An addon pack created to bring you a more realistic, immersive, and dynamic experience in the Zone. [Combat-oriented.]
UPDATE 1.1 IS OUT NOW WITH A FEW MINOR FIXES! DOWNLOAD IT FROM HERE
If you want an experience that revolves more around exploration than combat, try the other version of the mod with DrX Desolation and Full Simulation A-life instead of Warfare.
Installation: simply extract the archive and copy the files to your CoC folder. In order to make sure the pack doesn't clash with other addons, it's best to perform a clean install on a fresh version of CoC 1.4.22.
If you're using a monitor with 16:10 aspect ratio, you will need to download the Gnomus scopes mod (link below) and paste its 16:10 folder into the game!
Overview: the aim of my mod pack is to create an experience that is more realistic, immersive and dynamic than the vanilla game. Recommended for sandbox-like play sessions. The entire HUD and most of the indicators have been completely removed - if you die suddenly, out of the blue, chances are, you have either bled out, starved to death, or died to radiation poisoning. Make sure you learn how to stay attentive about your status. NPC (and anomaly) beeps, and target identification through binoculars have also been removed, which means you will have to rely on your senses and game knowledge when it comes to dealing with the occupants and hazards of the Zone. (The new HD models should help a bit with differentiating between factions.) Due to the increased overall randomness, you might end up in surprising or nasty situations from time to time - just keep in mind that you're nothing but a random Stalker, and the Zone does not revolve around you. Weapon (and armor) variety is now broader thanks to Arsenal Overhaul (and the Outfit Addon), and the Warfighter addon and smarch config changes make weapon damage more realistic. (Prepare to get one-shot a lot more often - at least until you acquire proper gear.) There are tons of new artifact types in the game now too. DoctorX's addons and the Warfare mod make the game a lot more dynamic, with a lot of random stuff happening throughout every different playthrough. Expect some large scale skirmishes - the Zone will be a much more busy place in general (can be adjusted using Warframe's option menu), but you still can find desolate areas and regions. As a feature of the Warfare mod, you can now right click friendly squads on your map and issue orders to them (by right clicking objectives after a squad has been selected). If you don't want to worry about squad management, just leave them to do their work passively. The game should look and sound a lot better overall. (I have excluded the dense/tall grass option from Absolute Nature as it can be quite taxing, but if your rig can handle it, you can install it yourself.) You cannot run around with tons of guns and supplies anymore, but you can loot money from corpses now. This should make the game a bit more realistic without requiring a lot of time and trading to afford proper gear. Prepare for a brutal early game - enemy numbers are increased, and you can easily die from a single shot or two. It should be relatively easy to get your hands on some good gear and acquire enough money for some armor early on, however.
The pack contains the following addons:
Some other tweaks include:
- Max carry weight is now 35 kgs. (You will drain your stamina almost instantly once you exceed it.) You will be unable to move once you reach 50 kgs. (Both can be remedied with upgrades, artifacts, and consumables, obviously.)
- Many on-screen prompts have been removed. (Item usage, weapon jam, too overloaded to continue, etc.) (I'm not sure if Smurth's Hud was supposed to remove them, but I kept seeing them even after installing it.) Damage indicator and important prompts (quicksaving, etc.) are still present.
- Reload DoF has been removed.
- Radio tracks from the Faction Playlist addon have been normalized (their volume levels should be closer to each other, no more single tracks blasting from the radio) and their attenuation tweaked. I have also removed every track that I felt didn't belong to the game. (No tracks with English lyrics, etc.) Some of it comes down to personal preference, so if you don't like it, feel free to install a different radio mod.
- New main menu music volume has been reduced slightly.
- NPC beeps have been completely removed (through Smurth's Hud addon).
- New main menu background. (Taken from the Dynamic Change in the Menu mod.)
- Cursor has been replaced by a simple white one.
- Weapon damage and ammo piercing properties have been updated based on the smarch config. (Recoil and degradation haven't been changed, only the damage and ammo values were implemented.) Weapon damage is now based on the ammunition used.
- Replaced most of the Duty megaphone sounds with their Russian versions. (Also replaced the arena fight crowd sounds.)
- Trading conditions for weapons have been modified. It is somewhat lower overall (with the base value of 60%), but it has been slightly adjusted in a few cases where it makes sense. (Sidorovich will gladly buy crappier weapons, but the military trader might have higher standards, for example.) Obviously, the worse the condition, the less money you will get.
- DoctorX dynamic faction relations addon has been adjusted to account for Warfare's increased population. (Faction relations will still change pretty often due to the increased activity and fighting between the factions.)
- The amount of lootable money has been significantly reduced (especially when looting stalkers of lower ranks), to counterbalance the increased population.
- I have added large address header to the .exe file. This should (might?) enable systems with more than 2GBs of ram to utilize it properly. If you have less than 2 gigs of ram or are running the game on an 32bit system, don't overwrite the original .exe file with the one included in the archive. (To be honest, I'm not sure if the patch is needed or even works with CoC and/or Win10 - I've still managed to run into memory errors after using it -, but I figured it can't hurt.)
Recommended settings:
- Consumable animations should be set to "full" for complete immersion.
- Draw crosshair should be disabled. (!)
- Show tracers should be disabled.
- Weapon overheating should be enabled, but the heat HUD bar should be set to "off".
- The rest (eg. delayed repairs, enhanced shot effects, dynamic mask HUD, sleep deprivation) is up to you, depending on the level of immersion you want to achieve.
- Master difficulty (duh).
- For optimal performance, you should set the process priority for XrEngine.exe to "high" in task manager. (Download Prio to make sure it stays that way even when you close and start the game again later.) I heard that enabling every core except the first one for the XrEngine (with multicore CPUs) also helps with the performance, but don't take it for granted.
- In case you have a solid rig, bring up the console in-game (by using the ~ key), and type in r__detail_radius 250 (note the double _). If you have troubles finding the correct _ symbol on your keyboard, just type r and scroll down until you find the command. This will increase grass distance at the cost of some performance.
- If you're running the game with an Nvidia card, try using the Nvidia Control Panel to inject AA into the game: Manage 3D settings -> Program settings -> Add, then find XrEngine.exe under the bin folder. (I will show up as Call of Pripyat once you selected it.) Then set Antialiasing mode: overwrite application setting, and select your preferred settings for Setting and Transparency. This will make the game look a lot smoother at a relatively small performance cost. (Depending on your settings, of course.) Make sure, however, that the in-game antialiasing is turned off. (Sometimes you need to turn it on and off again for the Nvidia changes to take effect.)
- You will need a competent rig to run the game with this addon pack. (Mainly due to the added HD models and the increased population.) If requested, I can upload a version without the HD models. Alternatively, you can also reduce the spawns under the Warfare options in the main menu.
- Should you run into CTDs when trying to enter Truck Cemetery (the game might run out of memory due to the increased load), create a shortcut of Stalker-CoC.exe, right click it, go to properties, and enter -noprefetch to the end of the target field. It should say ["C:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. - Call of Chernobyl\Stalker-CoC.exe" -noprefetch] (without the brackets, of course), or something along those lines, depending on your install location. That should fix the issue.
- Depending on your preferences, you might want to lower the spawn rate (or squad size) under the Warfare options in the main menu. This will make the Zone a bit less busy, but will further reduce the frequency of faction relation changes. (And the money/loot you can acquire overall.)
- If the game crashes on start with the error message that says there weren't enough textures for a given mesh, set it to dx11, that should fix it.
Known issues:
- When eating Tourist's Breakfast, the animation plays improperly. (Not a big issue, it's just that the can doesn't open.) I tried messing around with the AO3 patch and the original backup animation included in Smurth's mod - and their combination -, but it still persists. It could be that that is the intended animation for the addon, not sure. If you know how to fix it (or at least how to replace it with the default animation), please let me know.
- Grenade priming indicator (when holding down RMB) is still visible - let me know if you are aware of any method of removing it.
- Some rare crashes from time to time (to be expected from the game itself), for example when an NPC wanted me to give him some vodka as a quest. The game seems relatively stable otherwise. (Well, as stable as a Stalker game can be. :P) I've also seen some DrX code snippets showing up among some quest dialogue lines once. Nothing gamebreaking though, I can generally play for hours without encountering any crashes.
- There might be some issues due to the dynamic factions addon (failing quests because the questgiver's faction declared war on yours, companions trying to kill people who are allied with your faction, etc.). Just chalk it up to the Zone being a weird place.
- Duty megaphones in Rostok still play some English voice lines from time to time. Just pretend they want to make sure everyone gets their message. :P
- Stalkers will often have a comically hard time finishing off downed opponents. Not sure what causes it.
- Had to remove a few updated models from the game due to bugged meshes. Some traders and one Duty model have their regular models. NPCs wearing suits from the Outfid Addon mod will also have their regular models.
- Actor breathing sound when running out of stamina without a helmet is missing. I'm not sure what caused it (could be a feature of the Smurth's Hud addon), but I personally don't really mind it. (Quite the opposite, since it was prone to cutting off mid-breath to begin with).
- Clicking the Guide tab on the PDA screen leads to a CTD. Just don't click it, you don't need it anyway. ;)
- The repair button on the mechanics interface looks a bit bugged (no repair text or icon on it), but it functions properly.
- Some slight clipping of the player model (arms) will occur when wielding certain weapons (Remington 870, for example), due to the increased FoV.
- Game might crash to desktop when trying to enter Truck Cemetery. Fix above, under the Recommended settings section.
- Traders and mechanics (important NPCs too) will usually spawn outside their shop and walk inside. If you don't see one of them, don't freak out, just wait for them to arrive.
- You might be unable to complete certain quests (this might also include storyline quests in some cases) due to the interaction between DoctorX's Dynamic Questlines and Warfare. (Happens when a faction takes control of a zone otherwise controlled by a different one.)
Preview image taken from Hdwallsbox.com
Let me know if you enjoyed playing with the pack or if you ran into any issues!
Good hunting, Stalker!
this looks really awesome
Cheers! ;)
Noticed a few minor issues since the upload, I'll update the mod with a hotfix, should be hopefully done within the next 2-3 hours. (Depends on how quickly I can upload it.) You'll know when it's done once I edit the header in the description!
Hotfix has been implemented, waiting for the mod to be re-authorized. Once it is done, it should be good for download.
Nice, CoC needs some modpacks. Do you have plans to make a version for 1.5 final ?
Maybe in some time, yes. As of now, a lot of addons are only available for 1.4.22, so my options are somewhat limited.
Nice pack. I'm amazed at how close it is to how I have my personal game set up. We must have the same play style ;)
The one tweak I like best, even though it is the smallest, is setting weapon trade condition to 60%. I played around with that value a lot and found 60% to be the perfect balance. Several other people have released addons that change the value and they always seem to miss the mark, either 50 or 70, or some rediculous value, and I silently scream inside.
Well done.
Thanks! This pack really couldn't have been created without you, massive kudos, you have created some great addons! Glad to hear we have similar preferences by the way. ;)
yea I thought any condition would be sweet, thinking it would be closer to reality since they could use bad condition guns for parts. but it was far too easy to make money, and took the struggle out of the game. 60-70 for sure.
Hello friend! I am a bit of a pussy...How can i enable the HUD? Is WAY too hard to know when I'm bleeding, if i'm on auto/burst, how much stamina I have or what ammo I'm using. Thank you in advance friends.
Hey! In order to enable the HUD, you should download Smurth's Dynamic HUD (https://www.moddb.com/mods/call-of-chernobyl/addons/smurths-dynamic-hudv2151410aoowrstcopoa), and find the following folder: Smurths_Dynamic_Hud_for_CoCv.3.2.2.8\CoC Dynamic Hud\optional_hud_and_npc\Hud - bleeding, hunger icon, ammo, health and stamina bars
Copy that gamedata folder and paste over the one you have. It should overwrite some files, but in theory shouldn't conflict with any other addon. That should enable the HUD for you. Let me know if it worked or if you need more help! ;)
Thanks a lot!
Hey no matter what I try I can't seem to make the hud appear.
I installed another copy of Smurths and added the optional files for bleeding, hunger icon, ammo, health and stamina bars.
What am I doing wrong?
Load a game. press ~. type without the marks 'hud_draw on'. quit the game then go back and you will have the HUD permanently on.
I have stop to play stalker for few years because i was affraid to be disgusted by my favorite game! Now with these mods i play everyday without getting borred !!! Thanks for the comunity to make a 2nd life for this awesome game!
Nobody for fixing guns and upgrades at Yanov station.
Did you try waiting for Hawaiian and Nitro? Sometimes they take some time to walk inside, they might spawn outside the station. If they don't appear, let me know, I'll try to look into it!
It might also happen that a faction takes over a zone controlled by another one. In that case one of them will take over the trader's (and mechanic's) job. Try talking to random stalkers around the place and see if any of them has trader supplies.
Something went wrong :/ i arrived to yanov (started at cordon) i use default settings. The problem is: i always got "out of memory" error when i try to open the menu or if i continue the game (max 5 min, and got crash)
I have:
Fx8320 (4ghz)
R9380X (4GB ram)
8GB DDR3 RAM
I use your EXE file
always different error :/
Here, I'll paste the applicable fix from the description:
"Create a shortcut of Stalker-CoC.exe, right click it, go to properties, and enter -noprefetch to the end of the target field. It should say ["C:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. - Call of Chernobyl\Stalker-CoC.exe" -noprefetch] (without the brackets, of course), or something along those lines, depending on your install location. That should fix the issue."
If it does not help, try reducing graphics quality a bit.
(Edit: by my exe file you mean the one with -noprefetch? In that case you should just try reducing graphics quality, maybe that helps with the memory issues.)
CHEERS BIGGY EARS ;), finally an overhaul mod
Kepfeltoltes.eu
Try adding -noprefetch to the exe file. (Description in comment above.) If it does not help, reduce graphics quality. The mod is kinda resource intensive, so it might happen that you run out of memory when using it.
ty dude. helps a lot :)
I dont know its a feature or bug, but i cant trade or repair/upgrade at Skadovsk. Im in military faction, and have 0 relation with loners. Can u help me pls?
Hmm, weird. Could you please elaborate? Do you see Owl or Cardan in there? Can you not talk to them? By 0 relation, you mean that you are neutral to Loners? You might need to wait for NPCs to get to their positions because sometimes they spawn outside the base. Please give me some more details if you can, I'll try to look into it!
If you don't find Owl or Cardan, it is possible that another faction took control of Skadovsk. In that case, two of the random stalkers will take over their job. Try talking to people around the place and check their trading inventory, some of them might have proper supplies.
Imgur.com every time I go and click the war options it gives me this crash.
Hmm, did you also paste the fsgame.ltx file from the archive?
Please doublecheck if it has the following line at the end:
$warfare_presets$ = true| false| $game_config$| warfare_presets\| *.ltx
•Stalkers will often have a comically hard time finishing off downed opponents. Not sure what causes it.
I think that's a vanilla bug, if you mean they take a long time circling the downed NPC and can't seem to decide to kill or not.
Alright, I see. Wasn't sure if it was present in vanilla because I played with mods from scratch. Thanks for letting me know! ;)
Sadly I have a problem. I installed this on a fresh CoC installation. Basically when I load in I have no hud, don't see my weapon, am unable to move, open inventory, menu, console or anything. The game is NOT frozen. Everyone around me is moving, shooting, doing their thing. I'm not using anything besides the things inluded in your repack. Any ideas?
I had the same problem when i had installed Smurth's dynamic hud. Go to game options and turn on: show weapon, inventory etc.
Ok I solved it for anyone who might have something similar. There were actually no keybindings by default for some strange reason.
for some reason I;m getting an older COC bug where the scope is on top left instead of center.version 1.4.22 was definitely installed before putting your pack in. any idea of causes or possible fixes without breaking anything?
Hmm, can you drop me a screenshot? 2 quick questions: did you install the pack on a fresh version? Also, did you set your in-game FoV slider to 83? (Under the options menu.)
Good addon overall, but on my end enemies still feel a bit like bullet sponges. I started a duty character just to try out the arena to see how things were. On the shotgun stage I shot the baddie pointblank in the face and he was alive. Another time shot the guy twice in the back point blank and he survived. Have I done something wrong? Also is there a way to bring back parts of the HUD or at least put them in the other menus. I wouldn't mind the health, stamina bars and ammo tracker. Rest is fine by me.
Hmm, technically you should be able to kill most enemies with 1-2 headshots (3 tops if they have a really good helmet), it could be that some of your pellets missed, not sure. Also keep in mind that weapon damage now mostly depends on bullet type, so if you get some AP rounds, you should be able to down enemies with headshots, even if they wear helmets. Shooting them in the back is kinda iffy, especially depending on the armor they wear since the Warfighter addon changes the way armor affects incoming damage. Still, it depends a lot on the kind of ammo you're using. If you want, you can try adding the Universal Damage mod to the game (https://www.moddb.com/mods/call-of-chernobyl/addons/universal-stalker-higher-damage-mod) - it will only affect outgoing damage.
You can re-enable HUD elements by installing the appropriate version of Smurth's HUD addon (https://www.moddb.com/mods/call-of-chernobyl/addons/smurths-dynamic-hudv2151410aoowrstcopoa). If you scroll up (or just search for "HUD" on this page), you can find some comments about how exactly to install and enable it. If something is unclear, feel free to let me know!
Here's me getting rid of some Monolith scum (heheh) in Limansk. Youtu.be
I use the exploration version myself, but the shooting mechanics are the exact same in both. Just wanted to illustrate that landing 1-2 headshots usually nets a kill. Granted, I'm using relatively high tier weapons, but the enemy has good armor too. So don't worry, it will get better after the early game. ;)
hey there, first off amazing mod pack! makes the game so much more interesting!!
i have 1 issue however, using the scopes specifically the trijicon ACOG, the scope is up and to the right, i have ensured that the FOV is set to 83 and i have a fresh install any ideas on how to fix this? all other scopes i have found work fine :/
also it may be unrealistic to ask but what do you think of a mechancic where your squads start off weak-ish and there is specific trades you can cntract to bring in additional weapons/ armors/ specialization kits (sniper, HMG etc) to give your guys more power you have to pay more into your faction?
ps, i will email you a screenshot of whats going on
pps its not just that scope, its any with magnification and binoculars
Hey, can you resend me that message? I just saw it but there seems to be nothing attached to it.
Quick question: are you playing in 16:10 aspect ratio by any chance?
sure thing, i think i am, i downloaded the scope mod but wasnt sure which acronym to pick :/
Never mind then, I've just found a post about the same issue in reddit, apparently it is caused by using the patch 1.4.12 instead of 1.4.22.
Try doing a fresh install of CoC with the 1.4.22 patch, that should solve the scope/binoc issue!
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is there a way to make the weapon balance a bit more fair? I've gotten the changes to work that I wanted (hud, carry weight), but for some reason enemies seem really bullet spongey even though I die in one or two hits even with an exoskeleton. is the AI just nailing headshots on me or is the weapon balance off? I have to empty 2 mags of armor piercing Five Seven ammo to kill a merc. I've even seen them eat multiple gauss rifle rounds from monolith soldiers
Hey,
You can try installing the Universal Damage Mod (https://www.moddb.com/mods/call-of-chernobyl/addons/universal-stalker-higher-damage-mod), it will make it so that you deal more damage to enemies (but not the other way around).
In theory, you should still be able to down most enemies with 1-2 headshots, unless they are wearing some strong head gear. Thing is, due to the smarch config and the warfighter mod, ammo penetration and armod now play an important part in damage calculation, so if you're not using AP rounds and the enemy has decent armor, it will take a bunch of body shots to bring them down. Still, if you take a look at a video I've posted a few comments above, you can see that when using good weapons and AP rounds, most enemies go down in 1-2 shots.
If you want to sway the balance a bit, just go for the Universal Damage mod, theoretically it shouldn't conflict with my pack.
After a long time trying to sort out this addon, I've finally figure it out! The glitch where certain scopes and the binoculars are small and go into the top left corner has bothered me for a while, but I have discovered a solution. I don't know if this will work for everyone, but what I did was put the graphic settings up from low to medium. This is probably because the game on low does not have the textures or graphic power allowance to render the full scope. Anyway, this was just to get one solution out here, hope this helps someone. Thanks and goodbye!