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Comment History  (0 - 30 of 90)
Morgannin09
Morgannin09 - - 90 comments @ New Novice Armors

Is this for the Monastery novices? Seems a bit odd that their clothes would be armored at all, they're meant to be laborers and priests in training, not squires or soldiers.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Heavy Paladin Armor

Now this, I like. Practical, sensible, fashionable, and lore-friendly.

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ Blacksmithing Guide

Funny, Gothic offers a closer-to-reality explanation of how swords are forged than this video, and it still misses some big details. Lindybeige on YouTube made a good video on why casting a sword in a mold would be a terrible idea.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Abysswalker

I have no objections to even such heavy influences via other stories and characters, but given you are making a mod to Gothic, I really hope you've come up with either a convincing way that this makes sense, or an option not to include it in the mod. I want to showcase your mod as the "Definitive edition" of Gothic II, not as just the wackiest mod available for it.

From a purely artistic/practical standpoint, though, this model is EXTREMELY impressive. It would be amazing if you applied this talent to some of your own creative design.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Revamped Armors

If you can make/import an armor set that matches this helm, then the helm is fine. It definitely does not fit the armor, it looks sorta Corinthian while the armor looks late medieval.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Revamped Armors

Damn, Hero really lost some weight. In the arms, mostly.

Good karma+5 votes
Morgannin09
Morgannin09 - - 90 comments @ New Paladin Helm

Not sure the gold trim really matches, I would try to keep the color palette in line with the rest of the armor, but it is pretty cool.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ The Abyss Watcher Teaser

I was hoping to see some incredible greatsword acrobatics, but I guess that's too much to ask :p Now are you planning on this being a default in-game encounter, or just an easter egg kind of thing? As cool as it is, it does kind of break the plot a bit...

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Skills

I like the idea, it gives some more RPG flair to the game, but I worry about balancing. I like the feeling of progression but STALKER vets would probably be pretty annoyed that they have to "level up" their stalker just to be as accurate and deadly as they normally are.

Good karma+4 votes
Morgannin09
Morgannin09 - - 90 comments @ ITS HAPPENING

NPC's using torches, I'm guessing.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ New Stuff

So this means crafting armor and bows will be a possibility?

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Lost Alpha DC - Weapon HUD styles

I prefer A, it looks like he's holding it straighter and more naturally. B looks like all his shots would go wide left if he fired from the hip.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ [KICKSTARTER LIVE] Update #5. 100% FUNDED

It's my pleasure to support this however I can. It's clear your visions and talent are belied by your relative obscurity, even as an indie team, and I'm glad to see you get funded. I'm quite eager to see more of the world that we saw in the trailers. Are you planning voice acting for the game?

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ The Golden Gate

I'm glad to see the English release, very glad. I gave it a quick test run, found a few technical issues, but nothing game-breaking. I do notice when starting a new game, some music plays over a black screen, and when leaving the temple in the beginning, there's the music that plays at the start of a new chapter, but the screen just turns black - are there supposed to be cinematics and splash screens showing up that aren't working for me?

Anyway, I'm gonna stream this and post it on YouTube as I take my maiden run through the game, and certainly make my viewers aware of it.

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ Requiem - Boss Fight Example

Haha, cool.

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ Requiem - Boss Fight Example

Where's a lot of this music and voice samples coming from?
I feel like I'm going to miss a lot of the classic Gothic II music in this game. I hope you keep some of it, or have an install option to keep the music the same.

Good karma+3 votes
Morgannin09
Morgannin09 - - 90 comments @ Random Epic Speech

Funny, I'm currently playing through Dragon Age again :p

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ 2.0

Are... are you mad?!

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ English version of Golden Gate is coming soon!

I will be raising as much awareness for this as I possibly can. I'm hugely excited - not enough Gothic II mods exist in English, and the ones for Gothic are all broken.

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ WHO'S THAT POKEMON???

In the wise words of John Goodman: "Holy Jesus what is that thing?"

Good karma+2 votes
Morgannin09
Morgannin09 - - 90 comments @ Gothic 2 - Enhanced Edition 1.0 (Old)

Well nevermind, it started happening again as soon as I reinstalled the mod.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Gothic 2 - Enhanced Edition 1.0 (Old)

I guess it was just something wrong with the GOG install, I reinstalled it and it stopped happening.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Gothic 2 - Enhanced Edition 1.0 (Old)

Not a critical bug, but very irritating: some buildings have weird lines running through the textures, like light blue lines, and any time I enter these buildings, the menus, subtitles, HUD, shadow and smoke effects start flickering frequently. It's a problem I've never had with the game before, only happened with this mod. I'm using the GOG version. I've tried messing with a couple settings in the config file, but I have no idea what I should really be looking for.
I took video of it, here:

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ December News

I'll be trying to give this mod a lot of publicity on my YouTube channel... for what it's worth. Just please finish it, we NEED it :p

Good karma+4 votes
Morgannin09
Morgannin09 - - 90 comments @ Requiem - December Update

This is insane. I had no idea new animations could even be added to Gothic II. Everything about this mod is unbelievably exciting, and seeing how much is already functioning gives me faith that you will be able to get this done - an almost unheard of achievement for Gothic mods. My only fear is that fighting with two handed axes may turn into a Skyrim button-mash fest, since it will be a lot harder to dodge or block when your swings take so long, but that remains to be seen.

Good karma+3 votes
Morgannin09
Morgannin09 - - 90 comments @ How not to get lost in inventory

Agreed, encumbrance should be a progressive effect, done in several tiers. i.e. Above 60%, your speed is reduced. Above 80% you can only jog, above 90% you can only walk, and 100% you're just dragging your feet. Or some variation of that idea.

Also, as far as inventory organization, I agree with Jetcutter's idea of a mouse-hover description, but do NOT make the inventory look like Neverwinter Nights 2's (the last screenshot you have there), because all you see is a grid full of generic icons, so that it's very hard to tell what any of that is. If it resembles that system in any way, the icons should be more unique and obvious, plus they should have the name listed next to them. Having a system like that is almost always a drawback in games like Neverwinter Nights 2 and Dark Souls 2. I'd rather have a list-based inventory with item icons.

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Back from the dead

Yager were capable of great things, meaningful stories... now they're making Dead Island 2 :/

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Back from the dead

******* great. I knew the zone wouldn't be bleak forever. Imitators have shown up trying to pretend they can make similar mods, but none have had as much promise or sheer content as this one.

By the way, the line at the top of the post... "Rumors of my demise have been greatly exaggerated." That's not a reference to Spec Ops: The Line, is it? It would be a stretch for me to assume it is, but I always love to find new people who appreciated that game :p

Good karma+1 vote
Morgannin09
Morgannin09 - - 90 comments @ Golden Gate PL

While I don't speak Polish at all, I downloaded the mod just to get an impression of it. It's extremely well made, and I'm very impressed. I sincerely hope an English translation is not out of the question, at least for subtitles. I don't expect a complete English voice over, as long as there are subtitles.

Good karma+5 votes
Morgannin09
Morgannin09 - - 90 comments @ Breaking the silence

Here's hoping the hostilities in your area can be wrapped up without too much more trouble.

As far as the animations, the only problem I have based on the still screenshots is the way he holds the pistol. It looks limp, and he's not really aiming it, since he can't really look down the sites from there. If he's gonna hold the pistol one-handed, he needs to hold it a bit higher so he can look down the sights, and have kind of a sideways stance, as dueling cowboys tended to use, to increase their aim and also make themselves a smaller target for enemy bullets.
Kind of like this:
Genuinegamers.com

Otherwise, though, I like how he rests the shotgun on his shoulder. That's a nice touch.

Good karma+3 votes