Description

An addon pack created to bring you a more realistic, immersive, and dynamic experience in the Zone. [Combat-oriented.]

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Prink's CoC 1.4.22 Overhaul [combat version]
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redrei97
redrei97

this looks really awesome

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Prink! Author
Prink!

Cheers! ;)
Noticed a few minor issues since the upload, I'll update the mod with a hotfix, should be hopefully done within the next 2-3 hours. (Depends on how quickly I can upload it.) You'll know when it's done once I edit the header in the description!

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Prink! Author
Prink!

Hotfix has been implemented, waiting for the mod to be re-authorized. Once it is done, it should be good for download.

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SlayerSTK
SlayerSTK

Nice, CoC needs some modpacks. Do you have plans to make a version for 1.5 final ?

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Prink! Author
Prink!

Maybe in some time, yes. As of now, a lot of addons are only available for 1.4.22, so my options are somewhat limited.

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DoctorX01
DoctorX01

Nice pack. I'm amazed at how close it is to how I have my personal game set up. We must have the same play style ;)

The one tweak I like best, even though it is the smallest, is setting weapon trade condition to 60%. I played around with that value a lot and found 60% to be the perfect balance. Several other people have released addons that change the value and they always seem to miss the mark, either 50 or 70, or some rediculous value, and I silently scream inside.

Well done.

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Prink! Author
Prink!

Thanks! This pack really couldn't have been created without you, massive kudos, you have created some great addons! Glad to hear we have similar preferences by the way. ;)

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MilligraM313
MilligraM313

yea I thought any condition would be sweet, thinking it would be closer to reality since they could use bad condition guns for parts. but it was far too easy to make money, and took the struggle out of the game. 60-70 for sure.

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Menumorut
Menumorut

Hello friend! I am a bit of a pussy...How can i enable the HUD? Is WAY too hard to know when I'm bleeding, if i'm on auto/burst, how much stamina I have or what ammo I'm using. Thank you in advance friends.

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Prink! Author
Prink!

Hey! In order to enable the HUD, you should download Smurth's Dynamic HUD (https://www.moddb.com/mods/call-of-chernobyl/addons/smurths-dynamic-hudv2151410aoowrstcopoa), and find the following folder: Smurths_Dynamic_Hud_for_CoCv.3.2.2.8\CoC Dynamic Hud\optional_hud_and_npc\Hud - bleeding, hunger icon, ammo, health and stamina bars
Copy that gamedata folder and paste over the one you have. It should overwrite some files, but in theory shouldn't conflict with any other addon. That should enable the HUD for you. Let me know if it worked or if you need more help! ;)

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Menumorut
Menumorut

Thanks a lot!

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Fatbassguy
Fatbassguy

Hey no matter what I try I can't seem to make the hud appear.
I installed another copy of Smurths and added the optional files for bleeding, hunger icon, ammo, health and stamina bars.

What am I doing wrong?

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Menumorut
Menumorut

Load a game. press ~. type without the marks 'hud_draw on'. quit the game then go back and you will have the HUD permanently on.

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GozanFailman
GozanFailman

I have stop to play stalker for few years because i was affraid to be disgusted by my favorite game! Now with these mods i play everyday without getting borred !!! Thanks for the comunity to make a 2nd life for this awesome game!

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warmonger441
warmonger441

Nobody for fixing guns and upgrades at Yanov station.

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Prink! Author
Prink!

Did you try waiting for Hawaiian and Nitro? Sometimes they take some time to walk inside, they might spawn outside the station. If they don't appear, let me know, I'll try to look into it!

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Prink! Author
Prink!

It might also happen that a faction takes over a zone controlled by another one. In that case one of them will take over the trader's (and mechanic's) job. Try talking to random stalkers around the place and see if any of them has trader supplies.

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warmonger441
warmonger441

Something went wrong :/ i arrived to yanov (started at cordon) i use default settings. The problem is: i always got "out of memory" error when i try to open the menu or if i continue the game (max 5 min, and got crash)

I have:

Fx8320 (4ghz)
R9380X (4GB ram)
8GB DDR3 RAM

I use your EXE file

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warmonger441
warmonger441

always different error :/

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Prink! Author
Prink!

Here, I'll paste the applicable fix from the description:

"Create a shortcut of Stalker-CoC.exe, right click it, go to properties, and enter -noprefetch to the end of the target field. It should say ["C:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. - Call of Chernobyl\Stalker-CoC.exe" -noprefetch] (without the brackets, of course), or something along those lines, depending on your install location. That should fix the issue."

If it does not help, try reducing graphics quality a bit.

(Edit: by my exe file you mean the one with -noprefetch? In that case you should just try reducing graphics quality, maybe that helps with the memory issues.)

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Merc-
Merc-

CHEERS BIGGY EARS ;), finally an overhaul mod

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Prink! Author
Prink!

Try adding -noprefetch to the exe file. (Description in comment above.) If it does not help, reduce graphics quality. The mod is kinda resource intensive, so it might happen that you run out of memory when using it.

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warmonger441
warmonger441

ty dude. helps a lot :)

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warmonger441
warmonger441

I dont know its a feature or bug, but i cant trade or repair/upgrade at Skadovsk. Im in military faction, and have 0 relation with loners. Can u help me pls?

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Prink! Author
Prink!

Hmm, weird. Could you please elaborate? Do you see Owl or Cardan in there? Can you not talk to them? By 0 relation, you mean that you are neutral to Loners? You might need to wait for NPCs to get to their positions because sometimes they spawn outside the base. Please give me some more details if you can, I'll try to look into it!

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Prink! Author
Prink!

If you don't find Owl or Cardan, it is possible that another faction took control of Skadovsk. In that case, two of the random stalkers will take over their job. Try talking to people around the place and check their trading inventory, some of them might have proper supplies.

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tweakjones
tweakjones

Imgur.com every time I go and click the war options it gives me this crash.

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Prink! Author
Prink!

Hmm, did you also paste the fsgame.ltx file from the archive?
Please doublecheck if it has the following line at the end:

$warfare_presets$ = true| false| $game_config$| warfare_presets\| *.ltx

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charleybarley
charleybarley

•Stalkers will often have a comically hard time finishing off downed opponents. Not sure what causes it.

I think that's a vanilla bug, if you mean they take a long time circling the downed NPC and can't seem to decide to kill or not.

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Prink! Author
Prink!

Alright, I see. Wasn't sure if it was present in vanilla because I played with mods from scratch. Thanks for letting me know! ;)

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Edicije
Edicije

Sadly I have a problem. I installed this on a fresh CoC installation. Basically when I load in I have no hud, don't see my weapon, am unable to move, open inventory, menu, console or anything. The game is NOT frozen. Everyone around me is moving, shooting, doing their thing. I'm not using anything besides the things inluded in your repack. Any ideas?

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Banmin
Banmin

I had the same problem when i had installed Smurth's dynamic hud. Go to game options and turn on: show weapon, inventory etc.

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Edicije
Edicije

Ok I solved it for anyone who might have something similar. There were actually no keybindings by default for some strange reason.

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h3llraiser
h3llraiser

for some reason I;m getting an older COC bug where the scope is on top left instead of center.version 1.4.22 was definitely installed before putting your pack in. any idea of causes or possible fixes without breaking anything?

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Prink! Author
Prink!

Hmm, can you drop me a screenshot? 2 quick questions: did you install the pack on a fresh version? Also, did you set your in-game FoV slider to 83? (Under the options menu.)

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StrayeR123
StrayeR123

Good addon overall, but on my end enemies still feel a bit like bullet sponges. I started a duty character just to try out the arena to see how things were. On the shotgun stage I shot the baddie pointblank in the face and he was alive. Another time shot the guy twice in the back point blank and he survived. Have I done something wrong? Also is there a way to bring back parts of the HUD or at least put them in the other menus. I wouldn't mind the health, stamina bars and ammo tracker. Rest is fine by me.

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Prink! Author
Prink!

Hmm, technically you should be able to kill most enemies with 1-2 headshots (3 tops if they have a really good helmet), it could be that some of your pellets missed, not sure. Also keep in mind that weapon damage now mostly depends on bullet type, so if you get some AP rounds, you should be able to down enemies with headshots, even if they wear helmets. Shooting them in the back is kinda iffy, especially depending on the armor they wear since the Warfighter addon changes the way armor affects incoming damage. Still, it depends a lot on the kind of ammo you're using. If you want, you can try adding the Universal Damage mod to the game (https://www.moddb.com/mods/call-of-chernobyl/addons/universal-stalker-higher-damage-mod) - it will only affect outgoing damage.
You can re-enable HUD elements by installing the appropriate version of Smurth's HUD addon (https://www.moddb.com/mods/call-of-chernobyl/addons/smurths-dynamic-hudv2151410aoowrstcopoa). If you scroll up (or just search for "HUD" on this page), you can find some comments about how exactly to install and enable it. If something is unclear, feel free to let me know!

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Prink! Author
Prink!

Here's me getting rid of some Monolith scum (heheh) in Limansk. Youtu.be

I use the exploration version myself, but the shooting mechanics are the exact same in both. Just wanted to illustrate that landing 1-2 headshots usually nets a kill. Granted, I'm using relatively high tier weapons, but the enemy has good armor too. So don't worry, it will get better after the early game. ;)

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mrflak2
mrflak2

hey there, first off amazing mod pack! makes the game so much more interesting!!

i have 1 issue however, using the scopes specifically the trijicon ACOG, the scope is up and to the right, i have ensured that the FOV is set to 83 and i have a fresh install any ideas on how to fix this? all other scopes i have found work fine :/

also it may be unrealistic to ask but what do you think of a mechancic where your squads start off weak-ish and there is specific trades you can cntract to bring in additional weapons/ armors/ specialization kits (sniper, HMG etc) to give your guys more power you have to pay more into your faction?

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mrflak2
mrflak2

ps, i will email you a screenshot of whats going on

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mrflak2
mrflak2

pps its not just that scope, its any with magnification and binoculars

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Prink! Author
Prink!

Hey, can you resend me that message? I just saw it but there seems to be nothing attached to it.
Quick question: are you playing in 16:10 aspect ratio by any chance?

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mrflak2
mrflak2

sure thing, i think i am, i downloaded the scope mod but wasnt sure which acronym to pick :/

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Prink! Author
Prink!

Never mind then, I've just found a post about the same issue in reddit, apparently it is caused by using the patch 1.4.12 instead of 1.4.22.
Try doing a fresh install of CoC with the 1.4.22 patch, that should solve the scope/binoc issue!

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datsizzle237
datsizzle237

is there a way to make the weapon balance a bit more fair? I've gotten the changes to work that I wanted (hud, carry weight), but for some reason enemies seem really bullet spongey even though I die in one or two hits even with an exoskeleton. is the AI just nailing headshots on me or is the weapon balance off? I have to empty 2 mags of armor piercing Five Seven ammo to kill a merc. I've even seen them eat multiple gauss rifle rounds from monolith soldiers

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Prink! Author
Prink!

Hey,
You can try installing the Universal Damage Mod (https://www.moddb.com/mods/call-of-chernobyl/addons/universal-stalker-higher-damage-mod), it will make it so that you deal more damage to enemies (but not the other way around).
In theory, you should still be able to down most enemies with 1-2 headshots, unless they are wearing some strong head gear. Thing is, due to the smarch config and the warfighter mod, ammo penetration and armod now play an important part in damage calculation, so if you're not using AP rounds and the enemy has decent armor, it will take a bunch of body shots to bring them down. Still, if you take a look at a video I've posted a few comments above, you can see that when using good weapons and AP rounds, most enemies go down in 1-2 shots.

If you want to sway the balance a bit, just go for the Universal Damage mod, theoretically it shouldn't conflict with my pack.

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ben1515126980
ben1515126980

After a long time trying to sort out this addon, I've finally figure it out! The glitch where certain scopes and the binoculars are small and go into the top left corner has bothered me for a while, but I have discovered a solution. I don't know if this will work for everyone, but what I did was put the graphic settings up from low to medium. This is probably because the game on low does not have the textures or graphic power allowance to render the full scope. Anyway, this was just to get one solution out here, hope this helps someone. Thanks and goodbye!

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