An addon pack created to bring you a more realistic, immersive, and dynamic experience in the Zone. [Combat-oriented.]
UPDATE 1.1 IS OUT NOW WITH A FEW MINOR FIXES! DOWNLOAD IT FROM HERE
If you want an experience that revolves more around exploration than combat, try the other version of the mod with DrX Desolation and Full Simulation A-life instead of Warfare.
Installation: simply extract the archive and copy the files to your CoC folder. In order to make sure the pack doesn't clash with other addons, it's best to perform a clean install on a fresh version of CoC 1.4.22.
If you're using a monitor with 16:10 aspect ratio, you will need to download the Gnomus scopes mod (link below) and paste its 16:10 folder into the game!
Overview: the aim of my mod pack is to create an experience that is more realistic, immersive and dynamic than the vanilla game. Recommended for sandbox-like play sessions. The entire HUD and most of the indicators have been completely removed - if you die suddenly, out of the blue, chances are, you have either bled out, starved to death, or died to radiation poisoning. Make sure you learn how to stay attentive about your status. NPC (and anomaly) beeps, and target identification through binoculars have also been removed, which means you will have to rely on your senses and game knowledge when it comes to dealing with the occupants and hazards of the Zone. (The new HD models should help a bit with differentiating between factions.) Due to the increased overall randomness, you might end up in surprising or nasty situations from time to time - just keep in mind that you're nothing but a random Stalker, and the Zone does not revolve around you. Weapon (and armor) variety is now broader thanks to Arsenal Overhaul (and the Outfit Addon), and the Warfighter addon and smarch config changes make weapon damage more realistic. (Prepare to get one-shot a lot more often - at least until you acquire proper gear.) There are tons of new artifact types in the game now too. DoctorX's addons and the Warfare mod make the game a lot more dynamic, with a lot of random stuff happening throughout every different playthrough. Expect some large scale skirmishes - the Zone will be a much more busy place in general (can be adjusted using Warframe's option menu), but you still can find desolate areas and regions. As a feature of the Warfare mod, you can now right click friendly squads on your map and issue orders to them (by right clicking objectives after a squad has been selected). If you don't want to worry about squad management, just leave them to do their work passively. The game should look and sound a lot better overall. (I have excluded the dense/tall grass option from Absolute Nature as it can be quite taxing, but if your rig can handle it, you can install it yourself.) You cannot run around with tons of guns and supplies anymore, but you can loot money from corpses now. This should make the game a bit more realistic without requiring a lot of time and trading to afford proper gear. Prepare for a brutal early game - enemy numbers are increased, and you can easily die from a single shot or two. It should be relatively easy to get your hands on some good gear and acquire enough money for some armor early on, however.
The pack contains the following addons:
Some other tweaks include:
- Max carry weight is now 35 kgs. (You will drain your stamina almost instantly once you exceed it.) You will be unable to move once you reach 50 kgs. (Both can be remedied with upgrades, artifacts, and consumables, obviously.)
- Many on-screen prompts have been removed. (Item usage, weapon jam, too overloaded to continue, etc.) (I'm not sure if Smurth's Hud was supposed to remove them, but I kept seeing them even after installing it.) Damage indicator and important prompts (quicksaving, etc.) are still present.
- Reload DoF has been removed.
- Radio tracks from the Faction Playlist addon have been normalized (their volume levels should be closer to each other, no more single tracks blasting from the radio) and their attenuation tweaked. I have also removed every track that I felt didn't belong to the game. (No tracks with English lyrics, etc.) Some of it comes down to personal preference, so if you don't like it, feel free to install a different radio mod.
- New main menu music volume has been reduced slightly.
- NPC beeps have been completely removed (through Smurth's Hud addon).
- New main menu background. (Taken from the Dynamic Change in the Menu mod.)
- Cursor has been replaced by a simple white one.
- Weapon damage and ammo piercing properties have been updated based on the smarch config. (Recoil and degradation haven't been changed, only the damage and ammo values were implemented.) Weapon damage is now based on the ammunition used.
- Replaced most of the Duty megaphone sounds with their Russian versions. (Also replaced the arena fight crowd sounds.)
- Trading conditions for weapons have been modified. It is somewhat lower overall (with the base value of 60%), but it has been slightly adjusted in a few cases where it makes sense. (Sidorovich will gladly buy crappier weapons, but the military trader might have higher standards, for example.) Obviously, the worse the condition, the less money you will get.
- DoctorX dynamic faction relations addon has been adjusted to account for Warfare's increased population. (Faction relations will still change pretty often due to the increased activity and fighting between the factions.)
- The amount of lootable money has been significantly reduced (especially when looting stalkers of lower ranks), to counterbalance the increased population.
- I have added large address header to the .exe file. This should (might?) enable systems with more than 2GBs of ram to utilize it properly. If you have less than 2 gigs of ram or are running the game on an 32bit system, don't overwrite the original .exe file with the one included in the archive. (To be honest, I'm not sure if the patch is needed or even works with CoC and/or Win10 - I've still managed to run into memory errors after using it -, but I figured it can't hurt.)
- Consumable animations should be set to "full" for complete immersion.
- Draw crosshair should be disabled. (!)
- Show tracers should be disabled.
- Weapon overheating should be enabled, but the heat HUD bar should be set to "off".
- The rest (eg. delayed repairs, enhanced shot effects, dynamic mask HUD, sleep deprivation) is up to you, depending on the level of immersion you want to achieve.
- Master difficulty (duh).
- For optimal performance, you should set the process priority for XrEngine.exe to "high" in task manager. (Download Prio to make sure it stays that way even when you close and start the game again later.) I heard that enabling every core except the first one for the XrEngine (with multicore CPUs) also helps with the performance, but don't take it for granted.
- In case you have a solid rig, bring up the console in-game (by using the ~ key), and type in r__detail_radius 250 (note the double _). If you have troubles finding the correct _ symbol on your keyboard, just type r and scroll down until you find the command. This will increase grass distance at the cost of some performance.
- If you're running the game with an Nvidia card, try using the Nvidia Control Panel to inject AA into the game: Manage 3D settings -> Program settings -> Add, then find XrEngine.exe under the bin folder. (I will show up as Call of Pripyat once you selected it.) Then set Antialiasing mode: overwrite application setting, and select your preferred settings for Setting and Transparency. This will make the game look a lot smoother at a relatively small performance cost. (Depending on your settings, of course.) Make sure, however, that the in-game antialiasing is turned off. (Sometimes you need to turn it on and off again for the Nvidia changes to take effect.)
- You will need a competent rig to run the game with this addon pack. (Mainly due to the added HD models and the increased population.) If requested, I can upload a version without the HD models. Alternatively, you can also reduce the spawns under the Warfare options in the main menu.
- Should you run into CTDs when trying to enter Truck Cemetery (the game might run out of memory due to the increased load), create a shortcut of Stalker-CoC.exe, right click it, go to properties, and enter -noprefetch to the end of the target field. It should say ["C:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. - Call of Chernobyl\Stalker-CoC.exe" -noprefetch] (without the brackets, of course), or something along those lines, depending on your install location. That should fix the issue.
- Depending on your preferences, you might want to lower the spawn rate (or squad size) under the Warfare options in the main menu. This will make the Zone a bit less busy, but will further reduce the frequency of faction relation changes. (And the money/loot you can acquire overall.)
- If the game crashes on start with the error message that says there weren't enough textures for a given mesh, set it to dx11, that should fix it.
- When eating Tourist's Breakfast, the animation plays improperly. (Not a big issue, it's just that the can doesn't open.) I tried messing around with the AO3 patch and the original backup animation included in Smurth's mod - and their combination -, but it still persists. It could be that that is the intended animation for the addon, not sure. If you know how to fix it (or at least how to replace it with the default animation), please let me know.
- Grenade priming indicator (when holding down RMB) is still visible - let me know if you are aware of any method of removing it.
- Some rare crashes from time to time (to be expected from the game itself), for example when an NPC wanted me to give him some vodka as a quest. The game seems relatively stable otherwise. (Well, as stable as a Stalker game can be. :P) I've also seen some DrX code snippets showing up among some quest dialogue lines once. Nothing gamebreaking though, I can generally play for hours without encountering any crashes.
- There might be some issues due to the dynamic factions addon (failing quests because the questgiver's faction declared war on yours, companions trying to kill people who are allied with your faction, etc.). Just chalk it up to the Zone being a weird place.
- Duty megaphones in Rostok still play some English voice lines from time to time. Just pretend they want to make sure everyone gets their message. :P
- Stalkers will often have a comically hard time finishing off downed opponents. Not sure what causes it.
- Had to remove a few updated models from the game due to bugged meshes. Some traders and one Duty model have their regular models. NPCs wearing suits from the Outfid Addon mod will also have their regular models.
- Actor breathing sound when running out of stamina without a helmet is missing. I'm not sure what caused it (could be a feature of the Smurth's Hud addon), but I personally don't really mind it. (Quite the opposite, since it was prone to cutting off mid-breath to begin with).
- Clicking the Guide tab on the PDA screen leads to a CTD. Just don't click it, you don't need it anyway. ;)
- The repair button on the mechanics interface looks a bit bugged (no repair text or icon on it), but it functions properly.
- Some slight clipping of the player model (arms) will occur when wielding certain weapons (Remington 870, for example), due to the increased FoV.
- Game might crash to desktop when trying to enter Truck Cemetery. Fix above, under the Recommended settings section.
- Traders and mechanics (important NPCs too) will usually spawn outside their shop and walk inside. If you don't see one of them, don't freak out, just wait for them to arrive.
- You might be unable to complete certain quests (this might also include storyline quests in some cases) due to the interaction between DoctorX's Dynamic Questlines and Warfare. (Happens when a faction takes control of a zone otherwise controlled by a different one.)
Preview image taken from Hdwallsbox.com
Let me know if you enjoyed playing with the pack or if you ran into any issues!
Good hunting, Stalker!