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Comment History  (0 - 30 of 35)
Rationall
Rationall - - 35 comments @ ARX module 2 - Anomalous Balance Fix [_ ABF _]

Here is an idea, remove all the invisible extremely stupidly placed insta kill spots from the game except for anomalous spots that spawn artifacts.
Despite being called anomaly anomalies in this game/mod are something that would be consider a bug in other games not a feature

Good karma0 votes
Rationall
Rationall - - 35 comments @ The Witcher: Total War

(buried)

I really dont understand why does the Med 2 community make these mods. How old are you?
Why exactly is it that you find it interesting to make reskins from different game and put them into medieval 2 without any creativity.
I dont even need to guess I know every army is going to have the same type of soldiers, they will probably have tiers and the same uninteresting names
xname scout xname soldier xname footman
What a waste of 3d modeling talent

Also there never was any type of soldier that only had a one handed sword and nothing else, making that as a unit only shows you have no idea about how medieval war works neither do you have any creative ideas to depict and is extremely bland, boring, predictable and uninteresting

Here is an idea - let your creativity loose based on what you read and seen about the witcher world.
Make the dark knights of Nilfgaardian hammer, that are different than what others factions yield, come up with a reason why different armies have different soldiers, where do they get their men? How loyal are their men? How good are their natural resources and blacksmiths who make their weapons and armor?
Isnt that more fun than some copy pasted Witcher 3 characters

Good karma-9 votes
Rationall
Rationall - - 35 comments @ Expensive Mutant Parts

Must have, gives the player another option on how to make money in game that lacks such options

Good karma+1 vote
Rationall
Rationall - - 35 comments @ The Lord of War's Weapon Pack

Please add nicolas cage portrait to the game in the next patch, the world needs it

Good karma+2 votes
Rationall
Rationall - - 35 comments @ [Requires DLTX] Health Rebalance

Now significantly increase the time most healing items take to heal, with only a few rare expensive ones that heal at "combat speed" and you have much better and interesting health system

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Rome TW Golden Mod

Hey I do have to say changing unit icons from pictures that represent what the unit looks like to random historical drawings has to be one of the smartest decisions I have seen in the total war moding community.

Cant wait to play your puzzle mod and spend my playtime trying to guess what random drawings is supposed to be what unit

Good karma+2 votes
Rationall
Rationall - - 35 comments @ A.R.E.A.

Wow just wow
AVOID THESE TOXIC DEVELOPERS AT ALL COST
I dont see how this mod has any future when its developers act the way they do

Good karma-4 votes
Rationall
Rationall - - 35 comments @ [2.0.2] Body Health System Redux

Hey I find the health system in stalker as in many other games to be misused.
I believe by making the overall health bigger while maintaining the healing effects the same so that its ordinary for the player to find themselves slightly damaged (with addon such as yours there could be minor downside to that besides "missing health")
The idea behind this is so that reaching 100% health is both expensive and an accomplishment, something you can do to prepare for a fight or expedition
While being damaged/hurt is much more usual, as it would be expected for a stalker and being maimed, passing out and just being terribly hurt is more often to happen after a fight instead of dying and reloading, however being impactful enough that if one manages to get really hurt it would be expensive to heal

I am pretty interested in what could I do and change in the game files so that I would change the currect health system in the game to what I am describing and balancing it out, could you please recommend me what to check out/look for to accomplish this?

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Rome Total Realism 8 v4.0 Final

Memory leak? Okay link me up

Good karma+1 vote
Rationall
Rationall - - 35 comments @ The Rome: Total Realism Project

what about crash after battle while loading into campaign map

Good karma+2 votes
Rationall
Rationall - - 35 comments @ The Rome: Total Realism Project

fix the crashes

Good karma+2 votes
Rationall
Rationall - - 35 comments @ Rome Total Realism 8 v4.0 Final

Crashed after second battle

Good karma+1 vote
Rationall
Rationall - - 35 comments @ [1.7.1] Ballistics Overhaul

This is really smart idea for an addon, hope it gets integraded into anomaly

Good karma+2 votes
Rationall
Rationall - - 35 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

HARDCORE EXPERIENCE

Good karma+4 votes
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

Congratulations friend, that fixed it. You seem to understand anomaly files and their function really well
Thank you for the quick responses

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

How should I use it? Just copy it into games mod folder?

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

Yeah its unplayable for me, tried removing the sound.db in mod folder, which removed gun sounds, and made the game lag less, but it still lagged when shootouts happened

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

Would expect it is something with JSRS sound mod since it happens mainly with gun sounds

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

Shouldnt it have BaS included?

Good karma+2 votes
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

It is somekind of audio bug and it makes the game unplayable, any idea how to fix it?

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

Downloader torrent, pasted gamedata, bin a db folders.
Not even 1h, the game starts extremely lagging when certain sounds happen like ambience or ak shooting
Slow time cant be rebinded so I cant use c for PDA like I normaly do
The slider for carry weight cause an issue of being unusable because adding such large range to a slider makes it jump from 10 to 40 then to 69 kg, cant make any smaller adjustments

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

Hey mate, gonna give this a try.

Quick question - Are the fixes included in the main pack or do I still need to install them after I download the main pack?

Good karma+1 vote
Rationall
Rationall - - 35 comments @ A.R.E.A.

Didnt have such problem myself, actualy no problems at all, since it seems similar to the previous error, you might need to update your windows libraries or try to redownload the mod or place it outside of program files folder or dont copy it on stalker folder if you did

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Imperial Total War

Russian modders are absolutely amazing, especialy when it comes to good old rtw and m2tw.
Would love to see modes from them here.
For example they have made in almost every way superior version of Europa Barbarorum 1 called Triarii. Too bad it doesnt get any more updates because what the guy working on it did with it is beyond amazing

Good karma+3 votes
Rationall
Rationall - - 35 comments @ A.R.E.A.

Standalone

Good karma+1 vote
Rationall
Rationall - - 35 comments @ A.R.E.A.

Guys I wish you a lot of luck with this mod
Id like to suggest making a discord and try to get more popularity for this mod so you can get some help from the community. If you recruit some capable codders in your team, it could help you getting the mod at the same level of polish and ability to change aspects of the mod(sliders for different values) like it is in anomaly.
And please dont take this comparison the wrong way.
I understand this mod tries to achieve something different than anomaly does, and thats what makes it better.
What I am talking about, and many people in reviews and comment section has mentioned, is the ability of the player to adjust certain aspects of your mod, to their liking.
This is extremely good for any mod/game because while it retains the same core, it gives the player the ability to adjust the minor details, they would prefer to have different for their experience to be more casual/less time consuming/more survivalist or hardcore.
This is something that made anomaly so popular because its adjustability gave a way for many different groups of players to enjoy this mod.
And as I am a programmer myself, I know this is a sign of a good code, yet can be done as last part of finishing a project and is a big part of overall organization within the project you are working on.
TLDR - Love the mod, good luck, wish your popularity, and cant wait for final polished version

Good karma+2 votes
Rationall
Rationall - - 35 comments @ A.R.E.A.

Wow the weapon handling on this mod is absolutely amazing, every weapon feels so impactful and the animations are great aswell

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Modpack by Boss v 1.45 based on BaS (19.03.21) BAS UPDATE

Is there a way how to delete hd models?

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Wasted Sky's addon pack for pROvAKs Weapon Overhaul 2.2

Hey can anyone update me on how does provaks weapon overhaul compare to BaS?

Good karma+1 vote
Rationall
Rationall - - 35 comments @ Extended mag upgrade + full upgrades + PaV for BaS 1.5.1

Thanks man, looking forward to trying your modpack out!

Good karma+1 vote