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I never approved this. I had no knowledge of it.
The VGUI textures don't show up for me. Any idea what the problem might be?
As far as I know, Portal 2 can't read the newest VPKs, so I need to wait for an update that fixes that. Also, the gameinfo syntax is different from that of the newest Source-Engine SteamPipe games. I think it's reasonable to believe that the reason for the delay in a GNU/Linux version is that these updates are being done.
Could you be more specific please?
Okay, that seems to be live now, check teh description for link.
I could put it on the server I have here at home, but I'm not making any promises that that'll work for you.
Since it doesn't use binaries, I'm practically certain of it.
No. It's just a pop culture reference. Play that chamber with the Dev Commentary on for more info. :)
Try the push-button at the start of the Chamber. (the corridor outside the den) Also, there's no need to restart the whole mod, there are chapters - I think number 5 is the one that has that chamber in it.
You managed to get through that chamber without the cube? Oh dear...
Well, at least this gives me an excuse to fire up the SDK again and make a 1.1 version, maybe address some of the issues that have garnered such colourful criticism!
You should run Portal 2 first then.
It should be on your Steam games list.
I think it's "cl_showhint 1".
Laser can't render on the other side unfortunately. Still, it should be functioning reasonably well...
I don't think you should blame Valve - that is definitely not supposed to happen. Are you sure you didn't turn them off yourself (via the console) and forget to turn them back on?
Really sorry 'bout that - when I originally made the chamber, the turret worked properly, but then Valve decided to screw it up. However, it is possible - just experiment with different placements (HINT: the closer the better!).
Modding the portal colours is actually quite simple - just make your own pak01_dir.vpk containing only the directory structure and files required to make the change (same as in Portal 1) and put it in the mod directory. It's what I did for my mod, so I know it works!
I believe that Portal 2's default is F7, just like Half-Life 1.
This is for all intents and purposes the final version, but Valve might change something with a future DLC, in which case I'll have to do an update.
I was talking to sandwyrm, not you. He/she made the mistake of thinking of embedded systems using the Linux kernel as being compatible with the desktop GNU system that also happens to use the Linux kernel. They are hardly related at all.
TBH, I'm not a fan of making Chamber 1 different to both official versions. Also, let me point out that Chambers 2 and 3 were never joined in anything official either.
But, apart from that, this seems to be very good, and thanks for keeping the pistons in Chamber 10 intact instead of replacing them with panels.
I would like to point out that the elevator instances do have inputs (in the form of @ entities) to stop the elevator from arriving until you want it to, which would prevent the dialogue from being cut off by players stepping in too early.
I think that your mistake is thinking of Linux as an entire operating system. Linux is a kernel, used by several different operating systems that are not compatible in any meaningful way.
I honestly couldn't find anyone better...
What makes you think anybody did expect that? Also, anything is possible for a persistent modder: Youtube.com
Steam works fine under Wine already. Even Portal 2 works fairly decently.
Yes, that's troubling... I might release a new version soon, so that'll fix the download automatically.
I like the emotionless voice. It's eerie how she's so calm when she's explaining her evil intentions to the player.
I did. Several times.
What kind of music?
24 maps in total.