We are shaped by fate just as we shape it

Comment History
Falchion-
Falchion- - - 16 comments @ Kaurava Campaign for Ultimate Apocalypse (Works!)

Trying this out again after a long hiatus from the mod, now the Eldar buildings are no longer invincible but the game will crash upon completion (destroying the final HQ). Necrons also has the fatal scar error, my work-around is simply just saving these two races for last and clearing the rest of the map first. Then I save the game before fighting either of the two races, complete it, game crashes then load back and fight the other. No completion screen, but at least I still played through both and feel satisfied (since there's no record saved anywhere of you completing the campaign anyway).

Good karma+1 vote
Falchion-
Falchion- - - 16 comments @ Kaurava Campaign for Ultimate Apocalypse (Works!)

Trying this in April 2022, everything works fine except for the Eldar and Necron strongholds: Upon winning the Eldar stronghold the game crashes, and for the Necron stronghold there's the fatal scar error - execution paused. I have tried restarting and trying the stronghold again, but same problems.

So completing the game is impossible, but that doesn't mean you still can't have fun and play through each stronghold, you just have to clear the rest of the map first, and then before fighting the Eldar or Necrons, just save, play one of the missions and complete it, game crashes and you load back and tackle the other (they're on the same planet too). Sure you don't get a completion screen at the end but you do kinda at least play through all 8 strongholds and are still able to get the bonuses from the other 7 races' strongholds.

Good karma+1 vote
Falchion-
Falchion- - - 16 comments @ Kane's Wrath Reloaded

Hi Purplegaga,
Is it possible to change the skirmish mini-map to be 'explored' rather than totally black? That's how it is for vanilla and other mods, not sure why this mod has this feature that makes gameplay more uncomfortable, especially since there are so many new maps (which is awesome) and it makes it harder to check out the layout of the map from the get-go.

I love everything else about this mod, including the ridiculously overpowered capital air units

Good karma+2 votes
Falchion-
Falchion- - - 16 comments @ Tiberium Essence

Alright, it's not a big deal though just pointing it out
Every other unit works fine and is great

Good karma+1 vote
Falchion-
Falchion- - - 16 comments @ Kane's Wrath Reloaded

Hi, it's rather late but if you still need help with an installation guide check out my comment above.

Good karma+2 votes
Falchion-
Falchion- - - 16 comments @ Kane's Wrath Reloaded

It's rather late but in case you still want to know (and for the benefit of others):

1st step: Go to the folder where your CnC 3 Tiberium Wars is installed.
So for example in my case: E drive > Program Files (x86) > CnC3 Tiberium Wars. From here, right click on the CNC3 application and create a shortcut, put it on your desktop.

2nd step: Go to your documents, look for the folder Command and Conquer 3 Tiberium Wars (if it's not there, you have to at least start the game first), create a folder inside it called 'Mods'.

3rd step: Download this mod, when done extract it over to the 'Mods' folder.

4th step: Inside the KWReloaded folder, right click on 'KWReloaded_1.91.skudef', create a shortcut, right click on that shortcut, properties, copy the text inside 'target'

5th step: Go back to your desktop and right click on the shortcut of the CNC 3 application, properties, AFTER the text inside 'target', type in (space)-modconfig(space), then paste.

6th step: Rename the shortcut on your desktop so that you can recognise what mod the icon will open up, and you're done.

These steps can be repeated for other CnC3 mods, etc. Tiberium Essence. The only variable is the skudef file.

Good karma+2 votes
Falchion-
Falchion- - - 16 comments @ Tiberium Essence

There's a bug with the Nod suicide unit in v2.0 Alpha: 'Tarantula Drone' which replaced the 'Fanatics', in that they don't work as intended in the campaign, they simply are unable to attack, thus preventing the first campaign mission from being accomplished, as the mission objective requires you to blow up a wall with the 'fanatics'.

Good karma+2 votes
Falchion-
Falchion- - - 16 comments @ Mod Installation Guide

Hi OverRated,
The mod manager doesn't work for me and it's rather troublesome to use.
Is it possible to install this mod without using the mod manager? Can I simply copy the two files into the sc2 directory?

Good karma+1 vote
Falchion-
Falchion- - - 16 comments @ Kaurava Campaign for Ultimate Apocalypse (Works!)

After downloading the NTcore executable the crash problem is fixed!

Good karma+1 vote
Falchion-
Falchion- - - 16 comments @ Kaurava Campaign for Ultimate Apocalypse (Works!)

Should I download the Ntcore executable for steam? Would that help?

Good karma+1 vote
Falchion-
Falchion- - - 16 comments @ Kaurava Campaign for Ultimate Apocalypse (Works!)

Hi Fanzanzza!

Your addon is pretty awesome, thanks a lot! It does enable the Campaign to be played, though only to a certain extent.

When I launched an IG campaign, I attacked a nearby territory of the SoBs 'Kaurav City'. Everything worked fine until I destroyed their HQ, in which the mission ended but the game crashed.

Good karma+2 votes
Falchion-
Falchion- - - 16 comments @ Command & Conquer: Tiberian History

It's a really great mod, as a player who seeks out the mods compatible with campaign I second this to Tiberium Essence, as with some different units it gives a new experience :)
However I have ran into an in-game problem with the GDI Campaign Mission 10, Albania - the one where firehawks are introduced and you are tasked to destroy NOD's supply base full of un-manned vehicles.
The problem is that the NOD laser turrets are made too powerful against infantry, as such the initial force of 2 grenadiers and 2 riflemen are entirely unable to take out the laser turret without all your squads being killed, something which does not happen in the vanilla. As such, it is impossible to complete this mission and progress further down the campaign!

Good karma+3 votes
Falchion-
Falchion- - - 16 comments @ UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

On the hotfix page you say install the patch first and on the patch page you say get the hotfix first

So which one first???

Good karma+3 votes
Falchion-
Falchion- - - 16 comments @ Ultimate Apocalypse - THB Patch v1.84.58 (OUTDATED

Hi developers
I love the work you have put into this game thus far, all the new units are really awesome and make the game alot of fun, thanks so much!
I have one request though, is it possible for you guys to enable players to choose their starting positions in skirmish and online? At the moment, starting positions are fixed based on the map, or random.

Good karma+4 votes
Falchion-
Falchion- - - 16 comments @ Ultimate Apocalypse Mod (DOW SS)

the orks big mek - when I attach him to a squad he is supposed to be able to teleport with the squad, however that does not work, the teleport button simply disappears.

Good karma+2 votes
Falchion-
Falchion- - - 16 comments @ Ultimate Apocalypse Mod (DOW SS)

Necrons might be a bit too overpowered with their teleporting self-regenerating gauss pylon turrets right into your base :(, I play many ffas, when there's Necrons as AI they would utterly destroy the other AI unless it's another Necron then it would be quite a stalemate if both have the chance to build up.

And sisters of battle seems a bit too weak with their uber units as compared to other races, only 3 saints (all of which require faith along with relic points, and faith takes a longer time to acquire), most of the other races have many relic units and even titans, sobs have none. Or am I missing it somewhere? (The remodeling to the battle sisters and cannoness faces is really pretty though :D)

Good karma+3 votes