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Comment History  (0 - 30 of 76)
NyamukSumatera
NyamukSumatera - - 76 comments @ Prink's CoC 1.4.22 Overhaul [combat version]

Another bug about companion they able got killed by emission or psi thunder even they hide at safe place

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ TOSKA HD-MODELS | 1.0 [CoC 1.4.22 + CoM 1.0d]

Some of faction model still had similiar appearance with other faction like there are one or two loner uniform that had blue greyish color like one mercenary uniform and clear sky from far away that make you really hard to identify them from far away when they blend in with any of them at medium display, and with no sound and red indicator from binocular like using prink mod make everthing like pita cause you need to bait your selves or friend0 to enemy to draw their fire to identify them, please make some modification to them please

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Prink's CoC 1.4.22 Overhaul [combat version]

The mod all good, the only I hate just neutral and allies always captured my new spot that I want to capture faster than me, and they always host other faction who in war with you thats make me frustated cause without binocular enemy indicator or radar its make no fun at all when you got killed in allies base, and with very hard resource that you get very little loot from the corpse that make me always confronted with other stalker cause how crazy fast they loot compare to you plus with 50 kg restriction make everthing like free for all to me

Squad they works like enemy with their behaviour pushing you out the cover and somehow able to launch you high in the air and make some falling damage

another bug I found somehow I losing an ability to command my companion after emission they doesnt appeared under relation tab anymore especially at wild territory and they wouldnt obey a command to passive when combat make me feel uneasy compare to play standart coc or other mod

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Prink's CoC 1.4.22 Overhaul [combat version]

Author already stated about that at description above,I hate that bug too cause I always accidently clicked it when clicking at the message

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Project Brutality 2.03

just start from disabling afrit first that monster seems eating fps like no tomorrow

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Unofficial Superpowered Rebalance

I had zzbrutalxcod_bcoding_b3V85d.wad before because I play with project brutality, do I need to delete the d one and change to this or keep both this zzbrutalxcod_bcoding_b3V85c.wad and zzbrutalxcod_bcoding_b3V85c_UF.wad together, because keep only UF one I can play but I can still hurt allied reinforcement especially fighting at narrow place, just that friendlyfire bug that I know, if I find another I will post in here, thanks for great mod

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Project Brutality 2.03

I got some weird lag when using PB 3.0 test 10-1-17, when those flying red baron using its melee attack especially at infighting againt other monster ,somehow my framerate drop to near zero when I'm walk away from them suddenly it go faster again and only this flying red baron give me a problem, does it bug?

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

This mod is good with PB 3.0 and oblige map it awesome, only thing lack is last special companion that look like robot girl seems doesnt do anything, it just walking around enemy even enemy wont attack her, does that thing bug? Then when you want to summon other special companion it just lock up to this robot girl companion no matter how many you call when you already got her it will duplicated, make special companion after her got randomized not locked up, thanks

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Arsenal Overhaul 3.1 (v.5)

Do not upgrade fn f2000 sight, its a trap bug that make you cant put any scope afterwards, just upgrade others but not the sight like night vision

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Fluffy Grass v7.0.2 "UBMD Edition""

Thats good until somehow npc able to spot or shoot you from 30 meters away while you hiding inside tall grass and bush that you even cant see a meter from it, unless you put enemy cant see through tall grass from dans mod otherwise it benefit to enemy npc rather than player

Good karma+2 votes
NyamukSumatera
NyamukSumatera - - 76 comments @ Modified Detectors (Update for artefact mod's)

Hello shaskar, is that any kind order to install this mod? I put exactly between artifact mod and artifact mod patch somehow this mod not working, put way up over the two then works but I lost all 33 new artifact icon, some of them reverted to russian language, does this mod conflict with something?

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

where is this place? tall tree and that building remind me a dark scape level

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Modified Detectors (Update for artefact mod's)

Sorry for crazy long reply, yes I'm using your mod with 33 new artifact mod, seems that mod had some undectected artifact and some artifact had unfinished properties or ridiculous low price compare to vanilla artifact price

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ STCoP Weapon Pack 2.8.0.7 (v.5)

I believe that related to mod order, seems doctor mod need to be the last, my npc shoot me as good as standard even this stcop mod more harder than ao 3 because some of stalker other than monolith own grenade, where in ao 3 only monolith own grenade, for ammo I think they jist lazy and follow vanilla way where they use incorrect type of ammo

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ smarch config for Arsenal Overhaul

Hello smarch, did you already abandoned your stcop config mod? Seems those stcop thing had different system than ao while using your stcop mod, I met with some stalker other than monolith that had grenade in their inventory, and make game little bit harder but they give some clue before they throw grenade and they not spamming their grenade as much as soc but still more intense than ao, and somehow I got more intense fighting with stcop compare to ao, or it related to my mod order I dont know, but please update your stcop config mod please

Good karma+2 votes
NyamukSumatera
NyamukSumatera - - 76 comments @ Smarch config for STCoP

Sorry dragunov silencer thing was my problem that related to other mod, fix by removing that mod

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Does this mod hurt memory too much? somehow when I played with 1.5 stalker population at low res, I dont had to much problem other than some stutter and micro lag which is acceptable when going to a new place, but when traveling between level or while walking around suddenly game ctd and give some crash report about relation changed

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Friendly Factions Mod v1.1

thank you for made great mod, it awesome if compatible with doctor mod

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Friendly Factions Mod v1.1

So this mod will conflict with doctor quest and faction mod?

Good karma+2 votes
NyamukSumatera
NyamukSumatera - - 76 comments @ STCoP Weapon Pack 2.8.0.7 (v.5)

That bug sometimes also happened in arsenal overhaula when using acog on fn f2000, mw fix just remove the scope and install the scope again, hope that fix the problem

Good karma+2 votes
NyamukSumatera
NyamukSumatera - - 76 comments @ Living Zone by Skelja [1.4.22]

Thank you for reply and posting a great mod

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Living Zone by Skelja [1.4.22]

What a great mod, I want to play your mod, but reducing their population seems kill my enjoyment cause I love to see and fight huge number stalker and mutant at master level, would you mind to add option to choose "removal neutral areas" only, please?

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ Reduced radiation and creature vfx v1.9 - 1.4.22

Yep, I want this combined with dans monster mod please

Good karma+4 votes
NyamukSumatera
NyamukSumatera - - 76 comments @ Smarch config for STCoP

Hello smarch did you already implemented no zoom mod to this stcop mod, I found game breaking bug, somehow lending your companion dragunov silencer kzrzp while he using the svd guns make game crashing, and weird one it say out memory, it look like there are something spiking my memory related to that silencer

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Nope there are no mutant over there, especially I can observe them at rostok to army warehouse, they just shoot each other and faction who still alive just wandering around there forever, until I saw one of them and snipe them, otherwise they just stuck in there forever

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yep I saw them, but they just wandering around and they cant go back to rostok or to garbage or to army warehouse, even at the way to army warehouse, I can snipe some of them, before this happens they able to enter rostok but get killed when they went near the base, somehow there are something that blocking them, because it only happens just the way to rostok, and how I suppose to close to them It between the arrow from rostok to garbage, when you close to the arrow it ask you if you want to change level, and teleport you to the next level if you say yes, only place you can saw them stuck just near arrow to warehouse

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ W.A.R.F.I.G.H.T.E.R. Realism Addon

does this mod only affect firearms only not melee? somehow using knife to kill unarmored stalker like those bandit who wearing adidas like jump suit, still hard to do, needs like 3 stabbing to kill them

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I found weird glitch where bandit, freedom, mercenary, and sometimes duty stuck at the way to rostok from army warehouse and garbage Imgur.com

Good karma+3 votes
NyamukSumatera
NyamukSumatera - - 76 comments @ Modified Detectors (Update for artefact mod's)

Does this mod work with 33 new artifact mod?

Good karma+1 vote
NyamukSumatera
NyamukSumatera - - 76 comments @ smarch config for Arsenal Overhaul

thank you for reply, about grenade when I was played shoc in the past, some bandit that who I met own some rgd 5 but not all of them maybe just 1 from 5 bandit who own it, sometimes they throw at me and make game more harder,rg6 and rpg problem not just your problem I think borovos already comment at rpg mod even aluindao still got problem to fix it, how about misterious scope addon that had no use other than cluttering our inventory, I forgot what its name can you make that scope more useful, it look like old russian night vision scope maybe you able to mod russian weapon able to use it?

Good karma+2 votes