/][b]Jedi Academy[/b][/url] and there are things being done for Elite Force II, which might peak your interest . . .

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RealApprentice
RealApprentice @ New screenshots of a cancelled RPG-X project

I'm still busy with it ;)

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RealApprentice
RealApprentice @ New screenshots of a cancelled RPG-X project

It will be neat. Maybe a version for JK2MV can be made, if certain limitations are eliminated . . .

Reply Good karma+1 vote
RealApprentice
RealApprentice @ Star Trek: RPG-X

Custom development (as in new "maps") for the RPG-X mod has ceased a long time ago. The few 'recent' maps included within the Ultimate Edition are from 2017 and are in-house developed.

Most of the maps date from around the hay-days of the mod, somewhere between 2005 to 2013 and certain maps have been included which were released at the turn of the century, therefore even pre-dating RPG-X in general.

The lack of new content (both from in-house and third party developers) should be considered as an alarming issue. Especially when the developers are trying to break new ground and attract new players to their product. It does not go automaticly but certain viewpoints are seemingly different on that topic . . .

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RealApprentice
RealApprentice @ Official screenshots of AB for Elite Force II

No, it's not for a specific mod. From the beginning, Asteroid Base was always a map for deathmatch with occasionally support for other modes like Capture the Flag.

Altough the map can be played with roleplaying in mind, to date no special version was ever developed for it. The most games who are having roleplaying sessions don't have a dedicated roleplaying mod such as Elite Force's RPG-X mod (which should be considered as dead) . . .

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RealApprentice
RealApprentice @ How Release THREE would've looked liked for Elite Force

That version is still on-going, though not official yet ;)

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RealApprentice
RealApprentice @ Cancelled RPG-X project screenshots

Perhaps one day but it won't be for Elite Force/RPG-X. If I decide to finish it, it will be for Jedi Academy . . .

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RealApprentice
RealApprentice @ Comparisation shots of a cancelled RPG-X redo-project

Nee! Nee! Nee!

Dacht ik van dat gezeik af te zijn, begin jij weer :@ :-P

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RealApprentice
RealApprentice @ Comparisation shots of a cancelled RPG-X redo-project

I might, since Jedi Academy still knows a more active development. Other then Elite Force/RPG-X, which has come to a complete stand-still . . .

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RealApprentice
RealApprentice @ How Release THREE would've looked liked for Elite Force

As a matter of fact, a Jedi Outcast version is almost complete. I still have to kink some bugs out in order to make it all work but I'm confident that a release is very soon ;-)

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RealApprentice
RealApprentice @ Cancelled RPG-X project screenshots

I can only say: their loss. Despite Klaw's comment of not living in the past, TLO seems to like it that way . . .

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RealApprentice
RealApprentice @ Cancelled RPG-X project screenshots

Hi,

The framerate is indeed improved. Unoptimized and at certain area's, the framerate drops only to 20 FPS, which is still and improvement over TLO's counterpart.

Unfortunately, due to questionable ethics maintained by The Last Outpost, this version shall not be released. Instead of having a third-party high quality releases, they opted to see if I was willing to crawl, squirm and beg before them in combination of a vote that was rigged from the start.

Since I have no intentions to become their plaything what they can toss around and throw away when they are done with it, I am investigating a Jedi Academy port so that this high quality work can be seen in another way then screenshots alone . . .

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RealApprentice
RealApprentice @ How Release THREE would've looked liked for Elite Force

Hi,

Due to questionable ethics maintained by The Last Outpost, any Elite Force and/or (special) RPG-X version of Release THREE will not be released.

Unfortunately, this isn't my choice. TLO wanted to see me crawl, squirm and beg for a vote that was rigged from the start and no-one should under any circumstance be put into that dehumanising position!

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RealApprentice
RealApprentice @ U.S.S Leonov - "The Animal" - Outline THREE

Hi,

At the moment there is no version for RPG-X and due to questionable ethics held by The Last Outpost, it shall remain that way.

I believe there was a roleplaying mod released for Jedi Academy which supports Outline THREE.

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RealApprentice
RealApprentice @ wol purple shield

Are there in-game screenshots available ??

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RealApprentice
RealApprentice @ Enhancing maps

Someone might recognize this map without its world brush.

Unfortunately, I do not. Which map is it and for which game?

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RealApprentice
RealApprentice @ Elite Force RPG-X

Anyone remember the flak I got back in September 2012 when I "announced" that RPG-X was no longer in production ?? Well after five years, it seems that I was right or otherwise not very far from the truth, as the webpage(1) no longer exists and GitHub(2) displays files that somewhere between 4 and 6 years ago and not to mention that the official forums(3) are a ghost town these days.

Also, apart from the Asteria pack released in April 2014, what was the last five public releases of RPG-X content that have been released in the same fasion as the Asteria pack and my Animal map (public, no attachement to any RPG-X groups). Can anyone answer that question ??

Vote this down without for all you want without properly responding to the argument I am making. I will proudly carry the torch of all the fault, all the blame and all the guilt you all want to put on my person. The most easiest way to "deal" with me and quickest way to pull yourself out of the argument and wash your hands clean of all this mess.

I agree with Tim's notion that I didn't get what I wanted. What I wanted, was an equal plane field. What I wanted, was sufficient respect for the arguments on both sides. What I wanted, was an administrator who viewed things in a larger perspective and a wider context. What I got was an impossible ego with delusions of grandeur.

I can and will look everyone right in the eyes and state that I am half responsible for this mess (waar twee kijven, hebben twee schuld) but I can also look everyone right in the eyes say that I tried to resolve the matter by instigating an argumented dialogue in order to get this resolved. I can look everyone right in the eyes and say that I defended people on the Ubergames forums (admin abuse and bullied when they asked a question).

I wanted to talk, Tim MUST and Tim SHALL have his apology before he considered me an equal human being again. No-one should under ANY circumstances be put into THAT position. That is not how the world works and if it did, then we would've faced multiple world wars by now but that is how the RPG-X communities have: egos that are larger then life itself, no matter the cost . . .

(1) Rpgxef.hennecke-online.net
(2) Github.com
(3) Forums.ubergames.net

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RealApprentice
RealApprentice @ The Unexpected (Logging)

W32/Exploit.gen

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RealApprentice
RealApprentice @ UnexpectedInstaller

W32/Exploit.gen

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RealApprentice
RealApprentice @ HaZardModding Co-op Mod 6.03

Chrissstrahl

I plan to complete the rpg_enterprise_e map with a complete Story driven mission and add/improve some features of the coop mod.
As well as to upgrade the existing missions with full Tricorder description Support(Archetypes)...

Nice! If you need help in testing, I will be happy to help ;)

Since we can now change the c++ code we have more possibilities and much to learn in c++. So I decided that I will do another version of the mod, which is the 5th complete rewrite of the coop mod, aka as Version 6.xx.
With the complete rewrite the old scripts became impractical and the best was to start from scratch. It took only 6 Month, which was faster then adjusting the scripts to the new fixed/improved/coopified gamecode.

Others would see it as wasted time, but I had a lot of fun and I have learned quite a lot during the development. A man needs a hobby, right ?

C++ coding isn't a waste of time, especially when you can use that knowledge to venture out to other endeavours.

Btw, I remember you from the Elite Force Games, haven't seen you in a long time! I hope you do well :)

I'm doing very well, thank you for asking. Though I did stop developing content for Elite Force. The game is 17 years already and no active development is going on now. The only thing that is being played, is the RPG-X mod which hasn't seen any new updates in 4 years already.

I did create content for RPG-X but after TiM proved to be an arse by superseding his own ego (immaturely pulling himself out of the argument by pointing fingers and making other people look bad), I decided to pull myself entirely out of the RPG-X community and after Wade Valentine and Grand Nagus, I no longer allow my work to be used in RPG-X or any other Ubergames created content.

Last year I completely removed my Elite Force folder after 16 consecutive years, which was around 30 GB. Come to think of it, Elite Force was the first thing besides Windows that I installed on every new desktop PC that I've build in the last 15 years. :D

The last two years I have ported my main assets towards Jedi Academy, so that I have a online and playable portfolio and have been busy in other ventures. I regard myself these days as a consultant mapper if I'm not busy with case modding and custom scratch builds, which is pretty interesting by itself . . .

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RealApprentice
RealApprentice @ Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

We also have a new url and no longer will be using the old adarkstormiscoming.com (it's been retired).

I figured. I can now make almost 2 million US dollars now :laugh:

Perhaps it was a better idea to forward the old site to the new ??

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RealApprentice
RealApprentice @ Chapter I Testing

Screenshots looks good. Hopefully the cityhub levels are going to introduce to us to a more expanded level design instead of "just walk from A to B". A bit of what was done in the first BioShock and Deus Ex: Human Revolution . . .

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