Effective maximum health is doubled and basic Medkits can cure bleeding now.
I've never been a particular fan of having a game end extremely quickly because of an ambush or an unlucky missstep. Sure the game should be harsh and unforgiving towards mistakes, but I personally prefer the punishment to manifest in the added expenses of resources and medkits, rather than just having to hit F9 for the 10th time.
Doubling the effective health essentially makes the player more immediately survivable, but puts more emphasis on stocking and using enough medkits for a journey. If you run out of those, you will still be screwed, putting an upper limit on the amount of mistakes you can allow yourself, similar to how it works in Dark Souls or Resident Evil.
Also who thought it was a good idea for medkits to not cure bleeding lol.
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