Making retro game stuff™ | Level designer & modeler at 3DRealms, currently working on Core Decay.
The original Carcassville map was released more than ten years ago and was specifically designed for Deathmatch. Due to popular request, a single player...
A small level I built to get acquainted with the Unreal Engine. There are multiple ways to reach the objectives in the map but beware of the corrosive...
A medium-sized single player map and a small introduction map created in celebration of the 15th birthday of Kell's infamous Contract Revoked. All skill...
This was originally released in 2006 as a 3-level demo for a larger cancelled project. For the 2016 release, some minor modifications to the original...
Zero Signal consists of three base/factory themed levels and utilizes some nice custom textures. The first two maps are medium in size while the third...
A 9-level episode for Doom that was originally released as a demo 10 years ago. This was one of the first projects I developed when I started making levels...
Two small maps set on a Hell-infested planet called Tromos. Requires a limit removing engine to play.
2 new levels for Hexen II, taking place in Thysis, the Egyptian hub. These levels are a bit more focused on action rather than puzzle-solving.
A medium-sized map with lots of marble. Also supports Co-op and Deathmatch gametypes. Requires a limit removing engine to play. For additional information...