Description

There are over 550 million firearms in worldwide circulation. That's one firearm for every twelve people on the planet. The only question is: How do we arm the other 11?

Preview
The Lord of War's Weapon Pack
Comments  (0 - 50 of 111)
_Yuri_Orlov_ Author
_Yuri_Orlov_

[Reserved]

Version 1.1.4:
* Reorganzied folders and cleaned up files
* Added "Addons" folder for optional content that wont cause conflicts but might crash in vanilla.
* Fixed missing first person SKS in vanilla
- Caused because SKS obrez used Blindside animations, this file was fixed for vanilla only.
- SKS Obrez with Blindside anims was moved to Addons
* Updated SKS Obrez to work with latest version of Blindside Animations.
* Fixed crash with Mosin Obrez in vanilla
- Also caused by Blindside and also fixed for vanilla only.
- Mosin Obrez with Blindside anims was moved to Addons
* Fixed missing sound effects in vanilla. They were trying to use JSRS ones.
* Fixed incorrect third person for MP-153 Obrez.

If anyone has some protips on how to edit the ui_actor_weapons file or make a custom one let me know! I tried my hand at it but it kept getting stretched and misaligned.

Next shipment (1.2) will contain melee, new guns and new ammo options for hobo phase! Thanks to @OttoVanLitmarck we also have included and improved BaS support!

I don't want to give a release date but I'm slowly working on it. Hopefully the next batches come out sooner.

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Guest
Guest

Hello first of all thanks for the mod, after the laucher it closes directly to me I tried it without any mod, I am installing it with the JSGME. A thousand apologies if it is not understood well I am using the google translator

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Do you have an error log? I recommend using the mod organizer instead of JSGME, as it may load the files incorrectly.

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lighthuntter
lighthuntter

Hello, I was able to finally install the organizer, I throw this fault
Expression : no expression
fuction : Clnifile::r_section
File : Xr_ini.cpp
Line :544
description :fatal error
arguments : can't open section 'wpn_ak15_sounds'. Please attach [*.ini_log] file to your bug report

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Please update to v1.1.4! This problem should be fixed already!

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lighthuntter
lighthuntter

I am solved, thanks

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Enjoy!

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Guest
Guest

I would love to play with your weapons pack, due to them fitting the Zone. (Thats why i usually dont have BaS installed, too much techy scopes :)
But i've got the exact same error as lighthunter above:
(Version 1.1.4)

Expression : no expression
fuction : Clnifile::r_section
File : Xr_ini.cpp
Line :544
description :fatal error
arguments : can't open section 'wpn_ak15_sounds'. Please attach [*.ini_log] file to your bug report

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Exxi
Exxi

No wait, sorry,
It is a bit different. Its wpn_ak47_sounds

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_ak47_sounds'. Please attach [*.ini_log] file to your bug report

Edit: I found out what the problem was. It is conflicting with another mod: ANOMALY WEAPONS ANIMATION REDUX (AWAR)

Moddb.com

I will play without AWAR, due to the changes being less important then the new weapons :)

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Good eye! Thank you for letting me know. I have never played with the AWAR mod before so this conflict is to be expected. After the next release I can see if I can add a simple patch for this.

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Exxi
Exxi

Nice, would be awesome :)
I can really recommend awar, it makes the motion of some weapons smoother and works well with blindside reanimation.

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m5spiritonfire
m5spiritonfire

you can easily fix it yourself, open the file weapon_sounds.ltx in gamedata/configs/items/weapons and simply copy the ak_sounds section (make a duplicate) then rename it to ak_47_sounds (ak and ak 47 are the same rifle so you only need to copy and rename, all files are the same, and problem solved.

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Beef_Kebab
Beef_Kebab

"This pack was put together with the idea of firearms that FIT the zone aesthetic or add to the variety of guns that circulate the zone today."

This I like

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rattlemebone
rattlemebone

YES! I've been waiting for a pack like this for forever! Thank you!

"Can you bring me the gun of Rambo?"

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Part 1, 2 or 3? ;)

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LoneWolf6155
LoneWolf6155

A good weapon to add would be Gosuke's Ruger GP100 that he made a long time ago. It had excellent animations and was a mod for Call of Pripyat and Clear Sky.

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Thank you for bringing this to my attention, I'll see what I can do. First I like to investigate some guns that I'm not too familiar with, but I DO know that the GP100 also comes in 10mm, which is something I'm interested in adding in as well.

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Guest
Guest

The best idea would be to add more revolvers to the zone! Excellent weapons, as I believe, revolvers of the USSR and CIS countries will fit in.

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LoneWolf6155
LoneWolf6155

What I feel that what the Zone is most lacking other than a traditional magnum revolver, is a magnum bolt action hunting rifle. The Remington Model 700 does not cut it due to the fact that it is a push feed, something you do not want on a dangerous game rifle. A CZ-550 magnum, also known as a BRNO 602, would be a great choice if you could find a model. The CZ-550 is control round feed and is usually chambered in either .375 H&H, 9.3x62mmm, or .458 Win Mag so it should kill most mutants in one shot. It is also common worldwide and very popular in Eastern Europe. They are also civilian legal. A Winchester Model 70 Safari Express, or a sporterized Mauser would also serve the same purpose.

It could also use more submachine guns. The Zone is currently lacking in them.

One last note. RPC Fort, Ukraine's premier firearms manufacturer, bought a lot of licenses from Israeli Weapon Industries.
Imfdb.org

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Noted, thank you for your comments! Your point of view and feedback helps in shaping the mod pack even further.

There's ONE specific revolver that would add alot to Anomaly, but I wont say much to not spoil the next batch reveal ;)

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reter
reter

you started the description with an awesome plot, i was almost thinking that you made a hundreds of weapons in one mod XDXD

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_Yuri_Orlov_ Author
_Yuri_Orlov_

For now just a handful, test the waters. Later on I'm hoping to add way more ;)

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Guest
Guest

Upon inspection, I noticed that the Dead Air mod had an Obrez SVT-40, why was this one not ported along as well?

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Simply because the Dead Air SVT-40 would have to cycle using magic as the gas system was also sliced off. There's no way for the SVT or AVT to work as an Obrez unless you intend to make it a single shot firearm (which, to be fair, would be a neat concept for Stalker and if I ever figure out how to implement it I would.).

Historically, while most of the "obrez" style guns were used by criminals, partisans, and revolutionaries, I can't find an example or documentation about the SVT-40 being modified and used as such. I did find a museum piece, but it looks more like an oddity than anything else.

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Legapon
Legapon

Clean Anomaly-1.5.1.2

DX11

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load::<lambda_afe2a7cfad7e52a484751a200f153816>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 274
[error]Description : Can't find include file:
[error]Arguments : sound_layers\wpn_AR_sounds.ltx

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_Yuri_Orlov_ Author
_Yuri_Orlov_

That's because of the compatibility with JSRS. This pack was made specifically with the mods listed above in-mind, so you will encounter more errors on a vanilla game.

I'll see if I can separate the compatibility into different folders to avoid this specific ordeal.

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Ловчий
Ловчий

BaS incompatible, I guess? Damn, that would've been very well put together. Nice mod.

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_Yuri_Orlov_ Author
_Yuri_Orlov_

My mod pack goes in a different direction than BaS. I dont mind if someone make a compatibility patch, but its not something I want to focus on.

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nikolai.x
nikolai.x

Will it be difficult to you to make a separated patch without magazine compatibility?
I prefer gameplay without those magazines.
Thank you.

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Sure! As mentioned above, I'll look into separating the patches into different folders.

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eternalinsane
eternalinsane

more guns more fun, i recomend add heavy guns like carl gustaf m4 manpads,recoiless rifles,antitank rifles,and things are valued by all gunlover,high customizable guns,oh and please historic guns,pre 1950 please¡¡:)

all variants of ak,desert eagle,dsr1 and modern guns like post 2010

thanks for you initiative

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_Yuri_Orlov_ Author
_Yuri_Orlov_

I'll see what I can do within my abilities as a modder ;)

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Guest
Guest

"4. Do not care about adding "tacticool" weapons with all of the attachments that exist under the sun. Again, less is more."

Love this, also love the custom-made gun from Nimble, Guns with exclusivity and feel like just for you are a great edition to immersion I feel.

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_Yuri_Orlov_ Author
_Yuri_Orlov_

I'm glad! That special shotgun is a reference to something. I wonder if anyone can figure it out ;)

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Guest
Guest

heh, gotta say you won the coin toss.

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freedomer
freedomer

Ah, a man of culture. No country for old men, gotta be :)

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Bingo! Hopefully the ingame version does it justice.

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viking896
viking896

thats good, but dont make the same s**t that weapons overhaul make. do not add too much weapons, but finished ones;) maybe a uzi, m60 and some others that not in anomaly final:)

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Dont worry, I plan on sticking to the rules outlined in the description. Less is more!

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GARU_Monolith
GARU_Monolith

Maybe Spas-12 and Desert Eagle in a "worn" or "apocalyptic" tone.

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Stalkerlover12094
Stalkerlover12094

my game crash because of no sounds file on ak 15

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Thanks for letting me know! I'm looking into it, in the mean time do you happen to have an error log?

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rattlemebone
rattlemebone

Just tried a vanilla build, can confirm that v1.1.3 fixes it. Thanks!

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Legapon
Legapon

Спасибо, оперативно.
теперь на чистой версии Anomaly-1.5.1 аддон запускается без ошибок.
Все новые стволы спавнятся в инвентарь по F7 кроме обреза винтовки Мосина.
При попытке ее заспавнить - вылет.

* обрез МР-153 при прицеливании наблюдается артефакт. Ibb.co Мировая модель от ванильного МР-153 Ibb.co
* обрез SKS при экипировке отсутствует но можно выбросить и подобрать.

Отсутствует звук выстрелов у:
* KS-23
* KS-23M
* SR-1M Vektor (с глушителем звук выстрелов есть)
* АК-15
-----------------------------------------
-----------------------------------------
Thank you, promptly.
now on the clean version of Anomaly-1.5.1 the addon runs without errors.
All new barrels will be spawned in the inventory by F7 except for the sawn-off Mosin rifle.
If you try to sleep it , it crashes.

* MP-153 sawn-off shotgun, an artifact is observed when aiming. The world model from vanilla MR-153
* there is no SKS sawn-off when equipped, but you can throw it away and pick it up.

There is no sound of shots from:
* KS-23
* KS-23M
* SR-1M Vektor (there is a sound of shots with a silencer)
* AK-15

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Thank you for your feedback and patience! I plan to review this and correct with v1.1.4 later today.

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Legapon
Legapon

Thank you. I am glad to help your labors in some way.

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Fixed! v1.1.4 should deal with the problems you talked about. Do keep me notified if anything else shows up!

P.S Your earlier post had some links, they dont seem to work for me...

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Legapon
Legapon

I posted screenshots on these links to confirm my words. It's a pity that you can't view them.The second screenshot is no longer relevant due to the work you have done.
And I re-uploaded the first one here: I.postimg.cc
An artifact is visible on it, which occurs when aiming from the MP-153 sawn-off shotgun. Unfortunately, this problem persists in v1.1.4.

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Still cant seem to access the image, perhaps try imgur or catbox? From your initial post I tried to review the MP-153 aiming but found no such "artifact".

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Legapon
Legapon

imgur unfortunately, it is not available to me. I filled it on catbox: Files.catbox.moe

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Oh, now I see what you mean! I think that's because of field of view settings in your game, since I can tell we play on different resolutions and FoV. It could also because of the arms that different suits have.

I'll review it by trying out different FoV options and try to recreate your image. If I find a better aiming position ill upload it along with the next update or patch, whichever comes first!

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Legapon
Legapon

Thanks. I will also try to consider different settings. Initially, they were set by default to FOV 75; the interface FOV is 0.45. DX11.

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_Yuri_Orlov_ Author
_Yuri_Orlov_

Just tried something from in-game and it is the aiming position of the rookie jacket. You can try this yourself with the following steps:

1. Install: Moddb.com
2. Enable debug mode
3. At main menu, hit F2
4. F7 -> 1, spawn MP-153 Obrez and the rookie jacket
5. Hold the MP-153 and then F7 -> 5

In this editor, modify the blue value of aim position to -0.075 and itll get rid of the "artifact". This is for now a workaround but I will include this new value with the next update!

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Legapon
Legapon

Thanks! Great!

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